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Diffstat (limited to 'src/libui_sdl')
-rw-r--r--src/libui_sdl/main.cpp46
1 files changed, 45 insertions, 1 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index eaceeda..018049e 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -28,6 +28,7 @@
#include "../NDS.h"
#include "../GPU.h"
+#include "../SPU.h"
uiWindow* MainWindow;
@@ -36,13 +37,42 @@ uiArea* MainDrawArea;
SDL_Thread* EmuThread;
int EmuRunning;
+SDL_mutex* ScreenMutex;
uiDrawBitmap* test = NULL;
+void AudioCallback(void* data, Uint8* stream, int len)
+{
+ SPU::ReadOutput((s16*)stream, len>>2);
+}
+
int EmuThreadFunc(void* burp)
{
NDS::Init();
+ // DS:
+ // 547.060546875 samples per frame
+ // 32823.6328125 samples per second
+ //
+ // 48000 samples per second:
+ // 800 samples per frame
+ SDL_AudioSpec whatIwant, whatIget;
+ memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
+ whatIwant.freq = 32824; // 32823.6328125
+ whatIwant.format = AUDIO_S16LSB;
+ whatIwant.channels = 2;
+ whatIwant.samples = 1024;
+ whatIwant.callback = AudioCallback;
+ SDL_AudioDeviceID audio = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0);
+ if (!audio)
+ {
+ printf("Audio init failed: %s\n", SDL_GetError());
+ }
+ else
+ {
+ SDL_PauseAudioDevice(audio, 0);
+ }
+
u32 nframes = 0;
u32 starttick = SDL_GetTicks();
u32 lasttick = starttick;
@@ -55,7 +85,9 @@ int EmuThreadFunc(void* burp)
if (EmuRunning == 1)
{
// emulate
+ //SDL_LockMutex(ScreenMutex);
u32 nlines = NDS::RunFrame();
+ //SDL_UnlockMutex(ScreenMutex);
uiAreaQueueRedrawAll(MainDrawArea);
@@ -113,6 +145,8 @@ int EmuThreadFunc(void* burp)
}
}
+ if (audio) SDL_CloseAudioDevice(audio);
+
NDS::DeInit();
return 44203;
@@ -125,7 +159,10 @@ void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
uiRect dorp = {0, 0, 256, 384};
+ //SDL_LockMutex(ScreenMutex);
uiDrawBitmapUpdate(test, GPU::Framebuffer);
+ //SDL_UnlockMutex(ScreenMutex);
+
uiDrawBitmapDraw(params->Context, test, &dorp, &dorp);
//printf("draw\n");
}
@@ -161,6 +198,9 @@ int OnCloseWindow(uiWindow* window, void* blarg)
void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
{
+ EmuRunning = 2;
+ // TODO: ensure the emu thread has indeed stopped at this point
+
char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", NULL);
if (!file) return;
@@ -186,6 +226,8 @@ int main(int argc, char** argv)
return 1;
}
+ ScreenMutex = SDL_CreateMutex();
+
uiInitOptions ui_opt;
memset(&ui_opt, 0, sizeof(uiInitOptions));
const char* ui_err = uiInit(&ui_opt);
@@ -200,7 +242,7 @@ int main(int argc, char** argv)
uiMenuItem* menuitem;
menu = uiNewMenu("File");
- menuitem = uiMenuAppendItem(menu, "Open...");
+ menuitem = uiMenuAppendItem(menu, "Open ROM...");
uiMenuItemOnClicked(menuitem, OnOpenFile, NULL);
uiMenuAppendSeparator(menu);
uiMenuAppendItem(menu, "Quit");
@@ -229,6 +271,8 @@ int main(int argc, char** argv)
EmuRunning = 0;
SDL_WaitThread(EmuThread, NULL);
+ SDL_DestroyMutex(ScreenMutex);
+
uiUninit();
SDL_Quit();
return 0;