aboutsummaryrefslogtreecommitdiff
path: root/src/OpenGLSupport.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/OpenGLSupport.cpp')
-rw-r--r--src/OpenGLSupport.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/OpenGLSupport.cpp b/src/OpenGLSupport.cpp
index c22fd1c..81a008b 100644
--- a/src/OpenGLSupport.cpp
+++ b/src/OpenGLSupport.cpp
@@ -28,3 +28,88 @@ bool OpenGL_Init()
return true;
}
+
+bool OpenGL_BuildShaderProgram(const char* vs, const char* fs, GLuint* ids, const char* name)
+{
+ int len;
+ int res;
+
+ ids[0] = glCreateShader(GL_VERTEX_SHADER);
+ len = strlen(vs);
+ glShaderSource(ids[0], 1, &vs, &len);
+ glCompileShader(ids[0]);
+
+ glGetShaderiv(ids[0], GL_COMPILE_STATUS, &res);
+ if (res != GL_TRUE)
+ {
+ glGetShaderiv(ids[0], GL_INFO_LOG_LENGTH, &res);
+ if (res < 1) res = 1024;
+ char* log = new char[res+1];
+ glGetShaderInfoLog(ids[0], res+1, NULL, log);
+ printf("OpenGL: failed to compile vertex shader %s: %s\n", name, log);
+ printf("shader source:\n--\n%s\n--\n", vs);
+ delete[] log;
+
+ glDeleteShader(ids[0]);
+
+ return false;
+ }
+
+ ids[1] = glCreateShader(GL_FRAGMENT_SHADER);
+ len = strlen(fs);
+ glShaderSource(ids[1], 1, &fs, &len);
+ glCompileShader(ids[1]);
+
+ glGetShaderiv(ids[1], GL_COMPILE_STATUS, &res);
+ if (res != GL_TRUE)
+ {
+ glGetShaderiv(ids[1], GL_INFO_LOG_LENGTH, &res);
+ if (res < 1) res = 1024;
+ char* log = new char[res+1];
+ glGetShaderInfoLog(ids[1], res+1, NULL, log);
+ printf("OpenGL: failed to compile fragment shader %s: %s\n", name, log);
+ //printf("shader source:\n--\n%s\n--\n", fs);
+ delete[] log;
+
+ glDeleteShader(ids[0]);
+ glDeleteShader(ids[1]);
+
+ return false;
+ }
+
+ ids[2] = glCreateProgram();
+ glAttachShader(ids[2], ids[0]);
+ glAttachShader(ids[2], ids[1]);
+ glLinkProgram(ids[2]);
+
+ glGetProgramiv(ids[2], GL_LINK_STATUS, &res);
+ if (res != GL_TRUE)
+ {
+ glGetProgramiv(ids[2], GL_INFO_LOG_LENGTH, &res);
+ if (res < 1) res = 1024;
+ char* log = new char[res+1];
+ glGetProgramInfoLog(ids[2], res+1, NULL, log);
+ printf("OpenGL: failed to link program %s: %s\n", name, log);
+ delete[] log;
+
+ glDeleteShader(ids[0]);
+ glDeleteShader(ids[1]);
+ glDeleteProgram(ids[2]);
+
+ return false;
+ }
+
+ return true;
+}
+
+void OpenGL_DeleteShaderProgram(GLuint* ids)
+{
+ glDeleteShader(ids[0]);
+ glDeleteShader(ids[1]);
+ glDeleteProgram(ids[2]);
+}
+
+void OpenGL_UseShaderProgram(GLuint* ids)
+{
+ glUseProgram(ids[2]);
+}