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path: root/GPU3D_Soft.cpp
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* move viewport transform to polygon setupStapleButter2017-03-16
* * fix missing 3D lineStapleButter2017-03-16
* fix alphatest. alphablending.StapleButter2017-03-15
* less shitty texture mapping. alpha test, sort of.StapleButter2017-03-15
* start work on polygon edges and shitStapleButter2017-03-13
* * vecmatrix readStapleButter2017-03-07
* proper clear-plane support, including bitmap modeStapleButter2017-03-07
* * perspective-correct Z interpolationStapleButter2017-03-06
* fix shitty texture mappingStapleButter2017-03-06
* less derpy texture mappingStapleButter2017-03-06
* * direct color textures.StapleButter2017-03-06
* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
* * fix a few bugs related to 2D GPU registers (so there are atleast some of th...StapleButter2017-03-04
* * compressed textures (asfafdgasfgadf)StapleButter2017-03-02
* textures.StapleButter2017-03-02
* * slightly better 3D polygons.StapleButter2017-02-28
* calculate texture coordinatesStapleButter2017-02-28
* correct VRAM emulation.StapleButter2017-02-27
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...StapleButter2017-02-20
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
* perspective-correct GouraudStapleButter2017-02-15
* attempt at depth bufferStapleButter2017-02-14
* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
* * fix overflows during fixed-point multiplyStapleButter2017-02-13
* * fix GXFIFO decodingStapleButter2017-02-13
* vertex colors, with Gouraud shading and allStapleButter2017-02-11
* some debuts of 3D drawing.StapleButter2017-02-11
* base for software rendererStapleButter2017-02-10