index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
GPU3D_Soft.cpp
Commit message (
Expand
)
Author
Age
*
move viewport transform to polygon setup
StapleButter
2017-03-16
*
* fix missing 3D line
StapleButter
2017-03-16
*
fix alphatest. alphablending.
StapleButter
2017-03-15
*
less shitty texture mapping. alpha test, sort of.
StapleButter
2017-03-15
*
start work on polygon edges and shit
StapleButter
2017-03-13
*
* vecmatrix read
StapleButter
2017-03-07
*
proper clear-plane support, including bitmap mode
StapleButter
2017-03-07
*
* perspective-correct Z interpolation
StapleButter
2017-03-06
*
fix shitty texture mapping
StapleButter
2017-03-06
*
less derpy texture mapping
StapleButter
2017-03-06
*
* direct color textures.
StapleButter
2017-03-06
*
temp. hack preventing evil out-of-bounds write
StapleButter
2017-03-04
*
* fix a few bugs related to 2D GPU registers (so there are atleast some of th...
StapleButter
2017-03-04
*
* compressed textures (asfafdgasfgadf)
StapleButter
2017-03-02
*
textures.
StapleButter
2017-03-02
*
* slightly better 3D polygons.
StapleButter
2017-02-28
*
calculate texture coordinates
StapleButter
2017-02-28
*
correct VRAM emulation.
StapleButter
2017-02-27
*
fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...
StapleButter
2017-02-20
*
improve 3D renderer precision. not perfect, but not bad at all.
StapleButter
2017-02-17
*
perspective-correct Gouraud
StapleButter
2017-02-15
*
attempt at depth buffer
StapleButter
2017-02-14
*
* backface/frontface culling (and rendering of backfacing polygons)
StapleButter
2017-02-14
*
* fix overflows during fixed-point multiply
StapleButter
2017-02-13
*
* fix GXFIFO decoding
StapleButter
2017-02-13
*
vertex colors, with Gouraud shading and all
StapleButter
2017-02-11
*
some debuts of 3D drawing.
StapleButter
2017-02-11
*
base for software renderer
StapleButter
2017-02-10