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Diffstat (limited to 'src/libui_sdl/libui/windows/drawmatrix.cpp')
-rw-r--r--src/libui_sdl/libui/windows/drawmatrix.cpp117
1 files changed, 0 insertions, 117 deletions
diff --git a/src/libui_sdl/libui/windows/drawmatrix.cpp b/src/libui_sdl/libui/windows/drawmatrix.cpp
deleted file mode 100644
index 090972a..0000000
--- a/src/libui_sdl/libui/windows/drawmatrix.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-// 7 september 2015
-#include "uipriv_windows.hpp"
-#include "draw.hpp"
-
-void m2d(uiDrawMatrix *m, D2D1_MATRIX_3X2_F *d)
-{
- d->_11 = m->M11;
- d->_12 = m->M12;
- d->_21 = m->M21;
- d->_22 = m->M22;
- d->_31 = m->M31;
- d->_32 = m->M32;
-}
-
-static void d2m(D2D1_MATRIX_3X2_F *d, uiDrawMatrix *m)
-{
- m->M11 = d->_11;
- m->M12 = d->_12;
- m->M21 = d->_21;
- m->M22 = d->_22;
- m->M31 = d->_31;
- m->M32 = d->_32;
-}
-
-void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y)
-{
- D2D1_MATRIX_3X2_F dm;
-
- m2d(m, &dm);
- dm = dm * D2D1::Matrix3x2F::Translation(x, y);
- d2m(&dm, m);
-}
-
-void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y)
-{
- D2D1_MATRIX_3X2_F dm;
- D2D1_POINT_2F center;
-
- m2d(m, &dm);
- center.x = xCenter;
- center.y = yCenter;
- dm = dm * D2D1::Matrix3x2F::Scale(x, y, center);
- d2m(&dm, m);
-}
-
-#define r2d(x) (x * (180.0 / uiPi))
-
-void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount)
-{
- D2D1_MATRIX_3X2_F dm;
- D2D1_POINT_2F center;
-
- m2d(m, &dm);
- center.x = x;
- center.y = y;
- dm = dm * D2D1::Matrix3x2F::Rotation(r2d(amount), center);
- d2m(&dm, m);
-}
-
-void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount)
-{
- D2D1_MATRIX_3X2_F dm;
- D2D1_POINT_2F center;
-
- m2d(m, &dm);
- center.x = x;
- center.y = y;
- dm = dm * D2D1::Matrix3x2F::Skew(r2d(xamount), r2d(yamount), center);
- d2m(&dm, m);
-}
-
-void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src)
-{
- D2D1_MATRIX_3X2_F c, d;
-
- m2d(dest, &c);
- m2d(src, &d);
- c = c * d;
- d2m(&c, dest);
-}
-
-int uiDrawMatrixInvertible(uiDrawMatrix *m)
-{
- D2D1_MATRIX_3X2_F d;
-
- m2d(m, &d);
- return D2D1IsMatrixInvertible(&d) != FALSE;
-}
-
-int uiDrawMatrixInvert(uiDrawMatrix *m)
-{
- D2D1_MATRIX_3X2_F d;
-
- m2d(m, &d);
- if (D2D1InvertMatrix(&d) == FALSE)
- return 0;
- d2m(&d, m);
- return 1;
-}
-
-void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y)
-{
- D2D1::Matrix3x2F dm;
- D2D1_POINT_2F pt;
-
- m2d(m, &dm);
- pt.x = *x;
- pt.y = *y;
- pt = dm.TransformPoint(pt);
- *x = pt.x;
- *y = pt.y;
-}
-
-void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y)
-{
- fallbackTransformSize(m, x, y);
-}