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-rw-r--r--src/GPU3D.cpp22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp
index 25d0476..d91daaa 100644
--- a/src/GPU3D.cpp
+++ b/src/GPU3D.cpp
@@ -248,6 +248,7 @@ u32 VertexNum;
u32 VertexNumInPoly;
u32 NumConsecutivePolygons;
Polygon* LastStripPolygon;
+u32 NumOpaquePolygons;
Vertex VertexRAM[6144 * 2];
Polygon PolygonRAM[2048 * 2];
@@ -257,8 +258,7 @@ Polygon* CurPolygonRAM;
u32 NumVertices, NumPolygons;
u32 CurRAMBank;
-Vertex* RenderVertexRAM;
-Polygon* RenderPolygonRAM;
+std::array<Polygon*,2048> RenderPolygonRAM;
u32 RenderNumPolygons;
u32 FlushRequest;
@@ -338,6 +338,7 @@ void Reset()
CurPolygonRAM = &PolygonRAM[0];
NumVertices = 0;
NumPolygons = 0;
+ NumOpaquePolygons = 0;
// TODO: confirm initial polyid/color/fog values
ClearAttr1 = 0x3F000000;
@@ -754,6 +755,8 @@ void SubmitPolygon()
poly->IsShadowMask = ((CurPolygonAttr & 0x3F000030) == 0x00000030);
poly->IsShadow = ((CurPolygonAttr & 0x30) == 0x30) && !poly->IsShadowMask;
+ if (!poly->Translucent) NumOpaquePolygons++;
+
if (LastStripPolygon && clipstart > 0)
{
if (nverts == lastpolyverts)
@@ -1792,8 +1795,18 @@ void VBlank()
{
if (FlushRequest)
{
- RenderVertexRAM = CurVertexRAM;
- RenderPolygonRAM = CurPolygonRAM;
+ // separate translucent polygons from opaque ones
+
+ u32 io = 0, it = NumOpaquePolygons;
+ for (u32 i = 0; i < NumPolygons; i++)
+ {
+ Polygon* poly = &CurPolygonRAM[i];
+ if (poly->Translucent)
+ RenderPolygonRAM[it++] = poly;
+ else
+ RenderPolygonRAM[io++] = poly;
+ }
+
RenderNumPolygons = NumPolygons;
RenderDispCnt = DispCnt;
@@ -1817,6 +1830,7 @@ void VBlank()
NumVertices = 0;
NumPolygons = 0;
+ NumOpaquePolygons = 0;
FlushRequest = 0;
}