diff options
Diffstat (limited to 'src/GPU.cpp')
-rw-r--r-- | src/GPU.cpp | 60 |
1 files changed, 44 insertions, 16 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp index 680f08c..dcf61a6 100644 --- a/src/GPU.cpp +++ b/src/GPU.cpp @@ -30,6 +30,8 @@ namespace GPU #define FRAME_CYCLES (LINE_CYCLES * 263) u16 VCount; +u32 NextVCount; +u16 TotalScanlines; u16 DispStat[2], VMatch[2]; @@ -50,9 +52,6 @@ u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, V u8 VRAMCNT[9]; u8 VRAMSTAT; -//u32 VRAM_Base[9]; -//u32 VRAM_Mask[9]; - u32 VRAMMap_LCDC; u32 VRAMMap_ABG[0x20]; @@ -95,6 +94,8 @@ void DeInit() void Reset() { VCount = 0; + NextVCount = -1; + TotalScanlines = 0; DispStat[0] = 0; DispStat[1] = 0; @@ -607,6 +608,7 @@ void DisplaySwap(u32 val) void StartFrame() { + TotalScanlines = 0; StartScanline(0); } @@ -615,23 +617,37 @@ void StartHBlank(u32 line) DispStat[0] |= (1<<1); DispStat[1] |= (1<<1); - if (line < 192) NDS::CheckDMAs(0, 0x02); + if (VCount < 192) NDS::CheckDMAs(0, 0x02); if (DispStat[0] & (1<<4)) NDS::SetIRQ(0, NDS::IRQ_HBlank); if (DispStat[1] & (1<<4)) NDS::SetIRQ(1, NDS::IRQ_HBlank); - if (line < 262) + if (VCount < 262) NDS::ScheduleEvent(NDS::Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), StartScanline, line+1); + else + NDS::ScheduleEvent(NDS::Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), FinishFrame, line+1); +} + +void FinishFrame(u32 lines) +{ + TotalScanlines = lines; } void StartScanline(u32 line) { - VCount = line; + if (line == 0) + VCount = 0; + else if (NextVCount != -1) + VCount = NextVCount; + else + VCount++; + + NextVCount = -1; DispStat[0] &= ~(1<<1); DispStat[1] &= ~(1<<1); - if (line == VMatch[0]) + if (VCount == VMatch[0]) { DispStat[0] |= (1<<2); @@ -640,7 +656,7 @@ void StartScanline(u32 line) else DispStat[0] &= ~(1<<2); - if (line == VMatch[1]) + if (VCount == VMatch[1]) { DispStat[1] |= (1<<2); @@ -649,12 +665,12 @@ void StartScanline(u32 line) else DispStat[1] &= ~(1<<2); - GPU2D_A->CheckWindows(line); - GPU2D_B->CheckWindows(line); + GPU2D_A->CheckWindows(VCount); + GPU2D_B->CheckWindows(VCount); - if (line >= 2 && line < 194) + if (VCount >= 2 && VCount < 194) NDS::CheckDMAs(0, 0x03); - else if (line == 194) + else if (VCount == 194) NDS::StopDMAs(0, 0x03); if (line < 192) @@ -664,7 +680,8 @@ void StartScanline(u32 line) // properly would be too much trouble given barely anything // uses FIFO display // (TODO, eventually: emulate it properly) - NDS::CheckDMAs(0, 0x04); + if (VCount < 192) + NDS::CheckDMAs(0, 0x04); if (line == 0) { @@ -676,7 +693,8 @@ void StartScanline(u32 line) GPU2D_A->DrawScanline(line); GPU2D_B->DrawScanline(line); } - else if (line == 262) + + if (VCount == 262) { // frame end @@ -685,7 +703,7 @@ void StartScanline(u32 line) } else { - if (line == 192) + if (VCount == 192) { // VBlank DispStat[0] |= (1<<0); @@ -703,7 +721,7 @@ void StartScanline(u32 line) GPU2D_B->VBlank(); GPU3D::VBlank(); } - else if (line == 215) + else if (VCount == 215) { GPU3D::VCount215(); } @@ -722,4 +740,14 @@ void SetDispStat(u32 cpu, u16 val) VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1); } +void SetVCount(u16 val) +{ + // VCount write is delayed until the next scanline + + // TODO: how does the 3D engine react to VCount writes while it's rendering? + // TODO: also check the various DMA types that can be involved + + NextVCount = val; +} + } |