diff options
Diffstat (limited to 'src/GPU.cpp')
-rw-r--r-- | src/GPU.cpp | 89 |
1 files changed, 80 insertions, 9 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp index 42bfc56..29867db 100644 --- a/src/GPU.cpp +++ b/src/GPU.cpp @@ -21,6 +21,7 @@ #include "NDS.h" #include "GPU.h" + namespace GPU { @@ -78,6 +79,7 @@ u8* VRAMPtr_BOBJ[0x8]; int FrontBuffer; u32* Framebuffer[2][2]; +int Renderer; bool Accelerated; GPU2D* GPU2D_A; @@ -93,8 +95,8 @@ bool Init() FrontBuffer = 0; Framebuffer[0][0] = NULL; Framebuffer[0][1] = NULL; Framebuffer[1][0] = NULL; Framebuffer[1][1] = NULL; + Renderer = 0; Accelerated = false; - SetDisplaySettings(false); return true; } @@ -182,6 +184,8 @@ void Reset() int backbuf = FrontBuffer ? 0 : 1; GPU2D_A->SetFramebuffer(Framebuffer[backbuf][1]); GPU2D_B->SetFramebuffer(Framebuffer[backbuf][0]); + + ResetRenderer(); } void Stop() @@ -274,15 +278,72 @@ void AssignFramebuffers() } } -void SetDisplaySettings(bool accel) +void InitRenderer(int renderer) +{ + if (renderer == 1) + { + if (!GLCompositor::Init()) + { + renderer = 0; + } + else if (!GPU3D::GLRenderer::Init()) + { + GLCompositor::DeInit(); + renderer = 0; + } + } + + if (renderer == 0) + { + GPU3D::SoftRenderer::Init(); + } + + Renderer = renderer; + Accelerated = renderer != 0; +} + +void DeInitRenderer() +{ + if (Renderer == 0) + { + GPU3D::SoftRenderer::DeInit(); + } + else + { + GPU3D::GLRenderer::DeInit(); + GLCompositor::DeInit(); + } +} + +void ResetRenderer() { + if (Renderer == 0) + { + GPU3D::SoftRenderer::Reset(); + } + else + { + GLCompositor::Reset(); + GPU3D::GLRenderer::Reset(); + } +} + +void SetRenderSettings(int renderer, RenderSettings& settings) +{ + if (renderer != Renderer) + { + DeInitRenderer(); + InitRenderer(renderer); + } + + bool accel = Accelerated; int fbsize; if (accel) fbsize = (256*3 + 1) * 192; else fbsize = 256 * 192; - if (Framebuffer[0][0]) delete[] Framebuffer[0][0]; - if (Framebuffer[1][0]) delete[] Framebuffer[1][0]; - if (Framebuffer[0][1]) delete[] Framebuffer[0][1]; - if (Framebuffer[1][1]) delete[] Framebuffer[1][1]; + if (Framebuffer[0][0]) { delete[] Framebuffer[0][0]; Framebuffer[0][0] = nullptr; } + if (Framebuffer[1][0]) { delete[] Framebuffer[1][0]; Framebuffer[1][0] = nullptr; } + if (Framebuffer[0][1]) { delete[] Framebuffer[0][1]; Framebuffer[0][1] = nullptr; } + if (Framebuffer[1][1]) { delete[] Framebuffer[1][1]; Framebuffer[1][1] = nullptr; } Framebuffer[0][0] = new u32[fbsize]; Framebuffer[1][0] = new u32[fbsize]; @@ -296,10 +357,18 @@ void SetDisplaySettings(bool accel) AssignFramebuffers(); - GPU2D_A->SetDisplaySettings(accel); - GPU2D_B->SetDisplaySettings(accel); + GPU2D_A->SetRenderSettings(accel); + GPU2D_B->SetRenderSettings(accel); - Accelerated = accel; + if (Renderer == 0) + { + GPU3D::SoftRenderer::SetRenderSettings(settings); + } + else + { + GLCompositor::SetRenderSettings(settings); + GPU3D::GLRenderer::SetRenderSettings(settings); + } } @@ -985,6 +1054,8 @@ void StartScanline(u32 line) GPU2D_A->VBlank(); GPU2D_B->VBlank(); GPU3D::VBlank(); + + if (Accelerated) GLCompositor::RenderFrame(); } else if (VCount == 144) { |