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authorRSDuck <rsduck@users.noreply.github.com>2020-09-30 23:58:42 +0200
committerRSDuck <rsduck@users.noreply.github.com>2020-10-01 00:01:05 +0200
commit697730240394cd9fedcf7924f29ffa625fc784fd (patch)
tree561943f062c9b9a194c66fadad37b175a509b149 /src
parent4b705556bcd3eabaff608ab06b24765472745c21 (diff)
make OpenGL renderer a build option
mostly meant for the Switch port
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt31
-rw-r--r--src/GPU.cpp13
-rw-r--r--src/GPU.h2
-rw-r--r--src/GPU2D.cpp2
-rw-r--r--src/GPU3D.cpp6
-rw-r--r--src/GPU3D.h2
-rw-r--r--src/frontend/qt_sdl/VideoSettingsDialog.cpp4
-rw-r--r--src/frontend/qt_sdl/main.cpp12
8 files changed, 61 insertions, 11 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 8839fc2..d6c3897 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -26,17 +26,12 @@ add_library(core STATIC
FIFO.h
GBACart.cpp
GPU.cpp
- GPU_OpenGL.cpp
- GPU_OpenGL_shaders.h
GPU2D.cpp
GPU3D.cpp
- GPU3D_OpenGL.cpp
- GPU3D_OpenGL_shaders.h
GPU3D_Soft.cpp
melonDLDI.h
NDS.cpp
NDSCart.cpp
- OpenGLSupport.cpp
Platform.h
ROMList.h
RTC.cpp
@@ -52,6 +47,16 @@ add_library(core STATIC
xxhash/xxhash.c
)
+if (ENABLE_OGLRENDERER)
+ target_sources(core PRIVATE
+ GPU_OpenGL.cpp
+ GPU_OpenGL_shaders.h
+ GPU3D_OpenGL.cpp
+ GPU3D_OpenGL_shaders.h
+ OpenGLSupport.cpp
+ )
+endif()
+
if (ENABLE_JIT)
enable_language(ASM)
@@ -95,8 +100,16 @@ if (ENABLE_JIT)
endif()
endif()
-if (WIN32)
- target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
+if (ENABLE_OGLRENDERER)
+ if (WIN32)
+ target_link_libraries(core ole32 comctl32 ws2_32 opengl32)
+ else()
+ target_link_libraries(core GL EGL)
+ endif()
else()
- target_link_libraries(core GL EGL)
-endif()
+ if (WIN32)
+ target_link_libraries(core ole32 comctl32 ws2_32)
+ else()
+ target_link_libraries(core)
+ endif()
+endif() \ No newline at end of file
diff --git a/src/GPU.cpp b/src/GPU.cpp
index 29867db..7989750 100644
--- a/src/GPU.cpp
+++ b/src/GPU.cpp
@@ -280,6 +280,7 @@ void AssignFramebuffers()
void InitRenderer(int renderer)
{
+#ifdef OGLRENDERER_ENABLED
if (renderer == 1)
{
if (!GLCompositor::Init())
@@ -292,8 +293,8 @@ void InitRenderer(int renderer)
renderer = 0;
}
}
-
- if (renderer == 0)
+ else
+#endif
{
GPU3D::SoftRenderer::Init();
}
@@ -308,11 +309,13 @@ void DeInitRenderer()
{
GPU3D::SoftRenderer::DeInit();
}
+#ifdef OGLRENDERER_ENABLED
else
{
GPU3D::GLRenderer::DeInit();
GLCompositor::DeInit();
}
+#endif
}
void ResetRenderer()
@@ -321,11 +324,13 @@ void ResetRenderer()
{
GPU3D::SoftRenderer::Reset();
}
+#ifdef OGLRENDERER_ENABLED
else
{
GLCompositor::Reset();
GPU3D::GLRenderer::Reset();
}
+#endif
}
void SetRenderSettings(int renderer, RenderSettings& settings)
@@ -364,11 +369,13 @@ void SetRenderSettings(int renderer, RenderSettings& settings)
{
GPU3D::SoftRenderer::SetRenderSettings(settings);
}
+#ifdef OGLRENDERER_ENABLED
else
{
GLCompositor::SetRenderSettings(settings);
GPU3D::GLRenderer::SetRenderSettings(settings);
}
+#endif
}
@@ -1055,7 +1062,9 @@ void StartScanline(u32 line)
GPU2D_B->VBlank();
GPU3D::VBlank();
+#ifdef OGLRENDERER_ENABLED
if (Accelerated) GLCompositor::RenderFrame();
+#endif
}
else if (VCount == 144)
{
diff --git a/src/GPU.h b/src/GPU.h
index c7d25ec..1564ef7 100644
--- a/src/GPU.h
+++ b/src/GPU.h
@@ -437,6 +437,7 @@ void SetDispStat(u32 cpu, u16 val);
void SetVCount(u16 val);
+#ifdef OGLRENDERER_ENABLED
namespace GLCompositor
{
@@ -450,6 +451,7 @@ void RenderFrame();
void BindOutputTexture();
}
+#endif
}
diff --git a/src/GPU2D.cpp b/src/GPU2D.cpp
index 7964aa4..7774c65 100644
--- a/src/GPU2D.cpp
+++ b/src/GPU2D.cpp
@@ -949,6 +949,7 @@ void GPU2D::VBlankEnd()
//OBJMosaicY = 0;
//OBJMosaicYCount = 0;
+#ifdef OGLRENDERER_ENABLED
if (Accelerated)
{
if ((Num == 0) && (CaptureCnt & (1<<31)) && (((CaptureCnt >> 29) & 0x3) != 1))
@@ -956,6 +957,7 @@ void GPU2D::VBlankEnd()
GPU3D::GLRenderer::PrepareCaptureFrame();
}
}
+#endif
}
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 5ccacf4..74debfe 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -2528,13 +2528,19 @@ void VBlank()
void VCount215()
{
if (GPU::Renderer == 0) SoftRenderer::RenderFrame();
+#ifdef OGLRENDERER_ENABLED
else GLRenderer::RenderFrame();
+#endif
}
u32* GetLine(int line)
{
if (GPU::Renderer == 0) return SoftRenderer::GetLine(line);
+#ifdef OGLRENDERER_ENABLED
else return GLRenderer::GetLine(line);
+#else
+ return NULL;
+#endif
}
diff --git a/src/GPU3D.h b/src/GPU3D.h
index 71f069d..c69adde 100644
--- a/src/GPU3D.h
+++ b/src/GPU3D.h
@@ -139,6 +139,7 @@ u32* GetLine(int line);
}
+#ifdef OGLRENDERER_ENABLED
namespace GLRenderer
{
@@ -154,6 +155,7 @@ u32* GetLine(int line);
void SetupAccelFrame();
}
+#endif
}
diff --git a/src/frontend/qt_sdl/VideoSettingsDialog.cpp b/src/frontend/qt_sdl/VideoSettingsDialog.cpp
index 971fee7..1397ccd 100644
--- a/src/frontend/qt_sdl/VideoSettingsDialog.cpp
+++ b/src/frontend/qt_sdl/VideoSettingsDialog.cpp
@@ -50,6 +50,10 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
grp3DRenderer->button(Config::_3DRenderer)->setChecked(true);
+#ifndef OGLRENDERER_ENABLED
+ ui->rb3DOpenGL->setEnabled(false);
+#endif
+
ui->cbGLDisplay->setChecked(Config::ScreenUseGL != 0);
ui->cbVSync->setChecked(Config::ScreenVSync != 0);
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index 1900998..e0c12e3 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -49,7 +49,9 @@
#include "NDS.h"
#include "GBACart.h"
+#ifdef OGLRENDERER_ENABLED
#include "OpenGLSupport.h"
+#endif
#include "GPU.h"
#include "SPU.h"
#include "Wifi.h"
@@ -336,13 +338,17 @@ void EmuThread::run()
videoSettings.Soft_Threaded = Config::Threaded3D != 0;
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
+#ifdef OGLRENDERER_ENABLED
if (hasOGL)
{
oglContext->makeCurrent(oglSurface);
videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
}
else
+#endif
+ {
videoRenderer = 0;
+ }
GPU::InitRenderer(videoRenderer);
GPU::SetRenderSettings(videoRenderer, videoSettings);
@@ -396,13 +402,17 @@ void EmuThread::run()
if (hasOGL != mainWindow->hasOGL)
{
hasOGL = mainWindow->hasOGL;
+#ifdef OGLRENDERER_ENABLED
if (hasOGL)
{
oglContext->makeCurrent(oglSurface);
videoRenderer = OpenGL::Init() ? Config::_3DRenderer : 0;
}
else
+#endif
+ {
videoRenderer = 0;
+ }
}
else
videoRenderer = hasOGL ? Config::_3DRenderer : 0;
@@ -923,12 +933,14 @@ void ScreenPanelGL::paintGL()
int frontbuf = GPU::FrontBuffer;
glActiveTexture(GL_TEXTURE0);
+#ifdef OGLRENDERER_ENABLED
if (GPU::Renderer != 0)
{
// hardware-accelerated render
GPU::GLCompositor::BindOutputTexture();
}
else
+#endif
{
// regular render
glBindTexture(GL_TEXTURE_2D, screenTexture);