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-rw-r--r--src/GPU2D_Soft.cpp53
-rw-r--r--src/GPU2D_Soft.h1
2 files changed, 13 insertions, 41 deletions
diff --git a/src/GPU2D_Soft.cpp b/src/GPU2D_Soft.cpp
index 66095e1..070079a 100644
--- a/src/GPU2D_Soft.cpp
+++ b/src/GPU2D_Soft.cpp
@@ -1561,7 +1561,6 @@ void SoftRenderer::ApplySpriteMosaicX()
if (CurUnit->OBJMosaicSize[0] == 0) return;
u32* objLine = OBJLine[CurUnit->Num];
- u8* objIndex = OBJIndex[CurUnit->Num];
u8* curOBJXMosaicTable = MosaicTable[CurUnit->OBJMosaicSize[1]];
@@ -1569,14 +1568,10 @@ void SoftRenderer::ApplySpriteMosaicX()
for (u32 i = 1; i < 256; i++)
{
- if (!(objLine[i] & 0x100000))
- {
- // not a mosaic'd sprite pixel
- continue;
- }
+ u32 currentcolor = objLine[i];
- if ((objIndex[i] != objIndex[i-1]) || (curOBJXMosaicTable[i] == 0))
- lastcolor = objLine[i];
+ if (!(lastcolor & currentcolor & 0x100000) || curOBJXMosaicTable[i] == 0)
+ lastcolor = currentcolor;
else
objLine[i] = lastcolor;
}
@@ -1674,8 +1669,6 @@ void SoftRenderer::DrawSprites(u32 line, Unit* unit)
memset(OBJWindow[CurUnit->Num], 0, 256);
if (!(CurUnit->DispCnt & 0x1000)) return;
- memset(OBJIndex, 0xFF, 256);
-
u16* oam = (u16*)&GPU::OAM[CurUnit->Num ? 0x400 : 0];
const s32 spritewidth[16] =
@@ -1728,9 +1721,9 @@ void SoftRenderer::DrawSprites(u32 line, Unit* unit)
}
u32 ypos = attrib[0] & 0xFF;
- ypos = (sprline - ypos) & 0xFF;
- if (ypos >= (u32)boundheight)
+ if (((line - ypos) & 0xFF) >= (u32)boundheight)
continue;
+ ypos = (sprline - ypos) & 0xFF;
s32 xpos = (s32)(attrib[1] << 23) >> 23;
if (xpos <= -boundwidth)
@@ -1752,9 +1745,9 @@ void SoftRenderer::DrawSprites(u32 line, Unit* unit)
s32 height = spriteheight[sizeparam];
u32 ypos = attrib[0] & 0xFF;
- ypos = (sprline - ypos) & 0xFF;
- if (ypos >= (u32)height)
+ if (((line - ypos) & 0xFF) >= (u32)height)
continue;
+ ypos = (sprline - ypos) & 0xFF;
s32 xpos = (s32)(attrib[1] << 23) >> 23;
if (xpos <= -width)
@@ -1786,7 +1779,6 @@ void SoftRenderer::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight,
CurUnit->GetOBJVRAM(objvram, objvrammask);
u32* objLine = OBJLine[CurUnit->Num];
- u8* objIndex = OBJIndex[CurUnit->Num];
u8* objWindow = OBJWindow[CurUnit->Num];
s32 centerX = boundwidth >> 1;
@@ -1871,15 +1863,12 @@ void SoftRenderer::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight,
if (color & 0x8000)
{
if (window) objWindow[xpos] = 1;
- else { objLine[xpos] = color | pixelattr; objIndex[xpos] = num; }
+ else objLine[xpos] = color | pixelattr;
}
else if (!window)
{
if (objLine[xpos] == 0)
- {
objLine[xpos] = pixelattr & 0x180000;
- objIndex[xpos] = num;
- }
}
}
@@ -1929,15 +1918,12 @@ void SoftRenderer::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight,
if (color)
{
if (window) objWindow[xpos] = 1;
- else { objLine[xpos] = color | pixelattr; objIndex[xpos] = num; }
+ else objLine[xpos] = color | pixelattr;
}
else if (!window)
{
if (objLine[xpos] == 0)
- {
objLine[xpos] = pixelattr & 0x180000;
- objIndex[xpos] = num;
- }
}
}
@@ -1969,15 +1955,12 @@ void SoftRenderer::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight,
if (color)
{
if (window) objWindow[xpos] = 1;
- else { objLine[xpos] = color | pixelattr; objIndex[xpos] = num; }
+ else objLine[xpos] = color | pixelattr;
}
else if (!window)
{
if (objLine[xpos] == 0)
- {
objLine[xpos] = pixelattr & 0x180000;
- objIndex[xpos] = num;
- }
}
}
@@ -2013,7 +1996,6 @@ void SoftRenderer::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s
CurUnit->GetOBJVRAM(objvram, objvrammask);
u32* objLine = OBJLine[CurUnit->Num];
- u8* objIndex = OBJIndex[CurUnit->Num];
u8* objWindow = OBJWindow[CurUnit->Num];
// yflip
@@ -2099,15 +2081,12 @@ void SoftRenderer::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s
if (color & 0x8000)
{
if (window) objWindow[xpos] = 1;
- else { objLine[xpos] = color | pixelattr; objIndex[xpos] = num; }
+ else objLine[xpos] = color | pixelattr;
}
else if (!window)
{
if (objLine[xpos] == 0)
- {
objLine[xpos] = pixelattr & 0x180000;
- objIndex[xpos] = num;
- }
}
xoff++;
@@ -2169,15 +2148,12 @@ void SoftRenderer::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s
if (color)
{
if (window) objWindow[xpos] = 1;
- else { objLine[xpos] = color | pixelattr; objIndex[xpos] = num; }
+ else objLine[xpos] = color | pixelattr;
}
else if (!window)
{
if (objLine[xpos] == 0)
- {
objLine[xpos] = pixelattr & 0x180000;
- objIndex[xpos] = num;
- }
}
xoff++;
@@ -2232,15 +2208,12 @@ void SoftRenderer::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s
if (color)
{
if (window) objWindow[xpos] = 1;
- else { objLine[xpos] = color | pixelattr; objIndex[xpos] = num; }
+ else objLine[xpos] = color | pixelattr;
}
else if (!window)
{
if (objLine[xpos] == 0)
- {
objLine[xpos] = pixelattr & 0x180000;
- objIndex[xpos] = num;
- }
}
xoff++;
diff --git a/src/GPU2D_Soft.h b/src/GPU2D_Soft.h
index d7a417b..a9fff97 100644
--- a/src/GPU2D_Soft.h
+++ b/src/GPU2D_Soft.h
@@ -39,7 +39,6 @@ private:
alignas(8) u8 WindowMask[256];
alignas(8) u32 OBJLine[2][256];
- alignas(8) u8 OBJIndex[2][256];
alignas(8) u8 OBJWindow[2][256];
u32 NumSprites[2];