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melonDS
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modified version of melonDS used for school/vsr
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GPU.cpp
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Author
Age
*
don't scale the screen gap
Arisotura
2019-05-12
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de-hardcode the GL renderer.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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lay base for hi-res rendering
Arisotura
2019-05-03
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draft API for OpenGL shito in libui
Arisotura
2019-03-31
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also, update copyright name
Arisotura
2019-01-22
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redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
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implement proper support for POWCNT1.
StapleButter
2018-12-18
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finish the work on the main loop. finally fix all cases of desync I could fin...
StapleButter
2018-12-11
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take it somewhere.
StapleButter
2018-12-09
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make this other branch where we're going to actually make it usable
StapleButter
2018-12-08
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GPU done
StapleButter
2018-10-18
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fix code that would have fucking asploded
StapleButter
2018-10-18
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fixor copyright years.
StapleButter
2018-09-15
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make it a menu option while we're at it
StapleButter
2017-09-21
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* FPS counter displays target framerate
StapleButter
2017-07-21
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move HBlank 48 cycles later
StapleButter
2017-06-26
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proper display FIFO emulation
StapleButter
2017-06-26
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* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
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first attempt at threading the 3D renderer
StapleButter
2017-05-23
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add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
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windows!
StapleButter
2017-04-09
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* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
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start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
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fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
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implement some obscure DMA types
StapleButter
2017-03-20
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make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...
StapleButter
2017-03-20
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reorganize repo, move shit around
StapleButter
2017-03-16