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melonDS
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modified version of melonDS used for school/vsr
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path:
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src
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GPU.cpp
Commit message (
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Author
Age
*
handle changed VCount+threaded rasteriser more gracefully
RSDuck
2021-08-04
*
Fix some compiler warnings
WaluigiWare64
2021-05-03
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update copyright year and add missing GPL headers
RSDuck
2021-03-12
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call Renderer2D::VBlankEnd at vblank end
RSDuck
2021-03-01
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separate GPU2D registers and renderer
RSDuck
2021-02-27
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directly set VRAMDirty for VRAM BG/OAM writes
RSDuck
2021-02-23
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Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
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improve and fix NonStupidBitfield also get rid of some UB
RSDuck
2021-02-09
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the rasteriser doesn't have to be done on line 144
RSDuck
2021-01-26
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fixes to the threadedness of the sw rasteriser
RSDuck
2021-01-26
*
Fix some compiler warnings
WaluigiWare64
2021-01-25
*
readd vram invalidation through display capture
RSDuck
2021-01-07
*
fix out of bounds read
RSDuck
2021-01-07
*
add palette and OAM dirty flag
RSDuck
2020-12-23
*
VRAM dirty tracking fix reset/savestate load
RSDuck
2020-12-09
*
rename the class as well
RSDuck
2020-12-07
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lay base for multiple GPU2D backends
RSDuck
2020-12-06
*
Merge vram dirty tracking
RSDuck
2020-11-30
*
make OpenGL renderer a build option
RSDuck
2020-10-01
*
Merge remote-tracking branch 'remotes/origin/master' into melonDSi
Arisotura
2020-05-30
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*
fix bugs, clean up some of the shit
Arisotura
2020-05-28
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*
* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
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*
get the OpenGL renderer going.
Arisotura
2020-05-25
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Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi
Arisotura
2020-05-30
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*
* add support for a bunch of codes (all of them minus the loop shit, really)
Arisotura
2020-02-14
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*
update copyright years
Arisotura
2020-02-14
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*
lay base for AR cheatzorz. baahahhhh
Arisotura
2020-02-14
*
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begin renovating melonDSi
Arisotura
2020-05-30
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*
fix potential out-of-bounds write
Arisotura
2019-07-13
*
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add LCD init flag in DISPSTAT
Arisotura
2019-06-20
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/
*
GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
*
fasterer BG/OBJ VRAM reads
Arisotura
2019-06-09
*
this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
*
fix possible crash
Arisotura
2019-05-25
*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
*
getting somewhere??
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
botch more code
Arisotura
2019-05-19
*
also, do master brightness
Arisotura
2019-05-18
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
don't scale the screen gap
Arisotura
2019-05-12
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
*
lay base for hi-res rendering
Arisotura
2019-05-03
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draft API for OpenGL shito in libui
Arisotura
2019-03-31
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also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
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