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authorRSDuck <RSDuck@users.noreply.github.com>2021-02-11 19:11:18 +0100
committerRSDuck <RSDuck@users.noreply.github.com>2021-02-11 19:11:18 +0100
commit295d60e4cb217f73c28e514f1e05127d6892e0ac (patch)
treedb06371700d62d7f345e74cc8e26135a68182859
parentf1e0816c1af934f38baa8c3095d03512b462db67 (diff)
try to fix build when the compiler is stricter
-rw-r--r--src/GPU3D_Soft.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp
index de66b6b..22f7f01 100644
--- a/src/GPU3D_Soft.cpp
+++ b/src/GPU3D_Soft.cpp
@@ -49,7 +49,7 @@ void SoftRenderer::SetupRenderThread()
if (!RenderThreadRunning)
{
RenderThreadRunning = true;
- RenderThread = Platform::Thread_Create(std::bind(&RenderThreadFunc, this));
+ RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this));
}
// otherwise more than one frame can be queued up at once