| Commit message (Expand) | Author | Age |
* | only do lower-pixel rendering when rendering under an edge | StapleButter | 2017-06-01 |
* | remove more per-pixel checks | StapleButter | 2017-06-01 |
* | separate rasterizer inner loop into three loops for leftedge/middle/rightedge | StapleButter | 2017-06-01 |
* | Merge branch 'master' of https://github.com/StapleButter/melonDS | StapleButter | 2017-06-01 |
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| * | Merge pull request #43 from Nadia-h/master | StapleButter | 2017-05-30 |
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| | * | CMake: Don't assume the install path will be /usr/local, use CMAKE_INSTALL_PR... | Nikolaj Pedersen | 2017-05-30 |
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* / | * begin work on antialiasing, but not good yet. also code sucks. | StapleButter | 2017-06-01 |
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* | * add 'push old pixel down' behavior for antialiasing | StapleButter | 2017-05-28 |
* | rework slope/edge code. lay groundwork for antialiasing. | StapleButter | 2017-05-28 |
* | * delay 3D rendering a bit (fixes Monster Trucks flickering) | StapleButter | 2017-05-27 |
* | fog | StapleButter | 2017-05-26 |
* | fix crapoed shadows | StapleButter | 2017-05-26 |
* | fix alpha equation when blending is disabled | StapleButter | 2017-05-26 |
* | properly reset 3D thread state | StapleButter | 2017-05-26 |
* | add threaded 3D option to the interface and config file. not functional yet. | StapleButter | 2017-05-25 |
* | quick hack: Tab toggles framerate limit. | StapleButter | 2017-05-25 |
* | first attempt at threading the 3D renderer | StapleButter | 2017-05-23 |
* | proper stencil buffer | StapleButter | 2017-05-22 |
* | make the renderer truly per-scanline | StapleButter | 2017-05-22 |
* | gjhdiqokjdrhygjqdryhsjyryujytsrgrtfdhfijeogfieOZPYFGRozhmvyfgrIOZUHESjhjhrgth... | StapleButter | 2017-05-21 |
* | blarg | StapleButter | 2017-05-21 |
* | make the 3D renderer work per-scanline | StapleButter | 2017-05-21 |
* | draft APIs for threading in the core. | StapleButter | 2017-05-19 |
* | wifi improvements | StapleButter | 2017-05-12 |
* | more work on packet reception. | StapleButter | 2017-05-12 |
* | attempt at actually sending packets. | StapleButter | 2017-05-12 |
* | (untested yet) code for sending and receiving packets via sockets | StapleButter | 2017-05-11 |
* | forgot Windows needs extra setup for sockets | StapleButter | 2017-05-11 |
* | salvage socket init code | StapleButter | 2017-05-11 |
* | woops | StapleButter | 2017-05-10 |
* | add support for writing to VCount. incl. fucked-up display and altering frame... | StapleButter | 2017-05-10 |
* | framerate limiter that sucks less, based off SDL2_gfx | StapleButter | 2017-05-10 |
* | latch 3D registers upon VBlank | StapleButter | 2017-05-09 |
* | lay base for core->platform interaction | StapleButter | 2017-05-09 |
* | fill BIOS exception vectors with undef opcode when no BIOSes are found | StapleButter | 2017-05-09 |
* | misc. things | StapleButter | 2017-05-09 |
* | fix lighting behavior with normals that overflow | StapleButter | 2017-05-03 |
* | 3D: attempt at fixing culling. players in Madden are no longer full of holes,... | StapleButter | 2017-05-03 |
* | more wifi work: timers and their IRQs | StapleButter | 2017-05-01 |
* | wifi: implement RAM access via the fancypants registers. allows Pictochat to ... | StapleButter | 2017-05-01 |
* | finalize CMake shit. | StapleButter | 2017-04-30 |
* | Merge branch 'master' of https://github.com/s1nka/melonDS | StapleButter | 2017-04-29 |
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| * | add CMake build system | s1nka | 2017-04-02 |
* | | implement xflip for bitmap sprites (fixes #32) | StapleButter | 2017-04-29 |
* | | fix Z-buffering. not really clean, and not perfectly accurate. | StapleButter | 2017-04-29 |
* | | fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel) | StapleButter | 2017-04-28 |
* | | add 32bit write to DIVCNT and SQRTCNT | StapleButter | 2017-04-28 |
* | | only trigger cart DMA on the CPU for which the cart interface is enabled. | StapleButter | 2017-04-27 |
* | | set POSTFLG to 1 upon direct boot. fixes Pokémon White among others. | StapleButter | 2017-04-26 |
* | | fix display capture blending bugs. fancypants motion blur filters shouldn't l... | StapleButter | 2017-04-25 |