| Commit message (Expand) | Author | Age |
* | Allow for a more modular renderer backends (#990) | Wunk | 2021-02-09 |
* | improve and fix NonStupidBitfield also get rid of some UB | RSDuck | 2021-02-09 |
* | the rasteriser doesn't have to be done on line 144 | RSDuck | 2021-01-26 |
* | fixes to the threadedness of the sw rasteriser | RSDuck | 2021-01-26 |
* | Fix some compiler warnings | WaluigiWare64 | 2021-01-25 |
* | readd vram invalidation through display capture | RSDuck | 2021-01-07 |
* | fix out of bounds read | RSDuck | 2021-01-07 |
* | add palette and OAM dirty flag | RSDuck | 2020-12-23 |
* | VRAM dirty tracking fix reset/savestate load | RSDuck | 2020-12-09 |
* | rename the class as well | RSDuck | 2020-12-07 |
* | lay base for multiple GPU2D backends | RSDuck | 2020-12-06 |
* | Merge vram dirty tracking | RSDuck | 2020-11-30 |
* | make OpenGL renderer a build option | RSDuck | 2020-10-01 |
* | Merge remote-tracking branch 'remotes/origin/master' into melonDSi | Arisotura | 2020-05-30 |
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| * | fix bugs, clean up some of the shit | Arisotura | 2020-05-28 |
| * | * rework GPU's settings interface, make it config-agnostic | Arisotura | 2020-05-28 |
| * | get the OpenGL renderer going. | Arisotura | 2020-05-25 |
* | | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi | Arisotura | 2020-05-30 |
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| * | * add support for a bunch of codes (all of them minus the loop shit, really) | Arisotura | 2020-02-14 |
| * | update copyright years | Arisotura | 2020-02-14 |
| * | lay base for AR cheatzorz. baahahhhh | Arisotura | 2020-02-14 |
* | | begin renovating melonDSi | Arisotura | 2020-05-30 |
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| * | fix potential out-of-bounds write | Arisotura | 2019-07-13 |
* | | add LCD init flag in DISPSTAT | Arisotura | 2019-06-20 |
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* | GPU2D: hardware renders sprites one scanline in advance. | Arisotura | 2019-06-10 |
* | fasterer BG/OBJ VRAM reads | Arisotura | 2019-06-09 |
* | this is the same thing, but, for the sake of consistency | Arisotura | 2019-06-08 |
* | fix possible crash | Arisotura | 2019-05-25 |
* | simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in... | Arisotura | 2019-05-25 |
* | getting somewhere?? | Arisotura | 2019-05-24 |
* | welp. | Arisotura | 2019-05-21 |
* | botch more code | Arisotura | 2019-05-19 |
* | also, do master brightness | Arisotura | 2019-05-18 |
* | start work on display capture | Arisotura | 2019-05-17 |
* | BAHAHAHHHH | Arisotura | 2019-05-16 |
* | BAHAHAHAHAHAHAHAA | Arisotura | 2019-05-16 |
* | don't scale the screen gap | Arisotura | 2019-05-12 |
* | de-hardcode the GL renderer. | Arisotura | 2019-05-12 |
* | split framebuffer. | Arisotura | 2019-05-12 |
* | lay base for hi-res rendering | Arisotura | 2019-05-03 |
* | draft API for OpenGL shito in libui | Arisotura | 2019-03-31 |
* | also, update copyright name | Arisotura | 2019-01-22 |
* | redesign main emu loop to use timestamps instead of being a trainwreck | StapleButter | 2019-01-05 |
* | implement proper support for POWCNT1. | StapleButter | 2018-12-18 |
* | finish the work on the main loop. finally fix all cases of desync I could fin... | StapleButter | 2018-12-11 |
* | take it somewhere. | StapleButter | 2018-12-09 |
* | make this other branch where we're going to actually make it usable | StapleButter | 2018-12-08 |
* | GPU done | StapleButter | 2018-10-18 |
* | fix code that would have fucking asploded | StapleButter | 2018-10-18 |
* | fixor copyright years. | StapleButter | 2018-09-15 |