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path: root/GPU3D.h
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* move viewport transform to polygon setupStapleButter2017-03-16
* fix alphatest. alphablending.StapleButter2017-03-15
* less shitty texture mapping. alpha test, sort of.StapleButter2017-03-15
* proper clear-plane support, including bitmap modeStapleButter2017-03-07
* * perspective-correct Z interpolationStapleButter2017-03-06
* also keep track of texture attributesStapleButter2017-02-28
* calculate texture coordinatesStapleButter2017-02-28
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still does...StapleButter2017-02-20
* 'FIFO full' hack for SM64DS.StapleButter2017-02-17
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
* some debuts of 3D drawing.StapleButter2017-02-11
* base for software rendererStapleButter2017-02-10
* store vertices and polygons. strips not handled yet.StapleButter2017-02-10
* * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for what...StapleButter2017-02-08
* GXFIFO finished. hacktastic integration into the ARM9 loop.StapleButter2017-02-08
* well, GX FIFO base. noting that for now, it doesn't do much beyond getting fu...StapleButter2017-02-07
* * lay base for 3D engineStapleButter2017-02-07