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Diffstat (limited to 'src/libui_sdl/libui/common/matrix.c')
-rw-r--r-- | src/libui_sdl/libui/common/matrix.c | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/libui_sdl/libui/common/matrix.c b/src/libui_sdl/libui/common/matrix.c deleted file mode 100644 index 676885d..0000000 --- a/src/libui_sdl/libui/common/matrix.c +++ /dev/null @@ -1,50 +0,0 @@ -// 11 october 2015 -#include <math.h> -#include "../ui.h" -#include "uipriv.h" - -void uiDrawMatrixSetIdentity(uiDrawMatrix *m) -{ - m->M11 = 1; - m->M12 = 0; - m->M21 = 0; - m->M22 = 1; - m->M31 = 0; - m->M32 = 0; -} - -// The rest of this file provides basic utilities in case the platform doesn't provide any of its own for these tasks. -// Keep these as minimal as possible. They should generally not call other fallbacks. - -// see https://msdn.microsoft.com/en-us/library/windows/desktop/ff684171%28v=vs.85%29.aspx#skew_transform -// TODO see if there's a way we can avoid the multiplication -void fallbackSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount) -{ - uiDrawMatrix n; - - uiDrawMatrixSetIdentity(&n); - // TODO explain this - n.M12 = tan(yamount); - n.M21 = tan(xamount); - n.M31 = -y * tan(xamount); - n.M32 = -x * tan(yamount); - uiDrawMatrixMultiply(m, &n); -} - -void scaleCenter(double xCenter, double yCenter, double *x, double *y) -{ - *x = xCenter - (*x * xCenter); - *y = yCenter - (*y * yCenter); -} - -// the basic algorithm is from cairo -// but it's the same algorithm as the transform point, just without M31 and M32 taken into account, so let's just do that instead -void fallbackTransformSize(uiDrawMatrix *m, double *x, double *y) -{ - uiDrawMatrix m2; - - m2 = *m; - m2.M31 = 0; - m2.M32 = 0; - uiDrawMatrixTransformPoint(&m2, x, y); -} |