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* Actually use the new script...Nadia Holmquist Pedersen2021-04-25
* More 10.14 fixes also make the version check in cmakelists actually workNadia Holmquist Pedersen2021-04-25
* azure-pipelines: use Qt6 for macOSNadia Holmquist Pedersen2021-04-25
* Rewrite mac-libs.sh, should work on 10.14 now finallyNadia Holmquist Pedersen2021-04-25
* Cart refactor (#1073)Arisotura2021-04-25
* farkNadia Holmquist Pedersen2021-04-24
* Add support for building with Qt6 (#865)Nadia Holmquist Pedersen2021-04-24
* Use Azure Pipelines so we can target macOS 10.14 (#1042)WaluigiWare642021-04-24
* mac-libs.sh: support macportsNadia Holmquist Pedersen2021-04-24
* Use -a when copying the bundle in the DMG so symlinks are preservedNadia Holmquist Pedersen2021-04-23
* Use UDBZ format for DMGs to make them smallerNadia Holmquist Pedersen2021-04-23
* Fix various issues in mac-libs.shNadia Holmquist Pedersen2021-04-23
* Make Mac builds a lot smaller by avoiding macdeployqtNadia Holmquist Pedersen2021-04-23
* Improve macOS bundling (#1067)Nadia Holmquist Pedersen2021-04-21
* Fix up menu roles a bitNadia Holmquist Pedersen2021-04-19
* make path inputs support drag/dropping files onto them to add the path quickl...Arisotura2021-03-29
* keep recent filenames from being absurdly long in the menuArisotura2021-03-27
* Fix static iconv linking on WindowsWaluigiWare642021-03-26
* Disable JIT write-protect when de-initialising on ARM64 macOSWaluigiWare642021-03-22
* Update copyright year and add missing GPL headers part 2WaluigiWare642021-03-21
* Allow bundling libraries on macOS (#1013)WaluigiWare642021-03-21
* tell pkg-config the location of libarchiveWaluigiWare642021-03-21
* attempt at fixing #1037RSDuck2021-03-17
* fix read from unassigned variable for large BGsRSDuck2021-03-16
* Set up CI with Azure PipelinesArisotura2021-03-15
* update copyright year and add missing GPL headersRSDuck2021-03-12
* Set macOS Deployment Target to 10.14WaluigiWare642021-03-12
* avoid leaking threads in NDSCart_SRAMManagerRSDuck2021-03-11
* Remove temporary macOS CI workaroundsWaluigiWare642021-03-08
* Use setup-msys2 GitHub Action (#1029)WaluigiWare642021-03-06
* remove direct reference to Switch frontend headerRSDuck2021-03-03
* Set macOS Deployment Target to 10.13WaluigiWare642021-03-01
* call Renderer2D::VBlankEnd at vblank endRSDuck2021-03-01
* separate GPU2D registers and rendererRSDuck2021-02-27
* Only use special ar and ranlib command when ENABLE_LTO is ON. (#1018)nia2021-02-26
* Define CONTEXT_PC and use instead for much cleaner code (#1017)WaluigiWare642021-02-25
* Request microphone permissions on macOSWaluigiWare642021-02-25
* Include winsock2.h before windows.hWaluigiWare642021-02-23
* SRAM things (#970)SuuperW2021-02-23
* directly set VRAMDirty for VRAM BG/OAM writesRSDuck2021-02-23
* Fix OpenGL display scaling on high DPI (#1011)Nadia Holmquist Pedersen2021-02-22
* Fix the JIT Code Memory on ARM64 Macs (#916)WaluigiWare642021-02-22
* fix #1010RSDuck2021-02-22
* Fix edge case in the division engine, fix edge case in the CPU (#1003)wheremyfoodat2021-02-19
* Various Readme fixesWaluigiWare642021-02-17
* Remove unneeded OpenGL loading function code (#1006)WaluigiWare642021-02-17
* use syncs instead of glFinishRSDuck2021-02-16
* try to fix build when the compiler is stricterRSDuck2021-02-11
* detach and delete shaders directly after linkingRSDuck2021-02-11
* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11