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melonDS
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modified version of melonDS used for school/vsr
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path:
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src
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GPU.cpp
Commit message (
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Author
Age
*
readd vram invalidation through display capture
RSDuck
2021-01-07
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fix out of bounds read
RSDuck
2021-01-07
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add palette and OAM dirty flag
RSDuck
2020-12-23
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VRAM dirty tracking fix reset/savestate load
RSDuck
2020-12-09
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rename the class as well
RSDuck
2020-12-07
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lay base for multiple GPU2D backends
RSDuck
2020-12-06
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Merge vram dirty tracking
RSDuck
2020-11-30
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make OpenGL renderer a build option
RSDuck
2020-10-01
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Merge remote-tracking branch 'remotes/origin/master' into melonDSi
Arisotura
2020-05-30
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fix bugs, clean up some of the shit
Arisotura
2020-05-28
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* rework GPU's settings interface, make it config-agnostic
Arisotura
2020-05-28
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get the OpenGL renderer going.
Arisotura
2020-05-25
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Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSi
Arisotura
2020-05-30
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* add support for a bunch of codes (all of them minus the loop shit, really)
Arisotura
2020-02-14
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update copyright years
Arisotura
2020-02-14
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lay base for AR cheatzorz. baahahhhh
Arisotura
2020-02-14
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begin renovating melonDSi
Arisotura
2020-05-30
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fix potential out-of-bounds write
Arisotura
2019-07-13
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add LCD init flag in DISPSTAT
Arisotura
2019-06-20
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GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
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fasterer BG/OBJ VRAM reads
Arisotura
2019-06-09
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this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
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fix possible crash
Arisotura
2019-05-25
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simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
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getting somewhere??
Arisotura
2019-05-24
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welp.
Arisotura
2019-05-21
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botch more code
Arisotura
2019-05-19
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also, do master brightness
Arisotura
2019-05-18
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start work on display capture
Arisotura
2019-05-17
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BAHAHAHHHH
Arisotura
2019-05-16
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BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
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don't scale the screen gap
Arisotura
2019-05-12
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de-hardcode the GL renderer.
Arisotura
2019-05-12
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split framebuffer.
Arisotura
2019-05-12
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lay base for hi-res rendering
Arisotura
2019-05-03
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draft API for OpenGL shito in libui
Arisotura
2019-03-31
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also, update copyright name
Arisotura
2019-01-22
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redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
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implement proper support for POWCNT1.
StapleButter
2018-12-18
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finish the work on the main loop. finally fix all cases of desync I could fin...
StapleButter
2018-12-11
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take it somewhere.
StapleButter
2018-12-09
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make this other branch where we're going to actually make it usable
StapleButter
2018-12-08
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GPU done
StapleButter
2018-10-18
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fix code that would have fucking asploded
StapleButter
2018-10-18
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fixor copyright years.
StapleButter
2018-09-15
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make it a menu option while we're at it
StapleButter
2017-09-21
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* FPS counter displays target framerate
StapleButter
2017-07-21
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move HBlank 48 cycles later
StapleButter
2017-06-26
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proper display FIFO emulation
StapleButter
2017-06-26
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* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
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