diff options
Diffstat (limited to 'src/frontend/qt_sdl/main_shaders.h')
-rw-r--r-- | src/frontend/qt_sdl/main_shaders.h | 28 |
1 files changed, 9 insertions, 19 deletions
diff --git a/src/frontend/qt_sdl/main_shaders.h b/src/frontend/qt_sdl/main_shaders.h index 7c4feec..2e57e59 100644 --- a/src/frontend/qt_sdl/main_shaders.h +++ b/src/frontend/qt_sdl/main_shaders.h @@ -21,12 +21,8 @@ const char* kScreenVS = R"(#version 140 -layout(std140) uniform uConfig -{ - vec2 uScreenSize; - uint u3DScale; - uint uFilterMode; -}; +uniform vec2 uScreenSize; +uniform mat2x3 uTransform; in vec2 vPosition; in vec2 vTexcoord; @@ -36,7 +32,10 @@ smooth out vec2 fTexcoord; void main() { vec4 fpos; - fpos.xy = ((vPosition * 2.0) / uScreenSize) - 1.0; + + fpos.xy = vec3(vPosition, 1.0) * uTransform; + + fpos.xy = ((fpos.xy * 2.0) / uScreenSize) - 1.0; fpos.y *= -1; fpos.z = 0.0; fpos.w = 1.0; @@ -48,14 +47,7 @@ void main() const char* kScreenFS = R"(#version 140 -layout(std140) uniform uConfig -{ - vec2 uScreenSize; - uint u3DScale; - uint uFilterMode; -}; - -uniform usampler2D ScreenTex; +uniform sampler2D ScreenTex; smooth in vec2 fTexcoord; @@ -63,11 +55,9 @@ out vec4 oColor; void main() { - ivec4 pixel = ivec4(texelFetch(ScreenTex, ivec2(fTexcoord), 0)); - - // TODO: filters + vec4 pixel = texture2D(ScreenTex, fTexcoord); - oColor = vec4(vec3(pixel.bgr) / 255.0, 1.0); + oColor = vec4(pixel.bgr, 1.0); } )"; |