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-rw-r--r--src/libui_sdl/libui/ui.h2
-rw-r--r--src/libui_sdl/libui/unix/draw.c2
-rw-r--r--src/libui_sdl/libui/windows/draw.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/libui_sdl/libui/ui.h b/src/libui_sdl/libui/ui.h
index f9923f8..e5a866d 100644
--- a/src/libui_sdl/libui/ui.h
+++ b/src/libui_sdl/libui/ui.h
@@ -505,7 +505,7 @@ _UI_EXTERN void uiDrawRestore(uiDrawContext *c);
// bitmap API
_UI_EXTERN uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height);
_UI_EXTERN void uiDrawBitmapUpdate(uiDrawBitmap* bmp, const void* data);
-_UI_EXTERN void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, bool filter);
+_UI_EXTERN void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, int filter);
_UI_EXTERN void uiDrawFreeBitmap(uiDrawBitmap* bmp);
// TODO manage the use of Text, Font, and TextFont, and of the uiDrawText prefix in general
diff --git a/src/libui_sdl/libui/unix/draw.c b/src/libui_sdl/libui/unix/draw.c
index cf5ce7c..72d4202 100644
--- a/src/libui_sdl/libui/unix/draw.c
+++ b/src/libui_sdl/libui/unix/draw.c
@@ -185,7 +185,7 @@ void uiDrawBitmapUpdate(uiDrawBitmap* bmp, const void* data)
cairo_surface_mark_dirty(bmp->bmp);
}
-void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, bool filter)
+void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, int filter)
{
cairo_save(c->cr);
cairo_rectangle(c->cr, dstrect->X, dstrect->Y, dstrect->Width, dstrect->Height);
diff --git a/src/libui_sdl/libui/windows/draw.cpp b/src/libui_sdl/libui/windows/draw.cpp
index 5294e55..65f2535 100644
--- a/src/libui_sdl/libui/windows/draw.cpp
+++ b/src/libui_sdl/libui/windows/draw.cpp
@@ -555,7 +555,7 @@ void uiDrawBitmapUpdate(uiDrawBitmap* bmp, const void* data)
bmp->bmp->CopyFromMemory(&rekt, data, bmp->Stride);
}
-void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, bool filter)
+void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, int filter)
{
D2D_RECT_F _srcrect = D2D1::RectF(srcrect->X, srcrect->Y, srcrect->X+srcrect->Width, srcrect->Y+srcrect->Height);
D2D_RECT_F _dstrect = D2D1::RectF(dstrect->X, dstrect->Y, dstrect->X+dstrect->Width, dstrect->Y+dstrect->Height);