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Diffstat (limited to 'src/libui_sdl/OSD.cpp')
-rw-r--r-- | src/libui_sdl/OSD.cpp | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/src/libui_sdl/OSD.cpp b/src/libui_sdl/OSD.cpp new file mode 100644 index 0000000..7e8c8f7 --- /dev/null +++ b/src/libui_sdl/OSD.cpp @@ -0,0 +1,305 @@ +/* + Copyright 2016-2019 Arisotura + + This file is part of melonDS. + + melonDS is free software: you can redistribute it and/or modify it under + the terms of the GNU General Public License as published by the Free + Software Foundation, either version 3 of the License, or (at your option) + any later version. + + melonDS is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with melonDS. If not, see http://www.gnu.org/licenses/. +*/ + +#include <stdio.h> +#include <string.h> +#include <queue> +#include <SDL2/SDL.h> +#include "types.h" +#include "OSD.h" + +#include "libui/ui.h" +#include "../OpenGLSupport.h" + +#include "font.h" + +extern int WindowWidth, WindowHeight; + +namespace OSD +{ + +const u32 kOSDMargin = 6; + +typedef struct +{ + Uint32 Timestamp; + u32 Width, Height; + u32* Bitmap; + + bool DrawBitmapLoaded; + uiDrawBitmap* DrawBitmap; + + bool GLTextureLoaded; + GLuint GLTexture; + +} Item; + +std::queue<Item*> CurrentItems; + + +bool Init() +{ +} + +void DeInit() +{ +} + + +int FindBreakPoint(const char* text, int i) +{ + // i = character that went out of bounds + + for (int j = i; j >= 0; j--) + { + if (text[j] == ' ') + return j; + } + + return i; +} + +void LayoutText(const char* text, u32* width, u32* height, int* breaks) +{ + u32 w = 0; + u32 h = 14; + u32 totalw = 0; + u32 maxw = WindowWidth - (kOSDMargin*2); + int lastbreak = -1; + int numbrk = 0; + u16* ptr; + + memset(breaks, 0, sizeof(int)*64); + + for (int i = 0; text[i] != '\0'; ) + { + int glyphsize; + if (text[i] == ' ') + { + glyphsize = 6; + } + else + { + u32 ch = text[i]; + if (ch < 0x10 || ch > 0x7E) ch = 0x7F; + + ptr = &font[(ch-0x10) << 4]; + glyphsize = ptr[0]; + if (!glyphsize) glyphsize = 6; + else glyphsize += 2; // space around the character + } + + w += glyphsize; + if (w > maxw) + { + // wrap shit as needed + if (text[i] == ' ') + { + if (numbrk >= 64) break; + breaks[numbrk++] = i; + i++; + } + else + { + int brk = FindBreakPoint(text, i); + if (brk != lastbreak) i = brk; + + if (numbrk >= 64) break; + breaks[numbrk++] = i; + + lastbreak = brk; + } + + w = 0; + h += 14; + } + else + i++; + + if (w > totalw) totalw = w; + } + + *width = totalw; + *height = h; +} + +u32 RainbowColor(u32 inc) +{ + // inspired from Acmlmboard + + if (inc < 100) return 0xFFFF9BFF + (inc << 8); + else if (inc < 200) return 0xFFFFFF9B - ((inc-100) << 16); + else if (inc < 300) return 0xFF9BFF9B + (inc-200); + else if (inc < 400) return 0xFF9BFFFF - ((inc-300) << 8); + else if (inc < 500) return 0xFF9B9BFF + ((inc-400) << 16); + else return 0xFFFF9BFF - (inc-500); +} + +void RenderText(u32 color, const char* text, Item* item) +{ + u32 w, h; + int breaks[64]; + + bool rainbow = (color == 0); + u32 rainbowinc = rand() % 600; + + color |= 0xFF000000; + const u32 shadow = 0xC0000000; + + LayoutText(text, &w, &h, breaks); + + item->Width = w; + item->Height = h; + item->Bitmap = new u32[w*h]; + memset(item->Bitmap, 0, w*h*sizeof(u32)); + + u32 x = 0, y = 1; + u32 maxw = WindowWidth - (kOSDMargin*2); + int curline = 0; + u16* ptr; + + for (int i = 0; text[i] != '\0'; ) + { + int glyphsize; + if (text[i] == ' ') + { + x += 6; + } + else + { + u32 ch = text[i]; + if (ch < 0x10 || ch > 0x7E) ch = 0x7F; + + ptr = &font[(ch-0x10) << 4]; + int glyphsize = ptr[0]; + if (!glyphsize) x += 6; + else + { + x++; + + if (rainbow) + { + color = RainbowColor(rainbowinc); + rainbowinc = (rainbowinc + 30) % 600; + } + + // draw character + for (int cy = 0; cy < 12; cy++) + { + u16 val = ptr[4+cy]; + + for (int cx = 0; cx < glyphsize; cx++) + { + if (val & (1<<cx)) + item->Bitmap[((y+cy) * w) + x+cx] = color; + } + } + + x += glyphsize; + x++; + } + } + + i++; + if (breaks[curline] && i >= breaks[curline]) + { + i = breaks[curline++]; + if (text[i] == ' ') i++; + + x = 0; + y += 14; + } + } + + // shadow + for (y = 0; y < h; y++) + { + for (x = 0; x < w; x++) + { + u32 val; + + val = item->Bitmap[(y * w) + x]; + if ((val >> 24) == 0xFF) continue; + + if (x > 0) val = item->Bitmap[(y * w) + x-1]; + if (x < w-1) val |= item->Bitmap[(y * w) + x+1]; + if (y > 0) + { + if (x > 0) val |= item->Bitmap[((y-1) * w) + x-1]; + val |= item->Bitmap[((y-1) * w) + x]; + if (x < w-1) val |= item->Bitmap[((y-1) * w) + x+1]; + } + if (y < h-1) + { + if (x > 0) val |= item->Bitmap[((y+1) * w) + x-1]; + val |= item->Bitmap[((y+1) * w) + x]; + if (x < w-1) val |= item->Bitmap[((y+1) * w) + x+1]; + } + + if ((val >> 24) == 0xFF) + item->Bitmap[(y * w) + x] = shadow; + } + } +} + +void test(u32* berp) +{ + Item barp; + RenderText(0x000000, "This is a test of OSD, it can display really long messages, like thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis. Also, pancakes are the best thing ever.", &barp); + + for (int y = 0; y < barp.Height; y++) + { + for (int x = 0; x < barp.Width; x++) + { + u32 src = barp.Bitmap[(y*barp.Width)+x]; + u32 dst = berp[((y+6)*256)+x+6]; + + u32 sR = (src >> 16) & 0xFF; + u32 sG = (src >> 8) & 0xFF; + u32 sB = (src ) & 0xFF; + u32 sA = (src >> 24) & 0xFF; + + u32 dR = (dst >> 16) & 0xFF; + u32 dG = (dst >> 8) & 0xFF; + u32 dB = (dst ) & 0xFF; + + dR = ((sR * sA) + (dR * (255-sA))) >> 8; + dG = ((sG * sA) + (dG * (255-sA))) >> 8; + dB = ((sB * sA) + (dB * (255-sA))) >> 8; + + dst = (dR << 16) | (dG << 8) | dB; + + berp[((y+6)*256)+x+6] = dst | 0xFF000000; + } + } + + delete[] barp.Bitmap; +} + + +void AddMessage(u32 color, const char* text) +{ + // +} + +void Update(bool opengl) +{ + // +} + +} |