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path: root/src/ARM.cpp
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* Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * detect whether we are running the gameArisotura2020-02-24
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| * * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| | | | | | | | * hook it betterer so it doesn't asplode
| * update copyright yearsArisotura2020-02-14
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* | add AES, fix a bunch of bugsArisotura2019-06-19
| | | | | | | | we're getting an error screen! wee
* | y'know, actually running the DMA units might yield better results.Arisotura2019-06-18
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* | fix fucking ass-stupid bug with new-WRAM handlingArisotura2019-06-16
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* | get it to do more interesting thingsArisotura2019-06-15
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* | add I2C shitoArisotura2019-06-15
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* pftArisotura2019-06-10
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* fasterer BG/OBJ VRAM readsArisotura2019-06-09
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* fasterer IRQ check. clean up code.Arisotura2019-06-08
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* draft API for OpenGL shito in libuiArisotura2019-03-31
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* move platform specific config to platform specif ffile ayyyyyyyyyyygfghj;,gnxbfArisotura2019-03-15
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* start work on non-direct mode. reply to DHCP discover frame.Arisotura2019-02-23
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* also, update copyright nameArisotura2019-01-22
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* redesign main emu loop to use timestamps instead of being a trainwreckStapleButter2019-01-05
| | | | | | | | * cleaner code * faster in some cases * more accurate (on-demand compensation for timers and GPU) * less prone to desyncs * overall betterer
* add PoC ARM9 instruction cache logic. not actually in use, but it's there as ↵StapleButter2019-01-04
| | | | a reference (and if we ever need it).
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* more sensible cache timingsStapleButter2018-12-11
| | | | (still a big fat hack)
* add back faster prefetch for ARM9StapleButter2018-12-11
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* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* temp commitStapleButter2018-12-11
| | | | almost done killing ARM9/ARM7 desync, f
* fix bugsStapleButter2018-12-09
| | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
* make it fastererStapleButter2018-12-09
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* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* add proper support for GXFIFO stalls.StapleButter2018-11-23
| | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* make the ARM clock shift configurable. nothing fancy there, just paving the ↵StapleButter2018-11-07
| | | | way for DSi support later.
* 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* savestate shito: fix compile errors.StapleButter2018-10-18
| | | | still far from being finished, so avoid using unless you want to spawn blackholes or some pretty bad shit.
* start implementing actual shitoStapleButter2018-09-15
| | | | (also looks like the test bench in libui_sdl/main.cpp snuck in with the copyright update. shit)
* fixor copyright years.StapleButter2018-09-15
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* wifi: fix for MP replies.StapleButter2017-06-18
| | | | | clean up code. make packet logging conditional.
* misc. thingsStapleButter2017-05-09
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* set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.StapleButter2017-04-26
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* a few attempts at optimizationStapleButter2017-04-23
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* hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
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* fix addressing for tiny EEPROM.StapleButter2017-04-11
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* * stub more wifi crapStapleButter2017-04-07
| | | | | * louder sound * misc fixes
* support for tiny EEPROMStapleButter2017-03-23
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* * more thread-safe UIStapleButter2017-03-23
| | | | | * config system base * FPS counter and limiter
* make timers not suck. fixes issues (Worms2 intro FMV plays at the right ↵StapleButter2017-03-20
| | | | speed, aging cart tests get further...)
* reorganize repo, move shit aroundStapleButter2017-03-16