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path: root/GPU3D_Soft.cpp
Commit message (Collapse)AuthorAge
* correct VRAM emulation.StapleButter2017-02-27
| | | | there is room for optimizations esp. in the GPU drawing routines.
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still ↵StapleButter2017-02-20
| | | | doesn't get colors quite right.
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
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* perspective-correct GouraudStapleButter2017-02-15
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* attempt at depth bufferStapleButter2017-02-14
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* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
| | | | | * fix clipping/viewport transform precision errors * triangle/quad strips
* * fix overflows during fixed-point multiplyStapleButter2017-02-13
| | | | * small fix to SwapBuffers
* * fix GXFIFO decodingStapleButter2017-02-13
| | | | | | * proper SwapBuffers implementation * fix polygon clipping * misc fixes
* vertex colors, with Gouraud shading and allStapleButter2017-02-11
| | | | has yet to be checked for whether it's accurate, optimized, etc...
* some debuts of 3D drawing.StapleButter2017-02-11
| | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
* base for software rendererStapleButter2017-02-10