aboutsummaryrefslogtreecommitdiff
path: root/GPU3D.cpp
Commit message (Collapse)AuthorAge
* * support for culling polygons that clip through the far planeStapleButter2017-03-16
| | | | * toon/edge/fog tables and related registers
* move viewport transform to polygon setupStapleButter2017-03-16
|
* fix texcoord bugs. misc shit.StapleButter2017-03-16
|
* * fix missing 3D lineStapleButter2017-03-16
| | | | | * make lighting calculations accurate * BLDCNT reading
* fix alphatest. alphablending.StapleButter2017-03-15
|
* fixes to matrix stacks. has yet to be checked tho.StapleButter2017-03-15
|
* first attempt at lightingStapleButter2017-03-15
|
* less shitty texture mapping. alpha test, sort of.StapleButter2017-03-15
|
* start work on polygon edges and shitStapleButter2017-03-13
|
* * vecmatrix readStapleButter2017-03-07
| | | | * implement the missing texture formats
* mostly fix cullingStapleButter2017-03-07
|
* proper clear-plane support, including bitmap modeStapleButter2017-03-07
|
* * perspective-correct Z interpolationStapleButter2017-03-06
| | | | | * fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here.
* make NEG update flags correctly (oops).StapleButter2017-03-06
| | | | also misc graphics notes added.
* temp. hack preventing evil out-of-bounds writeStapleButter2017-03-04
|
* * fixes to GXFIFO IRQ. refine IRQ support a bit.StapleButter2017-03-03
| | | | * fix potential bug when multiple DMAs are running.
* textures.StapleButter2017-03-02
| | | | well, it's a start.
* also keep track of texture attributesStapleButter2017-02-28
|
* calculate texture coordinatesStapleButter2017-02-28
|
* fixes to 3D rendering. polygons are almost pixel-perfect. clipping still ↵StapleButter2017-02-20
| | | | doesn't get colors quite right.
* 'FIFO full' hack for SM64DS.StapleButter2017-02-17
|
* fix a bunch of GXFIFO related bugs.StapleButter2017-02-17
|
* emulate DMA timings.StapleButter2017-02-17
| | | | keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
* improve 3D renderer precision. not perfect, but not bad at all.StapleButter2017-02-17
|
* * backface/frontface culling (and rendering of backfacing polygons)StapleButter2017-02-14
| | | | | * fix clipping/viewport transform precision errors * triangle/quad strips
* * fix overflows during fixed-point multiplyStapleButter2017-02-13
| | | | * small fix to SwapBuffers
* * fix GXFIFO decodingStapleButter2017-02-13
| | | | | | * proper SwapBuffers implementation * fix polygon clipping * misc fixes
* vertex colors, with Gouraud shading and allStapleButter2017-02-11
| | | | has yet to be checked for whether it's accurate, optimized, etc...
* some debuts of 3D drawing.StapleButter2017-02-11
| | | | it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
* base for software rendererStapleButter2017-02-10
|
* store vertices and polygons. strips not handled yet.StapleButter2017-02-10
|
* calculate vertices.StapleButter2017-02-09
| | | | it doesn't do much, but hey, it's a start.
* * GXFIFO DMA (note: Mario Slam Basketball keeps overflowing the FIFO for ↵StapleButter2017-02-08
| | | | | | whatever reason, probably lack of proper DMA timings) * start implementing matrix shit
* GXFIFO finished. hacktastic integration into the ARM9 loop.StapleButter2017-02-08
|
* well, GX FIFO base. noting that for now, it doesn't do much beyond getting ↵StapleButter2017-02-07
| | | | | | full real quick. also make ROM loading fail gracefully if it shits itself, instead of entering an endless loop.
* rework FIFO crap so it can also be used for the GXFIFO crapo.StapleButter2017-02-07
|
* * lay base for 3D engineStapleButter2017-02-07
* add failure reporting to Init functions, and DeInit functions * GPU-related notes * readme update