diff options
Diffstat (limited to 'src/libui_sdl/OSD.cpp')
-rw-r--r-- | src/libui_sdl/OSD.cpp | 132 |
1 files changed, 94 insertions, 38 deletions
diff --git a/src/libui_sdl/OSD.cpp b/src/libui_sdl/OSD.cpp index bce14c1..a13ff44 100644 --- a/src/libui_sdl/OSD.cpp +++ b/src/libui_sdl/OSD.cpp @@ -18,14 +18,14 @@ #include <stdio.h> #include <string.h> -#include <queue> +#include <deque> #include <SDL2/SDL.h> #include "../types.h" -#include "OSD.h" #include "libui/ui.h" #include "../OpenGLSupport.h" +#include "OSD.h" #include "font.h" extern int WindowWidth, WindowHeight; @@ -38,6 +38,9 @@ const u32 kOSDMargin = 6; typedef struct { Uint32 Timestamp; + char Text[256]; + u32 Color; + u32 Width, Height; u32* Bitmap; @@ -49,15 +52,28 @@ typedef struct } Item; -std::queue<Item*> CurrentItems; +std::deque<Item*> ItemQueue; -bool Init() +bool Init(bool opengl) { + return true; } -void DeInit() +void DeInit(bool opengl) { + for (auto it = ItemQueue.begin(); it != ItemQueue.end(); ) + { + Item* item = *it; + + if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap); + if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture); + if (item->Bitmap) delete[] item->Bitmap; + + delete item; + + ItemQueue.erase(it); + } } @@ -142,7 +158,7 @@ u32 RainbowColor(u32 inc) { // inspired from Acmlmboard - if (inc < 100) return 0xFFFF9BFF + (inc << 8); + if (inc < 100) return 0xFFFF9B9B + (inc << 8); else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16); else if (inc < 300) return 0xFF9BFF9B + (inc-200); else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8); @@ -156,10 +172,10 @@ void RenderText(u32 color, const char* text, Item* item) int breaks[64]; bool rainbow = (color == 0); - u32 rainbowinc = rand() % 600; + u32 rainbowinc = (text[0] * 17) % 600; color |= 0xFF000000; - const u32 shadow = 0xC0000000; + const u32 shadow = 0xFE000000; LayoutText(text, &w, &h, breaks); @@ -257,49 +273,89 @@ void RenderText(u32 color, const char* text, Item* item) } } -void test(u32* berp) + +void AddMessage(u32 color, const char* text) { - Item barp; - RenderText(0x000000, "This is a test of OSD, it can display really long messages, like thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis. Also, pancakes are the best thing ever.", &barp); + Item* item = new Item; + + item->Timestamp = SDL_GetTicks(); + strncpy(item->Text, text, 255); item->Text[255] = '\0'; + item->Color = color; + item->Bitmap = NULL; - for (int y = 0; y < barp.Height; y++) + item->DrawBitmapLoaded = false; + item->GLTextureLoaded = false; + + ItemQueue.push_back(item); +} + +void WindowResized(bool opengl) +{ + /*for (auto it = ItemQueue.begin(); it != ItemQueue.end(); ) { - for (int x = 0; x < barp.Width; x++) - { - u32 src = barp.Bitmap[(y*barp.Width)+x]; - u32 dst = berp[((y+6)*256)+x+6]; + Item* item = *it; - u32 sR = (src >> 16) & 0xFF; - u32 sG = (src >> 8) & 0xFF; - u32 sB = (src ) & 0xFF; - u32 sA = (src >> 24) & 0xFF; + if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap); + //if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture); - u32 dR = (dst >> 16) & 0xFF; - u32 dG = (dst >> 8) & 0xFF; - u32 dB = (dst ) & 0xFF; + item->DrawBitmapLoaded = false; + item->GLTextureLoaded = false; - dR = ((sR * sA) + (dR * (255-sA))) >> 8; - dG = ((sG * sA) + (dG * (255-sA))) >> 8; - dB = ((sB * sA) + (dB * (255-sA))) >> 8; + if (item->Bitmap) delete[] item->Bitmap; - dst = (dR << 16) | (dG << 8) | dB; + it++; + }*/ +} + +void Update(bool opengl, uiAreaDrawParams* params) +{ + Uint32 tick_now = SDL_GetTicks(); + Uint32 tick_min = tick_now - 2500; + u32 y = kOSDMargin; + + for (auto it = ItemQueue.begin(); it != ItemQueue.end(); ) + { + Item* item = *it; - berp[((y+6)*256)+x+6] = dst | 0xFF000000; + if (item->Timestamp < tick_min) + { + if (item->DrawBitmapLoaded && item->DrawBitmap) uiDrawFreeBitmap(item->DrawBitmap); + if (item->GLTextureLoaded && opengl) glDeleteTextures(1, &item->GLTexture); + if (item->Bitmap) delete[] item->Bitmap; + + delete item; + + ItemQueue.erase(it); + continue; } - } - delete[] barp.Bitmap; -} + if (!item->Bitmap) + { + RenderText(item->Color, item->Text, item); + } + + if (opengl) + { + // + } + else + { + if (!item->DrawBitmapLoaded) + { + item->DrawBitmap = uiDrawNewBitmap(params->Context, item->Width, item->Height, 1); + uiDrawBitmapUpdate(item->DrawBitmap, item->Bitmap); + item->DrawBitmapLoaded = true; + } + uiRect rc_src = {0, 0, item->Width, item->Height}; + uiRect rc_dst = {kOSDMargin, y, item->Width, item->Height}; -void AddMessage(u32 color, const char* text) -{ - // -} + uiDrawBitmapDraw(params->Context, item->DrawBitmap, &rc_src, &rc_dst, 0); + } -void Update(bool opengl) -{ - // + y += item->Height; + it++; + } } } |