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* Add common dependence packagens needed.Pedro Velho2018-12-27
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* Solve cmake error while importing SDL2.Pedro Velho2018-12-27
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* 2D: add support for 8bit reads to DISPCNT/BGCNT.StapleButter2018-12-21
| | | | fixes #331
* libui/windows: some work on hiDPI shitStapleButter2018-12-21
| | | | still looks derpy but atleast the rendering and touchscreen aren't broken
* move the W=0 check, to be sure to check all the verticesStapleButter2018-12-20
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* some work on extreme/degenerate shit in GPUStapleButter2018-12-20
| | | | | | * clip against Z then Y then X. apparently, fixes #310. I had also observed hints that the hardware does it this way. * truncate W to 24 bits before viewport transform. * mark any polygons that have a W=0 at that point as degenerate. do not render.
* what.StapleButter2018-12-19
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* 2D: fix fade effects to semitransp sprites and 3D layer. fixes #263StapleButter2018-12-19
| | | | (also remove some useless variable. wtf)
* update readmeStapleButter2018-12-18
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* implement proper support for POWCNT1.StapleButter2018-12-18
| | | | fixes #260
* add Imagine - Teacher (USA). EEPROM 4K.StapleButter2018-12-18
| | | | at this point we might want to look into a better Advanscene DB to build this from. this one seems to be a total Swiss cheese.
* add Madden NFL 09 (USA) to the list. savetype: Flash 2MBitStapleButter2018-12-18
| | | | fixes #306
* watch your debug code better, you derpStapleButter2018-12-18
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* fix STRD_POST (dumbest copypaste bug of the year)StapleButter2018-12-18
| | | | fixes #276
* be sure to always reset NormalPipelineStapleButter2018-12-17
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* fix oversight regarding hotkey joystick buttons. also prevent triggering the ↵StapleButter2018-12-16
| | | | lid command a billion times in a row with a joystick button.
* prevent crash if mic init failsStapleButter2018-12-16
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* HAW HAW HAW HAWStapleButter2018-12-16
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* make it even safererStapleButter2018-12-16
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* avoid potential crash with EmuDirectory if we somehow got no argv or an ↵StapleButter2018-12-16
| | | | empty path
* Yoshi Touch & Go uses 4K EEPROM, you derposStapleButter2018-12-15
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* GX: timing for command 0x50 is more like 325 cycles on average on hardware. ↵StapleButter2018-12-15
| | | | | | (measured 319/325/331) fixes #297
* set GXSTAT busy flag immediately when writing a command to the GXFIFO.StapleButter2018-12-15
| | | | | | there was a slim chance that a game could send a couple commands and read GXSTAT.busy as zero immediately after. the new timings made that happen in NSMB (not in the USA ROM, oddly), such that the game was reading the clip matrix while matrix commands were running, and getting the first few values wrong. fixes #295 and probably others in the same vein.
* Merge pull request #269 from cpba/manifestStapleButter2018-12-15
|\ | | | | Add manifest for building as a flatpak
| * Add manifest for building as a flatpakCarles Pastor2018-11-04
| | | | | | | | | | | | | | | | | | | | | | It's a bit rough but it includes a desktop file and everything needed for the emulator to run. It enables pulseaudio for sound, network for wifi emulation, device=all for gamepad support and filesystem=home to enable the emulator to write the save files to the same folder as the rom. Because melonds uses sdl2 and gtk3, it should run on wayland, but I'm not including the socket because I haven't personally tested it to work.
* | Merge pull request #285 from abcdjdj/limit_fpsStapleButter2018-12-15
|\ \ | | | | | | Add option to limit framerate from UI
| * | Add option to limit framerate from UIMadhav Kanbur2018-11-21
| | | | | | | | | | | | Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com>
* | | also update the readme a bit while we're at itStapleButter2018-12-15
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* | | Merge pull request #265 from Aqueminivan/fancy-readmeStapleButter2018-12-15
|\ \ \ | | | | | | | | Changed the readme to make it look a little fancier
| * | | Fixed a formatting issue with a titleLevi Beyers2018-11-01
| | | | | | | | | | | | Had to add an extra space between <hr> and ## How to use, the previous commit messed up the formatting
| * | | Changed the readme to make it look a little fancierAqueminivan2018-11-01
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* | | Merge pull request #230 from dogtopus/pcap-libnames-linuxStapleButter2018-12-15
|\ \ \ | | | | | | | | Add linux libpcap names to the pcap library list
| * | | Add linux libpcap names to the pcap library listdogtopus2018-02-22
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* | | | attempting to fix some potential input dialog crashesStapleButter2018-12-15
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* | | | libui/gtk: make uiWindowSetFocus() actually workStapleButter2018-12-14
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* | | | libui/GTK: remember directory in which the latest loaded ROM was, point file ↵StapleButter2018-12-14
| | | | | | | | | | | | | | | | picker to it. behavior under Windows will likely stay unchanged as the Windows file picker already does that.
* | | | avoid crash when the mic WAV couldn't be loadedStapleButter2018-12-14
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* | | | fix possible overflow in wav resampling. now it doesn't shit itself when ↵StapleButter2018-12-14
| | | | | | | | | | | | | | | | loading large wavs.
* | | | fix some wav/mic bugsStapleButter2018-12-14
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* | | | finalize microphone code (hooked to all settings etc)StapleButter2018-12-14
| | | | | | | | | | | | | | | | also add volume setting
* | | | add file picker thingStapleButter2018-12-14
| | | | | | | | | | | | | | | | I guess this part is done
* | | | actually save shitStapleButter2018-12-14
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* | | | add dialog for audio settings, flesh it outStapleButter2018-12-14
| | | | | | | | | | | | | | | | not functional yet tho
* | | | hook lid close/open to the actual hotkey systemStapleButter2018-12-14
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* | | | add hotkey config values.StapleButter2018-12-14
| | | | | | | | | | | | | | | | | | | | duplicate DlgInputConfig so that it can also do hotkey config. also prevent from opening those config dialogs a billion times.
* | | | proof-of-concept code for closing/opening lid.StapleButter2018-12-14
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* | | | libui/windows: cache ideal size for uiButton.StapleButter2018-12-14
| | | | | | | | | | | | | | | | input dialog isn't abysmally slow anymore.
* | | | b0rpStapleButter2018-12-14
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* | | | SPU:StapleButter2018-12-14
| | | | | | | | | | | | | | | | | | | | * support channel repeat mode 3, behaves same as mode 1 (loops) * always clear channel buffers, so if channels 0-7 use format 3, they don't output old data over and over again (fixes #281)
* | | | 3D: in Z-buffering mode, margin for 'equal' depth test mode is +-0x200, not ↵StapleButter2018-12-13
| | | | | | | | | | | | | | | | | | | | | | | | +-0xFF fixes #274