diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/GPU3D_OpenGL43.cpp | 31 |
1 files changed, 20 insertions, 11 deletions
diff --git a/src/GPU3D_OpenGL43.cpp b/src/GPU3D_OpenGL43.cpp index 66e9d53..af94432 100644 --- a/src/GPU3D_OpenGL43.cpp +++ b/src/GPU3D_OpenGL43.cpp @@ -104,16 +104,8 @@ int FrontBuffer; GLuint FramebufferID[4], PixelbufferID; u32* Framebuffer = NULL; -bool ChunkedRendering = false; -bool InitGLExtensions() -{ - // TODO move this elsewhere!! - //if (!OpenGL_Init()) return false; - return true; -} - bool BuildRenderShader(u32 flags, const char* vs, const char* fs) { char shadername[32]; @@ -159,8 +151,6 @@ void SetupDefaultTexParams(GLuint tex) bool Init() { - if (!InitGLExtensions()) return false; - const GLubyte* renderer = glGetString(GL_RENDERER); // get renderer string const GLubyte* version = glGetString(GL_VERSION); // version as a string printf("OpenGL: renderer: %s\n", renderer); @@ -341,7 +331,24 @@ bool Init() void DeInit() { - // TODO CLEAN UP SHIT!!!! + glDeleteTextures(1, &TexMemID); + glDeleteTextures(1, &TexPalMemID); + + glDeleteFramebuffers(4, &FramebufferID[0]); + glDeleteTextures(8, &FramebufferTex[0]); + + glDeleteVertexArrays(1, &VertexArrayID); + glDeleteBuffers(1, &VertexBufferID); + glDeleteVertexArrays(1, &ClearVertexArrayID); + glDeleteBuffers(1, &ClearVertexBufferID); + + glDeleteBuffers(1, &ShaderConfigUBO); + + for (int i = 0; i < 16; i++) + { + if (!RenderShader[i][2]) continue; + OpenGL_DeleteShaderProgram(RenderShader[i]); + } } void Reset() @@ -696,6 +703,8 @@ void RenderSceneChunk(int y, int h) _endptr = rp->Indices; break; } + + // berg. } u32 num = (u32)(_endptr - iptr); if (num) glDrawElements(GL_TRIANGLES, num, GL_UNSIGNED_SHORT, iptr); |