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-rw-r--r--src/GPU3D.cpp2
-rw-r--r--src/libui_sdl/MelonCap.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 52bc10f..1b316d5 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -888,7 +888,7 @@ void StallPolygonPipeline(s32 delay, s32 nonstalldelay)
template<int comp, s32 plane, bool attribs>
-void ClipSegment(Vertex* outbuf, Vertex* vout, Vertex* vin)
+void ClipSegment(Vertex* outbuf, Vertex* vin, Vertex* vout)
{
s64 factor_num = vin->Position[3] - (plane*vin->Position[comp]);
s32 factor_den = factor_num - (vout->Position[3] - (plane*vout->Position[comp]));
diff --git a/src/libui_sdl/MelonCap.cpp b/src/libui_sdl/MelonCap.cpp
index 6e45bf5..2658b66 100644
--- a/src/libui_sdl/MelonCap.cpp
+++ b/src/libui_sdl/MelonCap.cpp
@@ -336,8 +336,8 @@ void Update()
colA &= mask;
colB &= mask;
- if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF00FF00;
- else WinBitmapData[(y*768) + x + 512] = 0xFFFF0000;
+ if (colA == colB) WinBitmapData[(y*768) + x + 512] = 0xFF000000;//0xFF00FF00;
+ else WinBitmapData[(y*768) + x + 512] = 0xFFFFFFFF;//0xFFFF0000;
}
}