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* Windows: Work around CMake not finding libarchive's include directory ↵Nadia Holmquist Pedersen2024-04-18
| | | | because MSYS2 CMake doesn't like UNIX paths.
* macOS CI updates (#1973)Nadia Holmquist Pedersen2024-02-07
| | | | | * Use macOS 14 M1-based runners for macOS CI * Hopefully make the universal build erroring not fail the build (does sometimes with delete-artifact) * Update vcpkg version
* guard the default vcpkg directory against multiple CMake instances using itNadia Holmquist Pedersen2023-12-28
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* Update vcpkgNadia Holmquist Pedersen2023-12-26
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* Integrate support for building with dependencies from vcpkg (#1880)Nadia Holmquist Pedersen2023-12-26
| | | | | | | | | | | | | | | | | | | * Integrate support for building with dependencies from vcpkg Configure the build using -DUSE_VCPKG=ON to use vcpkg. By default recommended triplets targeting the OS versions official builds support are used. You can opt out of this with -DUSE_RECOMMENDED_TRIPLETS=OFF. * Add the vcpkg manifest * Fetch vcpkg with FetchContent if we don't have it * macOS cross compiling fixes - can't use the x86_64 one as host triplet on arm64 because building Qt fails for whatever reason. Because of course it does :D - vcpkg doesn't always like periods in triplet names so removed those * x86_64 macOS should also use its recommended target when building arm64 builds
* fix JIT profiling with VTuneRSDuck2023-04-13
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* No more context mess (#1531)RSDuck2022-10-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts currently only works on Windows * reenable gay OSD * add back vsync * make it atleast a little more thread safe * linux support * don't segfault on closing * reorganise and cleanup build system it's still not good, but better than before * macos? * try to get it working on Ubuntu CI also update instructions * let's try this * ok how about this * try creating an OGL 4.3 context first (https://i.kym-cdn.com/photos/images/original/001/264/842/220.png) * fix Ubuntu * hm * try again for Windows * let's try this * make the OpenGL renderer work again that was stupid * do OGL surface resizing from the mainthread * Fix small mistake in GL context creation on macOS causing version 3.2 to be considered invalid * C stupidness * cleanup * don't let the emuthread deinit OGL if there's no OGL * reset lastScreenWidth/Height when deiniting OpenGL * disable stencil test while drawing framebuffers * macOS: Link Cocoa framework explicitly when not building with Qt6 Seems to be needed for the classes used by DuckStation's GL context code. * Set ScreenPanelGL's minimum size immediately Fixes GL context creation for OpenGL display on macOS using the wrong size as the underlying window was not resized to the correct size by Qt yet. * don't emit window updates when OGL display is used * stuff Arisotura said Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
* Modernize CMake build system (#1434)Nadia Holmquist Pedersen2022-05-21
| | | | | | | | | | | These changes modernize the CMake build system to (hopefully) match newer best practices * Library linking is simpler and more automatic because of using imported targets * Multi-configuration builds should be supported (Ninja Multi-Config, Visual Studio, etc. generators) * Clean up build options using cmake_dependent_option * Let CMake do its job in more cases, like finding the math/dl libraries and detecting and enabling LTO support * Remove platform-specific kludges like the Fedora/flatpak LTO workaround and a bunch of Windows stuff * Simplify Windows static builds * Consistent formatting
* Allow for using LLVM from Homebrew and include its libc++Nadia Holmquist Pedersen2021-09-15
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* add support for JIT profiling with VTuneRSDuck2021-07-24
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* build: add mingw64 cross-compilingkwkam2017-12-09