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author | RSDuck <RSDuck@users.noreply.github.com> | 2021-02-11 19:11:18 +0100 |
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committer | RSDuck <RSDuck@users.noreply.github.com> | 2021-02-11 19:11:18 +0100 |
commit | 295d60e4cb217f73c28e514f1e05127d6892e0ac (patch) | |
tree | db06371700d62d7f345e74cc8e26135a68182859 | |
parent | f1e0816c1af934f38baa8c3095d03512b462db67 (diff) |
try to fix build when the compiler is stricter
-rw-r--r-- | src/GPU3D_Soft.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/GPU3D_Soft.cpp b/src/GPU3D_Soft.cpp index de66b6b..22f7f01 100644 --- a/src/GPU3D_Soft.cpp +++ b/src/GPU3D_Soft.cpp @@ -49,7 +49,7 @@ void SoftRenderer::SetupRenderThread() if (!RenderThreadRunning) { RenderThreadRunning = true; - RenderThread = Platform::Thread_Create(std::bind(&RenderThreadFunc, this)); + RenderThread = Platform::Thread_Create(std::bind(&SoftRenderer::RenderThreadFunc, this)); } // otherwise more than one frame can be queued up at once |