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* add dialog for audio settings, flesh it outStapleButter2018-12-14
| | | | not functional yet tho
* hook lid close/open to the actual hotkey systemStapleButter2018-12-14
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* add hotkey config values.StapleButter2018-12-14
| | | | | duplicate DlgInputConfig so that it can also do hotkey config. also prevent from opening those config dialogs a billion times.
* proof-of-concept code for closing/opening lid.StapleButter2018-12-14
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* libui/windows: cache ideal size for uiButton.StapleButter2018-12-14
| | | | input dialog isn't abysmally slow anymore.
* b0rpStapleButter2018-12-14
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* SPU:StapleButter2018-12-14
| | | | | * support channel repeat mode 3, behaves same as mode 1 (loops) * always clear channel buffers, so if channels 0-7 use format 3, they don't output old data over and over again (fixes #281)
* 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not ↵StapleButter2018-12-13
| | | | | | +-0xFF fixes #274
* 2D: blending cases that bypass the BLDCNT first-target check (semitransp ↵StapleButter2018-12-13
| | | | | | sprite, 3D layer) also bypass the window 'color effect enable' check. fixes #299
* release audio devices properlyStapleButter2018-12-13
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* * correct romlist.bin (Club Penguin Herbert's Revenge EUR uses 4K EEPROM, ↵StapleButter2018-12-13
| | | | | | | | | | not 64K) * support 32bit reads to POWCNT1 (and also POSTFLG) fixes #300 (insert sparta meme)
* proof-of-concept code for feeding a WAV to microphone input.StapleButter2018-12-13
| | | | this eventually needs a proper UI.
* start work on NAND shito.StapleButter2018-12-12
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* add code to support GBA slot reads for laterStapleButter2018-12-12
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* add ROM #3159 to romlist.binStapleButter2018-12-12
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* preliminary microphone code. requires an actual microphone. resulting audio ↵StapleButter2018-12-12
| | | | is farty and blargy as fuck.
* send console output to parent process's console.StapleButter2018-12-12
| | | | this way Windows release builds can get console output if run from cmd.exe, just like under Linux
* can't hurt to fix that, either, I guessStapleButter2018-12-12
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* zargStapleButter2018-12-12
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* add nocashPrint type shitStapleButter2018-12-12
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* re-blarg. linux doesn't take \ you idiotStapleButter2018-12-11
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* blargStapleButter2018-12-11
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* use melon_fopen_local() for romlist.bin.StapleButter2018-12-11
| | | | bump version number up.
* add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* move config-file seeking code to its own thing.StapleButter2018-12-11
| | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper.
* (finally) axe trainwreck savetype-autodetect code.StapleButter2018-12-11
| | | | | pull that from ROM database. for now, assume EEPROM 64k if not found, or null for homebrew.
* add code that searches into romlist.binStapleButter2018-12-11
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* blarg.StapleButter2018-12-11
| | | | also, calculate ROM CRC.
* add CRC32 shitStapleButter2018-12-11
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* more sensible cache timingsStapleButter2018-12-11
| | | | (still a big fat hack)
* Mario&Sonic doesn't like it when its code is running too fast; ↵StapleButter2018-12-11
| | | | dual-screen-3D shits itself big time
* add back faster prefetch for ARM9StapleButter2018-12-11
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* change where audio/joystick are inited, attempting to fix potential COM ↵StapleButter2018-12-11
| | | | initialize issues
* finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | find. also add #ifdef'd debug code to check for desyncs.
* temp commitStapleButter2018-12-11
| | | | almost done killing ARM9/ARM7 desync, f
* fix bugsStapleButter2018-12-09
| | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
* make it fastererStapleButter2018-12-09
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* take it somewhere.StapleButter2018-12-09
| | | | still need to speed it up a tad.
* start devolving things.StapleButter2018-12-08
| | | | | | also implement proper DMA timings. will not build. don't try.
* make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | but it'll be a gross hack
* begin PU workStapleButter2018-12-04
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* axe CP15.h, we don't need it anymore.StapleButter2018-12-04
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* begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | caches were off, so everything will be slow as shit.
* do not require dpad mappings for joystick axis to workStapleButter2018-12-02
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* oopsiesStapleButter2018-11-28
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* add some missing shit to savestatesStapleButter2018-11-25
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* revise windows to be even closer to hardware.StapleButter2018-11-25
| | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
* on the DS, windows with backward coordinates end up inside-out. revise ↵StapleButter2018-11-25
| | | | window code accordingly. fixes #287.
* fix regression in Marvel Nemesis. keep GX cycle counter from drifting ↵StapleButter2018-11-25
| | | | absurdly far in the negatives, and fix a few other issues.
* add support for forced-blank. fixing spurious colors during screen ↵StapleButter2018-11-24
| | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.