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-rw-r--r--src/libui_sdl/Platform.cpp2
-rw-r--r--src/libui_sdl/main.cpp6
2 files changed, 7 insertions, 1 deletions
diff --git a/src/libui_sdl/Platform.cpp b/src/libui_sdl/Platform.cpp
index 0b1e0a2..1d7438b 100644
--- a/src/libui_sdl/Platform.cpp
+++ b/src/libui_sdl/Platform.cpp
@@ -32,6 +32,8 @@
#else
#include <unistd.h>
#include <arpa/inet.h>
+ #include <netinet/in.h>
+ #include <sys/select.h>
#include <sys/socket.h>
#define socket_t int
#define sockaddr_t struct sockaddr
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index c7f6120..6797139 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -579,7 +579,11 @@ int main(int argc, char** argv)
// http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
+ if (SDL_Init(SDL_INIT_HAPTIC) < 0)
+ {
+ printf("SDL couldn't init rumble\n");
+ }
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0)
{
printf("SDL shat itself :(\n");
return 1;