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* | | | zargStapleButter2018-12-12
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* | | | add nocashPrint type shitStapleButter2018-12-12
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* | | | re-blarg. linux doesn't take \ you idiotStapleButter2018-12-11
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* | | | blargStapleButter2018-12-11
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* | | | use melon_fopen_local() for romlist.bin.StapleButter2018-12-11
| | | | | | | | | | | | | | | | bump version number up.
* | | | add missing shit to savestates. bump the version up.StapleButter2018-12-11
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* | | | move config-file seeking code to its own thing.StapleButter2018-12-11
| | | | | | | | | | | | | | | | | | | | look also into the same directory as melonDS. make it the preferred place for storing melonDS.ini. rewrite WinMain() wrapper.
* | | | (finally) axe trainwreck savetype-autodetect code.StapleButter2018-12-11
| | | | | | | | | | | | | | | | | | | | pull that from ROM database. for now, assume EEPROM 64k if not found, or null for homebrew.
* | | | add code that searches into romlist.binStapleButter2018-12-11
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* | | | blarg.StapleButter2018-12-11
| | | | | | | | | | | | | | | | also, calculate ROM CRC.
* | | | add CRC32 shitStapleButter2018-12-11
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* | | | more sensible cache timingsStapleButter2018-12-11
| | | | | | | | | | | | | | | | (still a big fat hack)
* | | | Mario&Sonic doesn't like it when its code is running too fast; ↵StapleButter2018-12-11
| | | | | | | | | | | | | | | | dual-screen-3D shits itself big time
* | | | add back faster prefetch for ARM9StapleButter2018-12-11
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* | | | change where audio/joystick are inited, attempting to fix potential COM ↵StapleButter2018-12-11
| | | | | | | | | | | | | | | | initialize issues
* | | | finish the work on the main loop. finally fix all cases of desync I could ↵StapleButter2018-12-11
| | | | | | | | | | | | | | | | find. also add #ifdef'd debug code to check for desyncs.
* | | | temp commitStapleButter2018-12-11
| | | | | | | | | | | | | | | | almost done killing ARM9/ARM7 desync, f
* | | | fix bugsStapleButter2018-12-09
| | | | | | | | | | | | | | | | still kinda shitty tho. like, we lost enough timer accuracy to have visible effects (aging cart tests that fail, FMVs that play too slow, etc)
* | | | make it fastererStapleButter2018-12-09
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* | | | take it somewhere.StapleButter2018-12-09
| | | | | | | | | | | | | | | | still need to speed it up a tad.
* | | | start devolving things.StapleButter2018-12-08
| | | | | | | | | | | | | | | | | | | | | | | | also implement proper DMA timings. will not build. don't try.
* | | | make this other branch where we're going to actually make it usableStapleButter2018-12-08
| | | | | | | | | | | | | | | | but it'll be a gross hack
* | | | begin PU workStapleButter2018-12-04
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* | | | axe CP15.h, we don't need it anymore.StapleButter2018-12-04
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* | | | begin work on general timing renovation. way shitty because it behaves as if ↵StapleButter2018-12-04
| | | | | | | | | | | | | | | | caches were off, so everything will be slow as shit.
* | | | do not require dpad mappings for joystick axis to workStapleButter2018-12-02
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* | | | oopsiesStapleButter2018-11-28
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* | | | add some missing shit to savestatesStapleButter2018-11-25
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* | | | revise windows to be even closer to hardware.StapleButter2018-11-25
| | | | | | | | | | | | | | | | apparently hardware only ever updates its 'inside/outside window' status when reaching the coordinates. which becomes apparent if you, like, try to invert a window midframe.
* | | | on the DS, windows with backward coordinates end up inside-out. revise ↵StapleButter2018-11-25
| | | | | | | | | | | | | | | | window code accordingly. fixes #287.
* | | | fix regression in Marvel Nemesis. keep GX cycle counter from drifting ↵StapleButter2018-11-25
| | | | | | | | | | | | | | | | absurdly far in the negatives, and fix a few other issues.
* | | | add support for forced-blank. fixing spurious colors during screen ↵StapleButter2018-11-24
| | | | | | | | | | | | | | | | | | | | | | | | transitions in Picross 3D. I thought I had already fixed that, but it was stuck in the long-dead jit branch, so, here it is, back from the dead.
* | | | well yeah that's what I thoughtStapleButter2018-11-24
| | | | | | | | | | | | | | | | GXFIFO stalls don't stall the ARM7
* | | | drain GX pipelines when there's nothing else running. fixes some weird bugs, ↵StapleButter2018-11-24
| | | | | | | | | | | | | | | | apparently.
* | | | * fix possible issues with GXFIFO stallingStapleButter2018-11-24
| | | | | | | | | | | | | | | | | | | | * rework GPU timings, now almost same as hardware. display lists generally execute faster. not finished. not bad for a start tho. * Rayman RR2 is still getting sound streaming issues. I don't think GXFIFO stalls are supposed to halt the ARM7. that doesn't make sense and would mess badly with sound since it's also using the ARM7 bus.
* | | | add proper support for GXFIFO stalls.StapleButter2018-11-23
| |_|/ |/| | | | | | | | | | | | | | | | | | | | bad games that blast the GXFIFO and overflow it: * Super Mario 64 DS * Rayman RR2 latter seems to get its music streaming crapoed.
* | | beginning timing renovation.StapleButter2018-11-09
| | | | | | | | | | | | | | | | | | smarter Reschedule(). gotta start somewhere, I guess.
* | | make the ARM clock shift configurable. nothing fancy there, just paving the ↵StapleButter2018-11-07
| | | | | | | | | | | | way for DSi support later.
* | | * store all 32 matrix stack entries in savestates instead of 31.StapleButter2018-11-05
| | | | | | | | | | | | | | | * bump savestate version up. will break compatibility, but the alternative would be guessing the missing matrix entries somehow, so blarg. * avoid relocating the savefile if loading a savestate fails.
* | | 3D: fix0r matrix stack handling when stack pointers overflow (it fucking ↵StapleButter2018-11-05
| | | | | | | | | | | | | | | | | | wraps around). fixes #231 and probably others of the same vein.
* | | 3D: keep the rasterizer from accidentally going out of bounds when given ↵StapleButter2018-11-04
| |/ |/| | | | | | | | | | | | | very flat X-major edge slopes. this, by a fucking shitshow of butterfly effect, ends up fixing #234. technically, the rasterizer was going out of bounds, which, under certain circumstances, caused interpolation to shit itself and generate Z values that were out of range (but still ended up in the zbuffer). sometimes those values ended up negative, which caused these glitches when polygons had to be drawn over those. about fucking time.
* | Merge branch 'master' of https://github.com/StapleButter/melonDSStapleButter2018-10-27
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| * \ Merge pull request #248 from Dirbaio/masterStapleButter2018-10-27
| |\ \ | | | | | | | | Two fixes
| | * | Fix build on Arch Linux.Dario Nieuwenhuis2018-05-24
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| | * | Make "unknown IO" messages consistent, all including value and PC.Dario Nieuwenhuis2018-05-24
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| | * | Make Main RAM size configurable in a single place.Dario Nieuwenhuis2018-05-24
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* | | | fix implementation of CoTaskMemRealloc, as it can decide to move the buffer ↵StapleButter2018-10-27
|/ / / | | | | | | | | | elsewhere, we have to account for that
* | | oops! don't hardcode a 9StapleButter2018-10-27
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* | | fix configfile loading under Windows, for when it checks AppDataStapleButter2018-10-27
| | | | | | | | | | | | | | | | | | by making it actually, you know, build the complete file path hopefully that fixes that crash bug, but I couldn't reproduce it after touching the code some. heisenbugs are lots of fun
* | | remove trainwrecky code that caused issues now.StapleButter2018-10-26
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