| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | vertex colors, with Gouraud shading and all | StapleButter | 2017-02-11 |
| | | | | | has yet to be checked for whether it's accurate, optimized, etc... | ||
| * | some debuts of 3D drawing. | StapleButter | 2017-02-11 |
| | | | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back. | ||
| * | base for software renderer | StapleButter | 2017-02-10 |
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| * | store vertices and polygons. strips not handled yet. | StapleButter | 2017-02-10 |
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| * | calculate vertices. | StapleButter | 2017-02-09 |
| | | | | | it doesn't do much, but hey, it's a start. | ||
| * | * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for ↵ | StapleButter | 2017-02-08 |
| | | | | | | | whatever reason, probably lack of proper DMA timings) * start implementing matrix shit | ||
| * | GXFIFO finished. hacktastic integration into the ARM9 loop. | StapleButter | 2017-02-08 |
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| * | well, GX FIFO base. noting that for now, it doesn't do much beyond getting ↵ | StapleButter | 2017-02-07 |
| | | | | | | | full real quick. also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop. | ||
| * | rework FIFO crap so it can also be used for the GXFIFO crapo. | StapleButter | 2017-02-07 |
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| * | * lay base for 3D engine | StapleButter | 2017-02-07 |
| * add failure reporting to Init functions, and DeInit functions * GPU-related notes * readme update | |||