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path: root/src/GBACart.cpp
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* Support GBA .sav file with appended .rtc (#1927)Samuel Magnan2023-12-24
| | | | | * Support GBA .sav file with appended .rtc * Change comment
* Fix an incorrect use of `std::move` (#1919)Jesse Talavera2023-12-16
| | | | - When I adapted `GBACart::ParseROM` to use `unique_ptr` instead of a plain pointer, I forgot to remove the code that copied the SRAM data - That code was made unnecessary because of the move
* Add a call to `std::move` that I missed (#1917)Jesse Talavera2023-12-15
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* Refactor how save data (including SD cards) is initialized (#1898)Jesse Talavera2023-12-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove `FATStorage::Open` and `FATStorage::Close` - That's what the constructor and destructor are for, respectively * Add `FATStorage::IsReadOnly` * Slight cleanup of `FATStorage` - Make it move-constructible and move-assignable - Represent the absence of a sync directory with `std::optional`, not an empty string - Add `FATStorageArgs` for later use * Refactor `CartHomebrew` to accept an optional `FATStorageArgs` - `CartHomebrew` uses it to load an SD card image - Not passing a `FATStorage` directly because we won't know if we need to load the card until we parse the ROM - Store the `FATStorage` inside a `std::optional` instead of a pointer - `CartHomebrew::Reset` no longer reloads the SD card; the frontend needs to set it with the `SetSDCard` method * Close `NANDImage::CurFile` when move-assigning - Whoops * Add `Args.h` - To construct a `NDS` or `DSi` with arguments - Mostly intended for system files * Fix incorrect `final` placement * Refactor how `DSi`'s NAND and SD card are set - Provide them via a `DSiArgs` argument in the constructor - Give `DSi_MMCStorage` ownership of the `NANDImage` or `FATStorage` as needed, and expose getters/setters - Replace `DSi_SDHost::Ports` with a `array<unique_ptr, 2>` to reduce the risk of leaks - Store `DSi_MMCStorage`'s disk images in a `std::variant` - The SD card and NAND image are no longer reset in `Reset()`; the frontend will need to do that itself * Add getters/setters on `DSi` itself for its storage media * Remove newly-unused `Platform::ConfigEntry`s * Use `DSi::SetNAND` in the frontend * Add `EmuThread::NeedToRecreateConsole` * Document `NDSArgs` and give its fields default values * Refactor how system files are loaded upon construction - Pass `NDSArgs&&` into `NDS`'s constructor - Use `std::array` for the emulator's BIOS images and the built-in FreeBIOS, to simplify copying and comparison - Initialize the BIOS, firmware, and SD cards from `NDSArgs` or `DSiArgs` - Add a new default constructor for `NDS` (not `DSi`) that initializes the DS with default system files - Embed `FirmwareMem::Firmware` directly instead of in a `unique_ptr` - `SPIHost` now takes a `Firmware&&` that it forwards to `FirmwareMem` - Add `Firmware` getters/setters plus `const` variants for `NDS`, `Firmware`, and `FirmwareMem` - Simplify installation of firmware * Initialize the DSi BIOS in the constructor - Change `DSi::ARM9iBIOS` and `ARM7iBIOS` to `std::array` * Update the frontend to reflect the core's changes * Remove `DSi_SDHost::CloseHandles` * Pass `nullopt` instead of the empty string when folder sync is off * Deduplicate ROM extraction logic - `LoadGBAROM` and `LoadROM` now delegate to `LoadROMData` - Also use `unique_ptr` instead of `new[]` * Oops, missed some `get()`'s * Move `NDS::IsLoadedARM9BIOSBuiltIn` to the header - So it's likelier to be inlined - Same for the ARM7 version * Remove `NDS::SetConsoleType` * Add `NDS::SetFirmware` * Move `GBACart::SetupSave` to be `protected` - It was only ever used inside the class * Rename `GBACart::LoadSave` to `SetSaveMemory` - Same for the cart slot * Declare `GBACartSlot` as a friend of `GBACart::CartCommon` * Revise `GBACartSlot`'s getters and setters - Rename `InsertROM` and `LoadROM` to `SetCart` - Add a `GetCart` method * Clean up getters and setters for NDS and GBA carts * Clean up how carts are inserted into the slots - Remove setters that operate directly on pointers, to simplify error-handling (use ParseROM instead) - Add overloads for all carts that accept a `const u8*` (to copy the ROM data) and a `unique_ptr<u8[]>` (to move the ROM data) - Store all ROM and RAM data in `unique_ptr` - Default-initialize all fields - Simplify constructors and destructors, inheriting where applicable * Refactor GBA save data insertion - Make `SetupSave` private and non-virtual and move its logic to be in `SetSaveMemory` - Add overloads for setting save data in the constructor - Update the SRAM completely in `SetSaveMemory` * Clean up `NDSCart::CartCommon::SetSaveMemory` - Move its declaration next to the other `SaveMemory` methods - Move its (empty) implementation to the header * Add some comments * Add Utils.cpp and Utils.h * Rename some functions in Utils for clarity * Add `GBACart::ParseROM` and `NDSCart::ParseROM` overloads that accept `unique_ptr<u8[]>` - The `u8*` overloads delegate to these new overloads - Also move `SetupSave` for both kinds of carts to be private non-virtual methods * Finalize the `NDSCart` refactor - Add `NDSCartArgs` to pass to `ParseROM` - Add SRAM arguments for all retail carts - Initialize SRAM inside the constructor - Delegate to other constructors where possible * Replace `ROMManager::NDSSave` and `GBASave` with `unique_ptr` * Make both cart slots return the previously-inserted cart in `EjectCart` - Primarily intended for reusing carts when resetting the console * Make `NDS::EjectCart` return the old cart * Initialize both cart slots with the provided ROM (if any) * Make `NDS::EjectGBACart` return the ejected cart * Clean up some comments in Args.h * Rename `ROMManager::LoadBIOS` to `BootToMenu` - Clarifies the intent * Add `ROMManager::LoadDLDISDCard` * Add a doc comment * Refactor how the `NDS` is created or updated - Rewrite `CreateConsole` to read from `Config` and load system files, but accept carts as arguments - Fail without creating an `NDS` if any required system file doesn't load - Add `UpdateConsole`, which delegates to `CreateConsole` if switching modes or starting the app - Use `std::variant` to indicate whether a cart should be removed, inserted, or reused - Load all system files (plus SD cards) in `UpdateConsole` - Eject the cart and reinsert it into the new console if applicable * Respect some more `Config` settings in the `Load*` functions * Remove `InstallNAND` in favor of `LoadNAND` * Fix some potential bugs in `LoadROMData` * Oops, forgot to delete the definition of `InstallNAND` * Add functions to get `FATStorageArgs` - Not the cards themselves, but to get the arguments you _would_ use to load the cards * Refactor `ROMManager::LoadROM` - Load the ROM and save data before trying to initialize the console * Clean up `ROMManager::Reset` and `BootToMenu` - Let `EmuThread::UpdateConsole` do the heavy lifting * Clean up `LoadGBAROM` * Remove some unused functions * Set the default DSi BIOS to be broken in `DSiArgs` * Respect `Config::DSiFullBIOSBoot` when loading DSi BIOS files * Remove some more unused functions * Remove redundant `virtual` specifiers * Refactor `NDSCart::CartCommon::Type()` to return a member instead of a constant - One less virtual dispatch - The cart type is read in `NDSCartSlot::DoSavestate`, which is a path downstream (due to rewinding) * Remove a hash that I computed for debugging purposes * Make `ByteSwap` `constexpr` * Remove an unused `#include` * Remove unnecessary functions from the NDS carts - Mostly overrides that added nothing * Default-initialize all NDSCart fields * Make `GBACart::Type()` not rely on virtual dispatch - `GBACartSlot::DoSavestate` calls it, and savestates can be a hot path downstream * Don't forget to reset the base class in `CartGameSolarSensor::Reset()` * Remove redundant `virtual` specifiers * Default-initialize some fields in `GBACart` * Fix ROMs not loading from archives in the frontend - Whoops * Change how the `Firmware` member is declared * Forgot an include in Utils.cpp * Rename `FirmwareMem::Firmware` to `FirmwareData` to fix a build error on Linux - One of these days I'll convince you people to let me use `camelCaseMemberNames` * Add `override` to places in `DSi_MMCStorage` that warrant it * Fix firmware saving on the frontend - Remove `GetConfigString` and `ConfigEntry::WifiSettingsPath` while I'm at it * Add a non-const `GetNAND()`
* Refactor `NDS` and `DSi` to be objects (#1893)Jesse Talavera-Greenberg2023-11-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * First crack at refactoring NDS and DSi into objects - Remove all global/`static` variables in `NDS` and related classes - Rely more on virtual dispatch when we need to pick methods at runtime - Pass `NDS&` or `DSi&` to its constituent components where necessary - Introduce some headers or move some definitions to break `#include` cycles * Refactor the frontend to accommodate the core's changes * Move up `SchedList`'s declaration - Move it to before the components are initialized so the `map`s inside are initialized - Fields in C++ are initialized in the order they're declared * Fix a crash when allocating memory * Fix JIT-free builds * Fix GDB-free builds * Fix Linux builds - Explicitly qualify some member types in NDS, since they share the same name as their classes * Remove an unnecessary template argument - This was causing the build to fail on macOS * Fix ARM and Android builds * Rename `Constants.h` to `MemConstants.h` * Add `NDS::IsRunning()` * Use an `#include` guard instead of `#pragma once`
* Move all core types into namespaces (#1886)Jesse Talavera-Greenberg2023-11-25
| | | | | | | | * Reorganize namespaces - Most types are now moved into the `melonDS` namespace - Only good chance to do this for a while, since a big refactor is next * Fix the build
* Move GBACart-related global state into objects (#1870)Jesse Talavera-Greenberg2023-11-08
| | | | | - RAII will now do the heavy lifting - Mark some methods as const or noexcept - Once the `NDS` object is finalized, most of these `assert`s can go away
* update copyright yearsArisotura2023-11-04
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* Assorted portability enhancements (#1800)Jesse Talavera-Greenberg2023-08-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Introduce some Platform calls for managing dynamic libraries * Add Platform::WriteFATSectors * Introduce some Platform calls for managing dynamic libraries * Add Platform::WriteFATSectors * Change includes of "../types.h" to "types.h" - Makes it easier to directly include these headers in downstream projects * Change an include of "../Wifi.h" to "Wifi.h" * Allow CommonFuncs.cpp to compile on Android * Tidy up some logging calls - Use Platform::Log in LAN_Socket.cpp - Soften some warnings to Debug logs (since they don't necessarily represent problems) * Add Platform::EnterGBAMode - Gracefully stop the emulator if trying to enter GBA mode * Soften some logs that most players won't care about * Soften some more logs * Introduce Platform wrappers for file operations * Fix pointer spacing * Fix more style nits * Log the errno when ftruncate fails * Fix FileSeek offset argument - With an s32 offset, we couldn't access files larger than 2GB * Revise Platform::StopEmu to address feedback - Remove Platform::EnterGBAMode in favor of adding a reason to Platform::StopEmu - Also rename Platform::StopEmu to Platform::SignalStop - Add an optional argument to NDS::Stop - Use the new argument everywhere that the console stops itself * Rename FileGetString to FileReadLine - It conveys the meaning better * Rename FileSeekOrigin::Set to Start - It conveys the meaning better * Change definition of FileGetString to FileReadLine - Oops, almost forgot it * Rename FlushFile to FileFlush - To remain consistent with the other File functions * Add a FileType usage * Fix line break in FileSeekOrigin * Document Platform::DeInit * Clarify that StopReason::Unknown doesn't always mean an error * Move and document FileType::HostFile * Remove Platform::OpenDataFile - Nothing currently uses it * Refactor Platform::OpenFile and Platform::OpenLocalFile to accept a FileMode enum instead of a string - The enum is converted to fopen flags under the hood - The file type is used to decide whether to add the "b" flag - Some helper functions are exposed for the benefit of consistent behavior among frontends - Equivalent behavior is maintained * Fix a tab that should be spaces * Use Windows' 64-bit implementations of fseek/ftell * Move Platform::IsBinaryFile to Platform.cpp - It could vary by frontend * Remove an unused FileType * Rename an enum constant * Document various Platform items * Use Platform::DynamicLibrary to load libandroid - And clean it up at the end * Fix a typo * Pass the correct filetype to FATStorage - Since it can be used for DSI NAND images or for SD cards * Remove Platform::FileType
* Split the cart parsing and loading steps (#1707)Jesse Talavera-Greenberg2023-06-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Split ROMList into a .cpp file - Its definition in ROMList.h was causing multiple-definition linker errors - Introduce ROMListSize, since you can't take a sizeof() of an extern declaration - Mark ROMList and ROMListSize as const * Update ReadROMParams to accommodate ROMList changes * Split parsing and loading of NDS ROMs - Introduce an NDSCartData class for parsing a ROM file - Introduce InsertROM for loading a NDS cart - Refactor LoadROM to use NDSCartData and InsertROM under the hood * Reset cart state and initialize save memory in the NDSCartData constructor - Otherwise there's no way to know about SRAM-specific attributes before inserting the game * Add a comment to NDSCartData * First crack at splitting parsing and loading for GBACart * Add some logging calls for encrypting the secure area * Log the XXH64 hash of the inserted NDS ROM * Log the XXH64 hash of the secure area after decryption * Add some logging to Key1_LoadKeyBuf * Re-encrypt the secure area when inserting the cart, not when parsing it - This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf) * Load Key1_KeyBuf from memory, not from the file system - Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point * Add some helper query methods to NDSHeader * Query the DSi region directly from the header instead of checking the ROM again * Introduce a CartType enum - So CartCommon::Type doesn't have to return magic numbers * Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor - That way the constructor doesn't rely on the config or on file I/O when loading homebrew - This keeps the use of global state closer to one place * Add non-const getters for the carts * Add InsertROM overloads that accept unique_ptrs * Fix a comment * Rename member functions on NDSCartData and GBACartData to adhere to the convention * Rename members on NDSCartData and GBACartData to adhere to the convention * Fix build errors on some platforms * Add NDSHeader::IsDSiWare * Add a ROMListEntry parameter to the cart constructors - To allow for looking up details of SRAM or expected ROM size * Add some new getters to CartCommon * Use the Header/Banner members instead of globals * Make CartCommon abstract - It's not supposed to be instantiated anyway * Change the signature of CartCommon::Checksum - It's neither overridden nor mutating * Add some clarifying comments to NDSHeader * Delete CartCommon::ROM in its destructor - ParseROM copies its input and gives that copy to the cart object, so it's okay * Add some getters to CartCommon * Refactor NDSCart - Get rid of NDSCartData - Get rid of cart-specific global state within NDSCart (so registers are untouched) - Refactor uses of removed global variables to use the Cart pointer instead - Refactor ROMInfoDialog's icon functions to accept const arguments * Return the cart pointer - So *that's* why it was crashing. Whoops - Why is this even allowed? * Refactor GBACart - Delete CartGame::ROM in the destructor - Get rid of GBACartData - Remove some global state * Mark NDSCart::CartCommon::Type as const * Slightly refactor GBACart::CartCommon - Mark Type as const - Use enum constants - Make CartCommon itself abstract * Mark CRC32's data parameter as const * Mark GBACart::CartCommon::Checksum as const * Use assert.h instead of cassert - As demanded by the style guide * Fix some includes to adhere to the style guide * Get the ARM9 entry address directly from the header object * Use more Header fields directly * Rename some parameters to match the style guide * Remove some unused includes * Slightly change NDS_Header::IsHomebrew for clarity
* Expose SRAM pointers for frontends that manage save data their own way (#1643)Jesse Talavera-Greenberg2023-03-27
| | | | | | | | | | * Add a clarifying comment - In case it saves some poor bastard hours of fruitless work * Expose GBA and NDS save memory - Add GetSaveMemory and GetSaveMemoryLength functions - Where unsupported, they return null and zero
* Introduce `Platform::Log` (#1640)Jesse Talavera-Greenberg2023-03-23
| | | | | | | | | | | | | * Add Platform::Log and Platform::LogLevel * Replace most printf calls with Platform::Log calls * Move a brace down * Move some log entries to one Log call - Some implementations of Log may assume a full line * Log the MAC address as LogLevel::Info
* fix copyright headersArisotura2022-03-07
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* fix the GBA cart save shito, I guessArisotura2022-03-04
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* update copyright headersArisotura2022-01-09
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* Custom path support (#1333)Arisotura2022-01-07
| | | | | | | also including: * getting rid of shitty strings * all new, cleaner ROM handling code * base for DSi savestates * GBA slot addons (for now, memory cart)
* GBACart: simulate open-bus decay roughly. fixes #1093Arisotura2021-05-04
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* Fix some compiler warningsWaluigiWare642021-05-03
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* Cart refactor (#1073)Arisotura2021-04-25
| | | complete cart-interface refactor, will make this code a lot easier to deal with
* Update copyright year and add missing GPL headers part 2WaluigiWare642021-03-21
| | | | | Looks like a lot of files were missed... Closes #1036
* Add FreeBSD support (#939)WaluigiWare642021-01-22
| | | | | | | | | | | | | | | | | | | | | | | | | * Add FreeBSD support * Fix indentation * Fix Linux not finding OpenGL * Link POSIX Realtime Extensions library * Link POSIX Realtime Extensions when OpenGL is enabled too * Fail if shm_open memory exists and also check for errors * fix the last commit * (try to) Setup FreeBSD CI * Fix some issues with FreeBSD CI * Make with all cores * Remove FreeBSD CI It doesn't want to work for some reason
* Polish up archive support (#930)Madhav Kanbur2021-01-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix directory path when extracting from archive * Don't create new dir in execution dir of melonds * Create it beside the archive instead Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * ArchiveUtil : Use QT functions for I/O * Make it more platform independent, cleaner * Fixes permission related crash on linux Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * NDSCart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract nds roms to memory * Some stuff is still broken in the frontend Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GBACart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract gba roms to memory Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Integrate archive support with recent files Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * onClickRecentFile : Pause emu thread conditionally * Don't pause at start of the function * If user opens an archive and hits cancel, it won't pause Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Handle Resets when loading from archives * Ask user to pick the rom(s) again (i.e. GBA & NDS) when there are multiple files in the archive(s) * Directly load if only 1 file Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Archive support for drag-n-drop * Also recent files support for drag-n-drop Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main : Allocate rombuffer objects on stack * Less messy, decreases chances of memory leaks * Underlying implementation of qbytearray uses heap (hopefully?) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GetSavestateName : Archive support * Construct ssname from srampath (since rompath has archive name) NOTE: In general, archive name != rom file name !!!!!!!!!! Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Add srl and dsi as "direct-load" formats * Direct-load = anything not in an archive Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Don't use static functions Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT stuff from Util_ROM * Also, during reset, directly load file from archive (no rom picker) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT includes from FrontendUtil.h Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/LoadROM() : Use SetupDSiNAND() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/Reset() : Use strrchr() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM : Put Archive stuff behind ifdefs Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main: Set parent widget for archive dialog boxes Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Revert "Util_ROM/Reset() : Use strrchr()" This reverts commit c8af6f066f6aa15e5557e478417edb125cad0809.
* Split GBA Reset and Eject logic into two setsRaphaël Zumer2019-12-22
| | | | | | | | | | | | This allows solving some crashes and provides more flexibility in how GBA cartridges change state between soft and hard resets. Since save states including GBA data do not carry over the original save file path, and the GBA cartridge is being reset along with the other parts of the system, this is needed to avoid losing the GBA state on reset following a state load, while preserving the behavior where cartridges are ejected when calling Stop().
* Only store the GBA ROM header in save statesRaphaël Zumer2019-12-22
| | | | | Also fix some potential crashes due to SRAM state not being cleared correctly on state load.
* Skip saving/loading GBA flash state if SRAM is nullRaphaël Zumer2019-12-22
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* Implement DoSavestate() for GBACart classesRaphaël Zumer2019-12-19
| | | | Admittedly untested.
* Add DoSavestate() function to GBACart_SolarSensorRaphaël Zumer2019-12-18
| | | | Still empty, but should be implemented along with the rest.
* Properly pass through GBA GPIO writesRaphaël Zumer2019-12-10
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* Hook up solar sensor control to the UIRaphaël Zumer2019-12-10
| | | | It uses hardcoded keypad left and right arrows.
* Implement solar sensor processingRaphaël Zumer2019-12-10
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* Add basic GBA GPIO support, solar sensor detectionRaphaël Zumer2019-12-10
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* Rename SRAMFlash to SRAMFlashStateRaphaël Zumer2019-12-10
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* Clarify comments and credit DeSmuME for Flash I/ORaphaël Zumer2019-12-10
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* Fix GBA Flash read/writes and clean upRaphaël Zumer2019-12-09
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* Implement GBA cartridge Flash reading and writingRaphaël Zumer2019-12-09
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* Eject GBA cartridges on stop from the UIRaphaël Zumer2019-12-09
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* Add a framework to support non-SRAM GBA savesRaphaël Zumer2019-12-09
| | | | | The support is not yet there, but at least we should not read or write bogus data.
* Handle GBA cartridge SRAM writesRaphaël Zumer2019-12-08
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* Reset GBA cartridge state when loading a new ROMRaphaël Zumer2019-12-08
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* Add GBA cart model and allow reading from itRaphaël Zumer2019-12-08