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-rw-r--r--src/libui_sdl/main.cpp49
1 files changed, 41 insertions, 8 deletions
diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp
index 32252f5..eb6a108 100644
--- a/src/libui_sdl/main.cpp
+++ b/src/libui_sdl/main.cpp
@@ -96,7 +96,46 @@ void UpdateWindowTitle(void* data)
void AudioCallback(void* data, Uint8* stream, int len)
{
- SPU::ReadOutput((s16*)stream, len>>2);
+ // resampling:
+ // buffer length is 1024 samples
+ // which is 710 samples at the original sample rate
+
+ //SPU::ReadOutput((s16*)stream, len>>2);
+ s16 buf_in[710*2];
+ s16* buf_out = (s16*)stream;
+
+ int num_in = SPU::ReadOutput(buf_in, 710);
+ int num_out = 1024;
+
+ int margin = 6;
+ if (num_in < 710-margin)
+ {
+ int last = num_in-1;
+ if (last < 0) last = 0;
+
+ for (int i = num_in; i < 710-margin; i++)
+ ((u32*)buf_in)[i] = ((u32*)buf_in)[last];
+
+ num_in = 710-margin;
+ }
+
+ float res_incr = num_in / (float)num_out;
+ float res_timer = 0;
+ int res_pos = 0;
+
+ for (int i = 0; i < 1024; i++)
+ {
+ // TODO: interp!!
+ buf_out[i*2 ] = buf_in[res_pos*2 ];
+ buf_out[i*2+1] = buf_in[res_pos*2+1];
+
+ res_timer += res_incr;
+ while (res_timer >= 1.0)
+ {
+ res_timer -= 1.0;
+ res_pos++;
+ }
+ }
}
int EmuThreadFunc(void* burp)
@@ -111,15 +150,9 @@ int EmuThreadFunc(void* burp)
ScreenDrawInited = false;
Touching = false;
- // DS:
- // 547.060546875 samples per frame
- // 32823.6328125 samples per second
- //
- // 48000 samples per second:
- // 800 samples per frame
SDL_AudioSpec whatIwant, whatIget;
memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
- whatIwant.freq = 32824; // 32823.6328125
+ whatIwant.freq = 47340;
whatIwant.format = AUDIO_S16LSB;
whatIwant.channels = 2;
whatIwant.samples = 1024;