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Diffstat (limited to 'src/wx/main.cpp')
-rw-r--r--src/wx/main.cpp83
1 files changed, 77 insertions, 6 deletions
diff --git a/src/wx/main.cpp b/src/wx/main.cpp
index 987491b..b195636 100644
--- a/src/wx/main.cpp
+++ b/src/wx/main.cpp
@@ -23,6 +23,24 @@
#include "../GPU.h"
+const int DefaultKeyMapping[18] =
+{
+ 15, 54,
+ 44, 40,
+ 22, 4, 26, 29,
+ 19, 20,
+ 0, 0, 0, 0, 0, 0,
+ 18, 14
+};
+
+int KeyMapping[18];
+int JoyMapping[18];
+
+bool Touching;
+
+int WindowX, WindowY;
+
+
wxIMPLEMENT_APP(wxApp_melonDS);
@@ -88,6 +106,13 @@ MainFrame::MainFrame()
sdltex = SDL_CreateTexture(sdlrend, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, 256, 384);
NDS::Init();
+
+ memcpy(KeyMapping, DefaultKeyMapping, 18*sizeof(int));
+ memset(JoyMapping, 0, 18*sizeof(int));
+
+ Touching = false;
+
+ SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY);
}
void MainFrame::OnOpenROM(wxCommandEvent& event)
@@ -149,13 +174,59 @@ wxThread::ExitCode EmuThread::Entry()
SDL_Event evt;
while (SDL_PollEvent(&evt))
{
- if (evt.type == SDL_KEYDOWN)
- printf("key down %d %d\n", evt.key.keysym.scancode, evt.key.keysym.sym);
+ switch (evt.type)
+ {
+ case SDL_WINDOWEVENT:
+ SDL_GetWindowPosition(parent->sdlwin, &WindowX, &WindowY);
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ if (evt.button.y >= 192 && evt.button.button == SDL_BUTTON_LEFT)
+ {
+ Touching = true;
+ NDS::PressKey(16+6);
+ }
+ break;
+
+ case SDL_KEYDOWN:
+ for (int i = 0; i < 10; i++)
+ if (evt.key.keysym.scancode == KeyMapping[i]) NDS::PressKey(i);
+ if (evt.key.keysym.scancode == KeyMapping[16]) NDS::PressKey(16);
+ if (evt.key.keysym.scancode == KeyMapping[17]) NDS::PressKey(17);
+ break;
+
+ case SDL_KEYUP:
+ for (int i = 0; i < 10; i++)
+ if (evt.key.keysym.scancode == KeyMapping[i]) NDS::ReleaseKey(i);
+ if (evt.key.keysym.scancode == KeyMapping[16]) NDS::ReleaseKey(16);
+ if (evt.key.keysym.scancode == KeyMapping[17]) NDS::ReleaseKey(17);
+ break;
+ }
+ }
- if (evt.type == SDL_MOUSEBUTTONDOWN)
- printf("mouse down\n");
- if (evt.type == SDL_MOUSEBUTTONUP)
- printf("mouse up\n");
+ if (Touching)
+ {
+ int mx, my;
+ u32 btn = SDL_GetGlobalMouseState(&mx, &my);
+ if (!(btn & SDL_BUTTON(SDL_BUTTON_LEFT)))
+ {
+ Touching = false;
+ NDS::ReleaseKey(16+6);
+ NDS::ReleaseScreen();
+ }
+ else
+ {
+ mx -= WindowX;
+ my -= (WindowY + 192);
+
+ if (mx < 0) mx = 0;
+ else if (mx > 255) mx = 255;
+
+ if (my < 0) my = 0;
+ else if (my > 191) my = 191;
+
+ NDS::TouchScreen(mx, my);
+ }
}
void* pixels; int zorp;