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* GPU2D: add 'prohibited' large BG sizesArisotura2019-07-24
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* GPU2D: fill gaps in BG modesArisotura2019-07-24
| | | | | * mode6 actually works on the sub GPU, albeit limited to 1/4 the full bitmap size due to having only 128K of VRAM * mode7 draws BG0, BG1 and sprites. no BG2/BG3.
* GPU2D: forced-blank only disables BG/OBJ compositing (VRAM/FIFO display, ↵Arisotura2019-07-24
| | | | | | capture, master brightness still run) fixes #491
* fix potential out-of-bounds writeArisotura2019-07-13
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* start botching the FPS limiterArisotura2019-07-12
| | | | results in shitty audio because it's overflowing the buffer
* don't allow modifier mappings in input config dialog, eitherArisotura2019-07-09
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* input: don't check modifiers for regular inputArisotura2019-07-09
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* remove glBindImageTexture (4.2)Arisotura2019-06-30
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* fix 'shift by register' operands: always only take the lower 8 bits of the ↵Arisotura2019-06-27
| | | | | | register, fix handling for LSL/LSR >32 fixes #479
* HARK HARK HARKArisotura2019-06-25
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* fix OpenGL deinit when closing emuArisotura2019-06-25
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* remove stupid hack that caused more problems than it fixedArisotura2019-06-25
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* libui/windows: backport fix for #471Arisotura2019-06-25
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* raise kMaxIterationCycles to 64Arisotura2019-06-25
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* fix bug when mapping a joystick axis control but no buttonArisotura2019-06-20
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* OpenGL: disable vsync, atleast under WindowsArisotura2019-06-20
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* Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2019-06-20
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| * Merge pull request #456 from RSDuck/ogl-fb-fixArisotura2019-06-17
| |\ | | | | | | fix OGL renderer not working at all on some GPUs
| | * fix OGL renderer not working at all on some GPUsRSDuck2019-06-17
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* / add 32bit writes to some IO ports. fixes #313Arisotura2019-06-20
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* BAHAHHAHAHAHHStapleButter2019-06-12
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* fix bugs with line polygonsArisotura2019-06-12
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* prevent loading savestates that are too recentArisotura2019-06-12
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* hack so that the GL renderer can render linesArisotura2019-06-12
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* add setting for showing/hiding OSDArisotura2019-06-12
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* cheapass fix for texture positions, atleast effective at 1xIRArisotura2019-06-12
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* somewhat better edge markingArisotura2019-06-12
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* stop fast-forward hotkeys from getting lost every damn timeArisotura2019-06-12
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* add pause/reset hotkeysArisotura2019-06-12
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* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
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* fix bugs, make it more responsiveArisotura2019-06-11
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* add ability to map joystick axes, tooArisotura2019-06-11
| | | | and add support for multiple hats
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
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* actually save the current joystick IDArisotura2019-06-11
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* begin work on multiple joystick supportArisotura2019-06-11
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* add some OSD messages. prepare shit.Arisotura2019-06-11
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* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
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* pftArisotura2019-06-10
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
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* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
| | | | fixes #375 (midframe OAM update)
* fix more stupid shit. askzjkdsfArisotura2019-06-09
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* fix fog alphaArisotura2019-06-09
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* miserable, feeble little attempt at edge markingArisotura2019-06-09
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* fasterer BG/OBJ VRAM readsArisotura2019-06-09
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* Merge pull request #442 from tgsm/bump-cmake-versionArisotura2019-06-09
|\ | | | | cmake: bump minimum version
| * cmake: bump minimum versiontgsm2019-06-09
|/ | | | add_link_options() only exists on cmake >=3.13.
* fasterer IRQ check. clean up code.Arisotura2019-06-08
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* fix last bugs when changing video settings with no game loadedArisotura2019-06-08
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* this is the same thing, but, for the sake of consistencyArisotura2019-06-08
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* Merge pull request #420 from Ace4896/update-readmeArisotura2019-06-06
|\ | | | | Update dependencies in README