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* fix moar bugs, get furtherer (add support for SDHC addressing)Arisotura2019-06-19
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* fix more bugs, get furtherArisotura2019-06-19
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* fix bug with SD reads going a bit too farArisotura2019-06-19
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* add AES, fix a bunch of bugsArisotura2019-06-19
| | | | we're getting an error screen! wee
* plug it to the SD/MMC FIFO.Arisotura2019-06-18
| | | | now half the shit is done.
* might be more impressive if it actually worked, like thisArisotura2019-06-18
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* y'know, actually running the DMA units might yield better results.Arisotura2019-06-18
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* tremble upon the NDMA implementationArisotura2019-06-18
| | | | that doesn't do much beyond getting stuck
* prevent old DMA from being a shitshow.Arisotura2019-06-18
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* HARK HARK HARKArisotura2019-06-18
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* add data32 IRQ thingArisotura2019-06-18
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* take all the SDMMC shit further. now it's completing MMC init and trying to ↵Arisotura2019-06-18
| | | | read shit.
* moar SD/MMC commandsArisotura2019-06-17
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* take this shit furtherArisotura2019-06-17
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* lay base for SD shitArisotura2019-06-16
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* add IE2/IF2Arisotura2019-06-16
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* fix fucking ass-stupid bug with new-WRAM handlingArisotura2019-06-16
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* betterer I2CArisotura2019-06-15
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* get it to do more interesting thingsArisotura2019-06-15
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* fix I2C shit? I thinkArisotura2019-06-15
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* add I2C shitoArisotura2019-06-15
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* run teh binary. BAHAHAHAHAHAHAHAAHHHHArisotura2019-06-15
| | | | it doesn't do much for now tho
* setup new-WRAM mapping. hark hark harkArisotura2019-06-15
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* melonDSi: skeleton in placeArisotura2019-06-15
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* add all sorts of shitArisotura2019-06-13
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* blargArisotura2019-06-13
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* BAHAHAHAHHHHArisotura2019-06-13
| | | | mostly just going to derp around some, so don't hold your breath here
* BAHAHHAHAHAHHStapleButter2019-06-12
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* fix bugs with line polygonsArisotura2019-06-12
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* prevent loading savestates that are too recentArisotura2019-06-12
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* hack so that the GL renderer can render linesArisotura2019-06-12
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* add setting for showing/hiding OSDArisotura2019-06-12
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* cheapass fix for texture positions, atleast effective at 1xIRArisotura2019-06-12
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* somewhat better edge markingArisotura2019-06-12
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* stop fast-forward hotkeys from getting lost every damn timeArisotura2019-06-12
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* add pause/reset hotkeysArisotura2019-06-12
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* rework input/hotkey code to suck less, implement the new featuresArisotura2019-06-12
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* fix bugs, make it more responsiveArisotura2019-06-11
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* add ability to map joystick axes, tooArisotura2019-06-11
| | | | and add support for multiple hats
* add ability to map keys with modifiers, only in config UI for nowArisotura2019-06-11
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* actually save the current joystick IDArisotura2019-06-11
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* begin work on multiple joystick supportArisotura2019-06-11
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* add some OSD messages. prepare shit.Arisotura2019-06-11
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* software renderer: fix rendering of line polygons. fixes #350Arisotura2019-06-11
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* pftArisotura2019-06-10
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* fix ass-stupid bug in CP15 PU region setupArisotura2019-06-10
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* GPU2D: hardware renders sprites one scanline in advance.Arisotura2019-06-10
| | | | fixes #375 (midframe OAM update)
* fix more stupid shit. askzjkdsfArisotura2019-06-09
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* fix fog alphaArisotura2019-06-09
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* miserable, feeble little attempt at edge markingArisotura2019-06-09
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