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-rw-r--r--src/frontend/qt_sdl/VideoSettingsDialog.ui220
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+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>VideoSettingsDialog</class>
+ <widget class="QDialog" name="VideoSettingsDialog">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>482</width>
+ <height>237</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Video settings - melonDS</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="1" column="1">
+ <widget class="QGroupBox" name="groupBox_3">
+ <property name="title">
+ <string>OpenGL renderer</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_4">
+ <item row="0" column="0">
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Internal resolution:</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QComboBox" name="cbxGLResolution">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QGroupBox" name="groupBox_2">
+ <property name="title">
+ <string>Software renderer</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_3">
+ <item row="0" column="0">
+ <widget class="QCheckBox" name="cbSoftwareThreaded">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>Use separate thread</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item row="4" column="0" colspan="2">
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <spacer name="verticalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="0" rowspan="3">
+ <widget class="QGroupBox" name="groupBox">
+ <property name="title">
+ <string>Display settings</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout_2">
+ <item row="6" column="0">
+ <widget class="QLabel" name="label_2">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>VSync interval:</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="1">
+ <widget class="QSpinBox" name="sbVSyncInterval">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>20</number>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0" colspan="2">
+ <widget class="QCheckBox" name="cbGLDisplay">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>OpenGL display</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0" colspan="2">
+ <widget class="QCheckBox" name="cbVSync">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When using OpenGL, synchronize the video output to your monitor's refresh rate.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>VSync</string>
+ </property>
+ </widget>
+ </item>
+ <item row="3" column="0" colspan="2">
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="2" column="0" colspan="2">
+ <widget class="QRadioButton" name="rb3DOpenGL">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>OpenGL</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="2">
+ <widget class="QRadioButton" name="rb3DSoftware">
+ <property name="whatsThis">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="text">
+ <string>Software</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>3D renderer:</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>VideoSettingsDialog</receiver>
+ <slot>accept()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>248</x>
+ <y>254</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>157</x>
+ <y>274</y>
+ </hint>
+ </hints>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>VideoSettingsDialog</receiver>
+ <slot>reject()</slot>
+ <hints>
+ <hint type="sourcelabel">
+ <x>316</x>
+ <y>260</y>
+ </hint>
+ <hint type="destinationlabel">
+ <x>286</x>
+ <y>274</y>
+ </hint>
+ </hints>
+ </connection>
+ </connections>
+</ui>