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* set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.StapleButter2017-04-26
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* fix display capture blending bugs. fancypants motion blur filters shouldn't ↵StapleButter2017-04-25
| | | | look like acid trips anymore.
* tiny thingStapleButter2017-04-25
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* support 16bit access to the DMA fill regsStapleButter2017-04-25
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* better heuristic for Flash save typeStapleButter2017-04-25
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* implement leading gap and 0x200-gap delays for ROM transfersStapleButter2017-04-25
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* misc optimizationsStapleButter2017-04-25
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* Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2017-04-24
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| * version 0.2StapleButter2017-04-24
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* | support 8-bit writes to the color effect registersStapleButter2017-04-24
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* | version 0.2StapleButter2017-04-24
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* implement 8bit reads to the joypad portsStapleButter2017-04-24
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* oh wellStapleButter2017-04-23
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* a few attempts at optimizationStapleButter2017-04-23
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* fix display capture. dumb bug of the year.StapleButter2017-04-23
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* fix shadow odditiesStapleButter2017-04-22
| | | | not a proper fix, but shadows aren't emulated properly anyway
* attempt at shadows. they're still a bit weird tho.StapleButter2017-04-22
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* behavior for translucent pixels is preserved even when alphablending is disabledStapleButter2017-04-22
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* add support for polygon ID and conditional depth update for translucent pixelsStapleButter2017-04-22
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* optimize the 3D renderer somewhatStapleButter2017-04-21
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* small optimizations to the 3D rendererStapleButter2017-04-13
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* hopefully fix the DMA bug without breaking everything this time.StapleButter2017-04-13
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* * decal texture blendingStapleButter2017-04-12
| | | | | * start implementing toon shading * temp. revert the DMA fix, causes issues
* make CPU freezes take place immediately. fixes RaymanRR2 backgrounds ↵StapleButter2017-04-12
| | | | occasionally getting cut in half.
* better wifi stubStapleButter2017-04-12
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* make ROM command handling accurate, remove gross DMA hack.StapleButter2017-04-11
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* fix addressing for tiny EEPROM.StapleButter2017-04-11
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* bypass first save command byte when it's zero. for Pokémon games.StapleButter2017-04-10
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* * always render normal BG/OBJ graphics (even if they're not getting ↵StapleButter2017-04-10
| | | | | | | displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
* some attempt at actually stubbing out wifi. except it won't fucking work.StapleButter2017-04-10
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* box test, pos test, vec testStapleButter2017-04-09
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* * more accurate flags (push/pop busy, test busy, vertex/poly overflow)StapleButter2017-04-09
| | | | * more versatile and better clipping code
* * fix bug with 0-line tall windows (would be enabled for the whole screen)StapleButter2017-04-09
| | | | * map some I/O ports
* windows!StapleButter2017-04-09
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* * sound capture from left/right mixersStapleButter2017-04-08
| | | | * support for appropriate output modes
* * stub more wifi crapStapleButter2017-04-07
| | | | | * louder sound * misc fixes
* * PCM8, PCM16, ADPCM, white noiseStapleButter2017-04-07
| | | | * volume, volume div, panning, master volume
* preliminary audio. only supports PSG (and handles all channels as such). ↵StapleButter2017-04-06
| | | | drops out every once in a while.
* start SPU workStapleButter2017-04-06
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* * bump version numberStapleButter2017-04-04
| | | | | * feed system time into RTC * start laying base for sound
* allow crapoed THUMB hireg ADD/CMP/MOVStapleButter2017-03-31
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* allow 16/32 bit writes and reads to the gamecard command registers.StapleButter2017-03-31
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* one last fixStapleButter2017-03-30
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* fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.StapleButter2017-03-30
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* I am a fucking idiotStapleButter2017-03-29
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* maybe this shit will finally work. also update the README.StapleButter2017-03-29
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* tweaksStapleButter2017-03-29
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* derpStapleButter2017-03-29
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* finish Flash support, mostlyStapleButter2017-03-29
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* static-link wxWidgets and the crap it requires.StapleButter2017-03-29
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