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| * | | | | Skip saving/loading GBA flash state if SRAM is nullRaphaël Zumer2019-12-22
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| * | | | | Implement DoSavestate() for GBACart classesRaphaël Zumer2019-12-19
| | | | | | | | | | | | | | | | | | | | | | | | Admittedly untested.
| * | | | | Make solar sensor hotkeys configurableRaphaël Zumer2019-12-18
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| * | | | | Add DoSavestate() function to GBACart_SolarSensorRaphaël Zumer2019-12-18
| | | | | | | | | | | | | | | | | | | | | | | | Still empty, but should be implemented along with the rest.
| * | | | | Display solar sensor level changes on OSDRaphaël Zumer2019-12-10
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| * | | | | Properly pass through GBA GPIO writesRaphaël Zumer2019-12-10
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| * | | | | Hook up solar sensor control to the UIRaphaël Zumer2019-12-10
| | | | | | | | | | | | | | | | | | | | | | | | It uses hardcoded keypad left and right arrows.
| * | | | | Implement solar sensor processingRaphaël Zumer2019-12-10
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| * | | | | Add basic GBA GPIO support, solar sensor detectionRaphaël Zumer2019-12-10
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| * | | | | Rename SRAMFlash to SRAMFlashStateRaphaël Zumer2019-12-10
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| * | | | | Clarify comments and credit DeSmuME for Flash I/ORaphaël Zumer2019-12-10
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| * | | | | Fix GBA Flash read/writes and clean upRaphaël Zumer2019-12-09
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| * | | | | Implement GBA cartridge Flash reading and writingRaphaël Zumer2019-12-09
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| * | | | | Fix "é" character encoding in NDS.cppRaphaël Zumer2019-12-09
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| * | | | | Eject GBA cartridges on stop from the UIRaphaël Zumer2019-12-09
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| * | | | | Add a framework to support non-SRAM GBA savesRaphaël Zumer2019-12-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The support is not yet there, but at least we should not read or write bogus data.
| * | | | | Remove unused Write function in NDSCartRaphaël Zumer2019-12-09
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| * | | | | Handle GBA cartridge SRAM writesRaphaël Zumer2019-12-08
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| * | | | | Reset GBA cartridge state when loading a new ROMRaphaël Zumer2019-12-08
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| * | | | | Keep GBA carts loaded when booting to firmwareRaphaël Zumer2019-12-08
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| * | | | | Hook up the GBA slot to the UIRaphaël Zumer2019-12-08
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | A GBA cartridge may be loaded in the same way as a DS cartridge. If the extension of the selected file is "gba", it will be treated as a GBA file. The system boot logic is still centered around the DS cartridge, so loading a GBA file will not start or reset it.
| * | | | | Properly init/deinit the GBA slotRaphaël Zumer2019-12-08
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| * | | | | Add GBA cart model and allow reading from itRaphaël Zumer2019-12-08
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| * | | | | Fix GBA memory values on deselected CPURaphaël Zumer2019-12-08
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the GBA memory was 0xFF-filled on both CPUs. However, GBATEK reports that the deselected CPU is 0x00-filled, and that some titles depend on this behavior to function properly.
* / / / / * prevent potential race condition while changing window titleArisotura2019-12-30
|/ / / / | | | | | | | | | | | | | | | | | | | | * cap framerate at 1000FPS fixes #547
* | | | add warning against hacked firmware dumpsArisotura2019-11-08
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* | | | OpenGL: fix bug when rendering translucent polygons coming after shadow ↵Arisotura2019-11-03
| | | | | | | | | | | | | | | | polygons, against a zero-alpha clear-plane (would use wrong shader, resulting in broken transparency)
* | | | fix remaining sprite y-coord bugs. fixes #531Arisotura2019-11-03
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* | | | fix sprite y-flipArisotura2019-11-03
| | | | | | | | | | | | | | | | also, meaningless shenanigans
* | | | smarter CP15 PU region updates. disable some useless logging.Arisotura2019-10-21
| |_|/ |/| | | | | | | | fixes #528
* | | uuuh we should only do it once per scanlineArisotura2019-09-15
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* | | well, here, OBJ X mosaic is done tooArisotura2019-09-15
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* | | begin work on mosaicArisotura2019-09-15
| | | | | | | | | | | | OBJ Y mosaic emulated correctly, there's atleast that.
* | | prevent capture-o-magic from freezing. also, make code more readable.Arisotura2019-09-14
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* | | make it a bit less braindeadArisotura2019-09-14
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* | | BLAHAHAHAHHHHArisotura2019-09-14
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* | | HARK HARK HARK HARKArisotura2019-09-13
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* | | guess who the idiot is who broke sprite extpalArisotura2019-09-05
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* | | GPU2D: delay palette lookup for spritesArisotura2019-09-05
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* | update READMEArisotura2019-09-04
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* | deal with SPU FIFO overflow in a more pleasant mannerArisotura2019-09-04
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* | see, Arisotura, was it that hard?Arisotura2019-09-04
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* | blargArisotura2019-09-04
| | | | | | | | here, have code
* | fix bug with vsync checkboxStapleButter2019-09-01
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* | BAHAHAHAHHHAHARKKZKFKKSLFS-*~+¤Arisotura2019-09-01
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* | Merge pull request #504 from rogersachan/patch-1Arisotura2019-09-01
|\ \ | | | | | | Use the new GitHub sponsors feature to a link to the patreon
| * | Use the new GitHub sponsors feature to a link to the patreonRoger2019-08-13
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* | | Merge pull request #505 from Zettymaster/masterArisotura2019-09-01
|\ \ \ | | | | | | | | Add warning message if romlist.bin is not found
| * \ \ Merge branch 'master' of https://github.com/Arisotura/melonDSLukas Wienke2019-08-19
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| * | | | add warning message if romlist.bin is not foundLukas Wienke2019-08-15
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