diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 31 | ||||
-rw-r--r-- | src/GPU.cpp | 13 | ||||
-rw-r--r-- | src/GPU.h | 2 | ||||
-rw-r--r-- | src/GPU2D.cpp | 2 | ||||
-rw-r--r-- | src/GPU3D.cpp | 6 | ||||
-rw-r--r-- | src/GPU3D.h | 2 | ||||
-rw-r--r-- | src/frontend/qt_sdl/VideoSettingsDialog.cpp | 4 | ||||
-rw-r--r-- | src/frontend/qt_sdl/main.cpp | 12 |
8 files changed, 61 insertions, 11 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8839fc2..d6c3897 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -26,17 +26,12 @@ add_library(core STATIC FIFO.h GBACart.cpp GPU.cpp - GPU_OpenGL.cpp - GPU_OpenGL_shaders.h GPU2D.cpp GPU3D.cpp - GPU3D_OpenGL.cpp - GPU3D_OpenGL_shaders.h GPU3D_Soft.cpp melonDLDI.h NDS.cpp NDSCart.cpp - OpenGLSupport.cpp Platform.h ROMList.h RTC.cpp @@ -52,6 +47,16 @@ add_library(core STATIC xxhash/xxhash.c ) +if (ENABLE_OGLRENDERER) + target_sources(core PRIVATE + GPU_OpenGL.cpp + GPU_OpenGL_shaders.h + GPU3D_OpenGL.cpp + GPU3D_OpenGL_shaders.h + OpenGLSupport.cpp + ) +endif() + if (ENABLE_JIT) enable_language(ASM) @@ -95,8 +100,16 @@ if (ENABLE_JIT) endif() endif() -if (WIN32) - target_link_libraries(core ole32 comctl32 ws2_32 opengl32) +if (ENABLE_OGLRENDERER) + if (WIN32) + target_link_libraries(core ole32 comctl32 ws2_32 opengl32) + else() + target_link_libraries(core GL EGL) + endif() else() - target_link_libraries(core GL EGL) -endif() + if (WIN32) + target_link_libraries(core ole32 comctl32 ws2_32) + else() + target_link_libraries(core) + endif() +endif()
\ No newline at end of file diff --git a/src/GPU.cpp b/src/GPU.cpp index 29867db..7989750 100644 --- a/src/GPU.cpp +++ b/src/GPU.cpp @@ -280,6 +280,7 @@ void AssignFramebuffers() void InitRenderer(int renderer) { +#ifdef OGLRENDERER_ENABLED if (renderer == 1) { if (!GLCompositor::Init()) @@ -292,8 +293,8 @@ void InitRenderer(int renderer) renderer = 0; } } - - if (renderer == 0) + else +#endif { GPU3D::SoftRenderer::Init(); } @@ -308,11 +309,13 @@ void DeInitRenderer() { GPU3D::SoftRenderer::DeInit(); } +#ifdef OGLRENDERER_ENABLED else { GPU3D::GLRenderer::DeInit(); GLCompositor::DeInit(); } +#endif } void ResetRenderer() @@ -321,11 +324,13 @@ void ResetRenderer() { GPU3D::SoftRenderer::Reset(); } +#ifdef OGLRENDERER_ENABLED else { GLCompositor::Reset(); GPU3D::GLRenderer::Reset(); } +#endif } void SetRenderSettings(int renderer, RenderSettings& settings) @@ -364,11 +369,13 @@ void SetRenderSettings(int renderer, RenderSettings& settings) { GPU3D::SoftRenderer::SetRenderSettings(settings); } +#ifdef OGLRENDERER_ENABLED else { GLCompositor::SetRenderSettings(settings); GPU3D::GLRenderer::SetRenderSettings(settings); } +#endif } @@ -1055,7 +1062,9 @@ void StartScanline(u32 line) GPU2D_B->VBlank(); GPU3D::VBlank(); +#ifdef OGLRENDERER_ENABLED if (Accelerated) GLCompositor::RenderFrame(); +#endif } else if (VCount == 144) { @@ -437,6 +437,7 @@ void SetDispStat(u32 cpu, u16 val); void SetVCount(u16 val); +#ifdef OGLRENDERER_ENABLED namespace GLCompositor { @@ -450,6 +451,7 @@ void RenderFrame(); void BindOutputTexture(); } +#endif } diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp index 7964aa4..7774c65 100644 --- a/src/GPU2D.cpp +++ b/src/GPU2D.cpp @@ -949,6 +949,7 @@ void GPU2D::VBlankEnd() //OBJMosaicY = 0; //OBJMosaicYCount = 0; +#ifdef OGLRENDERER_ENABLED if (Accelerated) { if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1)) @@ -956,6 +957,7 @@ void GPU2D::VBlankEnd() GPU3D::GLRenderer::PrepareCaptureFrame(); } } +#endif } diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp index 5ccacf4..74debfe 100644 --- a/src/GPU3D.cpp +++ b/src/GPU3D.cpp @@ -2528,13 +2528,19 @@ void VBlank() void VCount215() { if (GPU::Renderer == 0) SoftRenderer::RenderFrame(); +#ifdef OGLRENDERER_ENABLED else GLRenderer::RenderFrame(); +#endif } u32* GetLine(int line) { if (GPU::Renderer == 0) return SoftRenderer::GetLine(line); +#ifdef OGLRENDERER_ENABLED else return GLRenderer::GetLine(line); +#else + return NULL; +#endif } diff --git a/src/GPU3D.h b/src/GPU3D.h index 71f069d..c69adde 100644 --- a/src/GPU3D.h +++ b/src/GPU3D.h @@ -139,6 +139,7 @@ u32* GetLine(int line); } +#ifdef OGLRENDERER_ENABLED namespace GLRenderer { @@ -154,6 +155,7 @@ u32* GetLine(int line); void SetupAccelFrame(); } +#endif } diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.cpp b/src/frontend/qt_sdl/VideoSettingsDialog.cpp index 971fee7..1397ccd 100644 --- a/src/frontend/qt_sdl/VideoSettingsDialog.cpp +++ b/src/frontend/qt_sdl/VideoSettingsDialog.cpp @@ -50,6 +50,10 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui( connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int))); grp3DRenderer->button(Config::_3DRenderer)->setChecked(true); +#ifndef OGLRENDERER_ENABLED + ui->rb3DOpenGL->setEnabled(false); +#endif + ui->cbGLDisplay->setChecked(Config::ScreenUseGL != 0); ui->cbVSync->setChecked(Config::ScreenVSync != 0); diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index 1900998..e0c12e3 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -49,7 +49,9 @@ #include "NDS.h" #include "GBACart.h" +#ifdef OGLRENDERER_ENABLED #include "OpenGLSupport.h" +#endif #include "GPU.h" #include "SPU.h" #include "Wifi.h" @@ -336,13 +338,17 @@ void EmuThread::run() videoSettings.Soft_Threaded = Config::Threaded3D != 0; videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor; +#ifdef OGLRENDERER_ENABLED if (hasOGL) { oglContext->makeCurrent(oglSurface); videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0; } else +#endif + { videoRenderer = 0; + } GPU::InitRenderer(videoRenderer); GPU::SetRenderSettings(videoRenderer, videoSettings); @@ -396,13 +402,17 @@ void EmuThread::run() if (hasOGL != mainWindow->hasOGL) { hasOGL = mainWindow->hasOGL; +#ifdef OGLRENDERER_ENABLED if (hasOGL) { oglContext->makeCurrent(oglSurface); videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0; } else +#endif + { videoRenderer = 0; + } } else videoRenderer = hasOGL ? Config::_3DRenderer : 0; @@ -923,12 +933,14 @@ void ScreenPanelGL::paintGL() int frontbuf = GPU::FrontBuffer; glActiveTexture(GL_TEXTURE0); +#ifdef OGLRENDERER_ENABLED if (GPU::Renderer != 0) { // hardware-accelerated render GPU::GLCompositor::BindOutputTexture(); } else +#endif { // regular render glBindTexture(GL_TEXTURE_2D, screenTexture); |