diff options
Diffstat (limited to 'src/libui_sdl/main.cpp')
-rw-r--r-- | src/libui_sdl/main.cpp | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index e2686f9..fa6a2b5 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -379,26 +379,24 @@ void GLScreen_DrawScreen() glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID); glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GL_ScreenVertices), GL_ScreenVertices); } - printf("rarp4 %04X\n", glGetError()); + glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); glDisable(GL_BLEND); glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); -printf("rarp2 %04X\n", glGetError()); glViewport(0, 0, WindowWidth*scale, WindowHeight*scale); - printf("draw screen: viewport=%d/%d\n", WindowWidth, WindowHeight); if (GPU3D::Renderer == 0) OpenGL_UseShaderProgram(GL_ScreenShader); else OpenGL_UseShaderProgram(GL_ScreenShaderAccel); -printf("rarp3 %04X\n", glGetError()); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, uiGLGetFramebuffer(GLContext)); - printf("rarp8 %04X\n", glGetError()); + glClearColor(0, 0, 1, 1); glClear(GL_COLOR_BUFFER_BIT); -printf("rarp5 %04X\n", glGetError()); + int frontbuf = GPU::FrontBuffer; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture); @@ -424,11 +422,11 @@ printf("rarp5 %04X\n", glGetError()); glActiveTexture(GL_TEXTURE1); if (GPU3D::Renderer != 0) GPU3D::GLRenderer::SetupAccelFrame(); -printf("rarp6 %04X\n", glGetError()); + glBindBuffer(GL_ARRAY_BUFFER, GL_ScreenVertexBufferID); glBindVertexArray(GL_ScreenVertexArrayID); glDrawArrays(GL_TRIANGLES, 0, 4*3); -printf("rarp7 %04X\n", glGetError()); + glFlush(); uiGLSwapBuffers(GLContext); } @@ -826,7 +824,11 @@ int EmuThreadFunc(void* burp) // microphone input FeedMicInput(); - if (Screen_UseGL) uiGLMakeContextCurrent(GLContext); + if (Screen_UseGL) + { + uiGLBegin(GLContext); + uiGLMakeContextCurrent(GLContext); + } // auto screen layout { @@ -862,7 +864,11 @@ int EmuThreadFunc(void* burp) if (EmuRunning == 0) break; - if (Screen_UseGL) GLScreen_DrawScreen(); + if (Screen_UseGL) + { + GLScreen_DrawScreen(); + uiGLEnd(GLContext); + } uiAreaQueueRedrawAll(MainDrawArea); // framerate limiter based off SDL2_gfx @@ -917,8 +923,10 @@ int EmuThreadFunc(void* burp) { if (Screen_UseGL) { + uiGLBegin(GLContext); uiGLMakeContextCurrent(GLContext); GLScreen_DrawScreen(); + uiGLEnd(GLContext); //uiGLMakeContextCurrent(NULL); //uiQueueMain(norp, NULL); } @@ -2537,6 +2545,9 @@ int main(int argc, char** argv) if (MicDevice) SDL_CloseAudioDevice(MicDevice); if (MicWavBuffer) delete[] MicWavBuffer; + + if (ScreenBitmap[0]) uiDrawFreeBitmap(ScreenBitmap[0]); + if (ScreenBitmap[1]) uiDrawFreeBitmap(ScreenBitmap[1]); Config::ScreenRotation = ScreenRotation; Config::ScreenGap = ScreenGap; |