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melonDS
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modified version of melonDS used for school/vsr
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GPU.cpp
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Author
Age
*
add LCD init flag in DISPSTAT
Arisotura
2019-06-20
*
GPU2D: hardware renders sprites one scanline in advance.
Arisotura
2019-06-10
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fasterer BG/OBJ VRAM reads
Arisotura
2019-06-09
*
this is the same thing, but, for the sake of consistency
Arisotura
2019-06-08
*
fix possible crash
Arisotura
2019-05-25
*
simpler GPU-compositing. will make it easier to grab neighbor 2D/3D pixels in...
Arisotura
2019-05-25
*
getting somewhere??
Arisotura
2019-05-24
*
welp.
Arisotura
2019-05-21
*
botch more code
Arisotura
2019-05-19
*
also, do master brightness
Arisotura
2019-05-18
*
start work on display capture
Arisotura
2019-05-17
*
BAHAHAHHHH
Arisotura
2019-05-16
*
BAHAHAHAHAHAHAHAA
Arisotura
2019-05-16
*
don't scale the screen gap
Arisotura
2019-05-12
*
de-hardcode the GL renderer.
Arisotura
2019-05-12
*
split framebuffer.
Arisotura
2019-05-12
*
lay base for hi-res rendering
Arisotura
2019-05-03
*
draft API for OpenGL shito in libui
Arisotura
2019-03-31
*
also, update copyright name
Arisotura
2019-01-22
*
redesign main emu loop to use timestamps instead of being a trainwreck
StapleButter
2019-01-05
*
implement proper support for POWCNT1.
StapleButter
2018-12-18
*
finish the work on the main loop. finally fix all cases of desync I could fin...
StapleButter
2018-12-11
*
take it somewhere.
StapleButter
2018-12-09
*
make this other branch where we're going to actually make it usable
StapleButter
2018-12-08
*
GPU done
StapleButter
2018-10-18
*
fix code that would have fucking asploded
StapleButter
2018-10-18
*
fixor copyright years.
StapleButter
2018-09-15
*
make it a menu option while we're at it
StapleButter
2017-09-21
*
* FPS counter displays target framerate
StapleButter
2017-07-21
*
move HBlank 48 cycles later
StapleButter
2017-06-26
*
proper display FIFO emulation
StapleButter
2017-06-26
*
* delay 3D rendering a bit (fixes Monster Trucks flickering)
StapleButter
2017-05-27
*
first attempt at threading the 3D renderer
StapleButter
2017-05-23
*
add support for writing to VCount. incl. fucked-up display and altering frame...
StapleButter
2017-05-10
*
windows!
StapleButter
2017-04-09
*
* implement missing graphics (affine BG, rotscaled bitmap sprite)
StapleButter
2017-03-24
*
start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21
*
fix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21
*
implement some obscure DMA types
StapleButter
2017-03-20
*
make timers not suck. fixes issues (Worms2 intro FMV plays at the right speed...
StapleButter
2017-03-20
*
reorganize repo, move shit around
StapleButter
2017-03-16