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-rw-r--r--src/frontend/qt_sdl/CMakeLists.txt1
-rw-r--r--src/frontend/qt_sdl/main.cpp96
2 files changed, 91 insertions, 6 deletions
diff --git a/src/frontend/qt_sdl/CMakeLists.txt b/src/frontend/qt_sdl/CMakeLists.txt
index fb9f547..05a4029 100644
--- a/src/frontend/qt_sdl/CMakeLists.txt
+++ b/src/frontend/qt_sdl/CMakeLists.txt
@@ -6,6 +6,7 @@ SET(SOURCES_QT_SDL
PlatformConfig.cpp
../Util_ROM.cpp
+ ../Util_Audio.cpp
../FrontendUtil.h
)
diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp
index bdf68bd..80c25b5 100644
--- a/src/frontend/qt_sdl/main.cpp
+++ b/src/frontend/qt_sdl/main.cpp
@@ -48,6 +48,8 @@
#include "Savestate.h"
+// TODO: uniform variable spelling
+
char* EmuDirectory;
bool RunningSomething;
@@ -55,6 +57,48 @@ bool RunningSomething;
MainWindow* mainWindow;
EmuThread* emuThread;
+SDL_AudioDeviceID audioDevice;
+int audioFreq;
+SDL_cond* audioSync;
+SDL_mutex* audioSyncLock;
+
+
+void audioCallback(void* data, Uint8* stream, int len)
+{
+ len /= (sizeof(s16) * 2);
+
+ // resample incoming audio to match the output sample rate
+
+ int len_in = Frontend::AudioOut_GetNumSamples(len);
+ s16 buf_in[1024*2];
+ int num_in;
+
+ SDL_LockMutex(audioSyncLock);
+ num_in = SPU::ReadOutput(buf_in, len_in);
+ SDL_CondSignal(audioSync);
+ SDL_UnlockMutex(audioSyncLock);
+
+ if (num_in < 1)
+ {
+ memset(stream, 0, len*sizeof(s16)*2);
+ return;
+ }
+
+ int margin = 6;
+ if (num_in < len_in-margin)
+ {
+ int last = num_in-1;
+ if (last < 0) last = 0;
+
+ for (int i = num_in; i < len_in-margin; i++)
+ ((u32*)buf_in)[i] = ((u32*)buf_in)[last];
+
+ num_in = len_in-margin;
+ }
+
+ Frontend::AudioOut_Resample(buf_in, num_in, (s16*)stream, len);
+}
+
EmuThread::EmuThread(QObject* parent) : QThread(parent)
{
@@ -213,18 +257,18 @@ void EmuThread::run()
mainWindow->update();
bool fastforward = false;
- /*bool fastforward = HotkeyDown(HK_FastForward);
+ //bool fastforward = HotkeyDown(HK_FastForward);
- if (Config::AudioSync && !fastforward)
+ if (Config::AudioSync && (!fastforward) && audioDevice)
{
- SDL_LockMutex(AudioSyncLock);
+ SDL_LockMutex(audioSyncLock);
while (SPU::GetOutputSize() > 1024)
{
- int ret = SDL_CondWaitTimeout(AudioSync, AudioSyncLock, 500);
+ int ret = SDL_CondWaitTimeout(audioSync, audioSyncLock, 500);
if (ret == SDL_MUTEX_TIMEDOUT) break;
}
- SDL_UnlockMutex(AudioSyncLock);
- }*/
+ SDL_UnlockMutex(audioSyncLock);
+ }
float framerate = (1000.0f * nlines) / (60.0f * 263.0f);
@@ -338,6 +382,7 @@ void EmuThread::emuRun()
// checkme
emit windowEmuStart();
+ if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
}
void EmuThread::emuPause(bool refresh)
@@ -348,6 +393,7 @@ void EmuThread::emuPause(bool refresh)
while (EmuStatus != status);
//emit windowEmuPause();
+ if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
}
void EmuThread::emuUnpause()
@@ -355,11 +401,14 @@ void EmuThread::emuUnpause()
EmuRunning = PrevEmuStatus;
//emit windowEmuUnpause();
+ if (audioDevice) SDL_PauseAudioDevice(audioDevice, 0);
}
void EmuThread::emuStop()
{
EmuRunning = 0;
+
+ if (audioDevice) SDL_PauseAudioDevice(audioDevice, 1);
}
bool EmuThread::emuIsRunning()
@@ -908,6 +957,32 @@ int main(int argc, char** argv)
}
#endif
+ audioSync = SDL_CreateCond();
+ audioSyncLock = SDL_CreateMutex();
+
+ audioFreq = 48000; // TODO: make configurable?
+ SDL_AudioSpec whatIwant, whatIget;
+ memset(&whatIwant, 0, sizeof(SDL_AudioSpec));
+ whatIwant.freq = audioFreq;
+ whatIwant.format = AUDIO_S16LSB;
+ whatIwant.channels = 2;
+ whatIwant.samples = 1024;
+ whatIwant.callback = audioCallback;
+ audioDevice = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
+ if (!audioDevice)
+ {
+ printf("Audio init failed: %s\n", SDL_GetError());
+ }
+ else
+ {
+ audioFreq = whatIget.freq;
+ printf("Audio output frequency: %d Hz\n", audioFreq);
+ SDL_PauseAudioDevice(audioDevice, 1);
+ }
+
+ Frontend::Init_ROM();
+ Frontend::Init_Audio(audioFreq);
+
mainWindow = new MainWindow();
mainWindow->show();
@@ -955,6 +1030,15 @@ int main(int argc, char** argv)
emuThread->emuStop();
emuThread->wait();
+ //if (Joystick) SDL_JoystickClose(Joystick);
+ if (audioDevice) SDL_CloseAudioDevice(audioDevice);
+ //if (MicDevice) SDL_CloseAudioDevice(MicDevice);
+
+ SDL_DestroyCond(audioSync);
+ SDL_DestroyMutex(audioSyncLock);
+
+ //if (MicWavBuffer) delete[] MicWavBuffer;
+
Config::Save();
SDL_Quit();