Commit message (Collapse) | Author | Age | |
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* | reorganize repo, move shit around | StapleButter | 2017-03-16 |
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* | textures. | StapleButter | 2017-03-02 |
| | | | | well, it's a start. | ||
* | dumb copypasta bug of the year. | StapleButter | 2017-02-27 |
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* | correct VRAM emulation. | StapleButter | 2017-02-27 |
| | | | | there is room for optimizations esp. in the GPU drawing routines. | ||
* | 18-bit graphics pipeline | StapleButter | 2017-02-14 |
| | | | | (final buffer is 32-bit) | ||
* | * lay base for 3D engine | StapleButter | 2017-02-07 |
| | | | | | | * add failure reporting to Init functions, and DeInit functions * GPU-related notes * readme update | ||
* | BG extended palettes! | StapleButter | 2017-02-02 |
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* | implement screen swap. | StapleButter | 2017-02-01 |
| | | | | silence some logging for 3D GPU writes. | ||
* | * start GPU shit: draw BG0 16-color. | StapleButter | 2017-01-18 |
| | | | | | | * fix a few DMA bugs. * fix a bug where some code could still run right after a halt instruction. * fix VRAM mapping, too. I'm an idiot. | ||
* | skeleton for 2D GPU | StapleButter | 2017-01-18 |