| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | correct VRAM emulation. | StapleButter | 2017-02-27 |
| | | | | | there is room for optimizations esp. in the GPU drawing routines. | ||
| * | fixes to 3D rendering. polygons are almost pixel-perfect. clipping still ↵ | StapleButter | 2017-02-20 |
| | | | | | doesn't get colors quite right. | ||
| * | improve 3D renderer precision. not perfect, but not bad at all. | StapleButter | 2017-02-17 |
| | | |||
| * | perspective-correct Gouraud | StapleButter | 2017-02-15 |
| | | |||
| * | attempt at depth buffer | StapleButter | 2017-02-14 |
| | | |||
| * | * backface/frontface culling (and rendering of backfacing polygons) | StapleButter | 2017-02-14 |
| | | | | | | * fix clipping/viewport transform precision errors * triangle/quad strips | ||
| * | * fix overflows during fixed-point multiply | StapleButter | 2017-02-13 |
| | | | | | * small fix to SwapBuffers | ||
| * | * fix GXFIFO decoding | StapleButter | 2017-02-13 |
| | | | | | | | * proper SwapBuffers implementation * fix polygon clipping * misc fixes | ||
| * | vertex colors, with Gouraud shading and all | StapleButter | 2017-02-11 |
| | | | | | has yet to be checked for whether it's accurate, optimized, etc... | ||
| * | some debuts of 3D drawing. | StapleButter | 2017-02-11 |
| | | | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back. | ||
| * | base for software renderer | StapleButter | 2017-02-10 |