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Diffstat (limited to 'src/GPU.cpp')
-rw-r--r--src/GPU.cpp60
1 files changed, 44 insertions, 16 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp
index 680f08c..dcf61a6 100644
--- a/src/GPU.cpp
+++ b/src/GPU.cpp
@@ -30,6 +30,8 @@ namespace GPU
#define FRAME_CYCLES (LINE_CYCLES * 263)
u16 VCount;
+u32 NextVCount;
+u16 TotalScanlines;
u16 DispStat[2], VMatch[2];
@@ -50,9 +52,6 @@ u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, V
u8 VRAMCNT[9];
u8 VRAMSTAT;
-//u32 VRAM_Base[9];
-//u32 VRAM_Mask[9];
-
u32 VRAMMap_LCDC;
u32 VRAMMap_ABG[0x20];
@@ -95,6 +94,8 @@ void DeInit()
void Reset()
{
VCount = 0;
+ NextVCount = -1;
+ TotalScanlines = 0;
DispStat[0] = 0;
DispStat[1] = 0;
@@ -607,6 +608,7 @@ void DisplaySwap(u32 val)
void StartFrame()
{
+ TotalScanlines = 0;
StartScanline(0);
}
@@ -615,23 +617,37 @@ void StartHBlank(u32 line)
DispStat[0] |= (1<<1);
DispStat[1] |= (1<<1);
- if (line < 192) NDS::CheckDMAs(0, 0x02);
+ if (VCount < 192) NDS::CheckDMAs(0, 0x02);
if (DispStat[0] & (1<<4)) NDS::SetIRQ(0, NDS::IRQ_HBlank);
if (DispStat[1] & (1<<4)) NDS::SetIRQ(1, NDS::IRQ_HBlank);
- if (line < 262)
+ if (VCount < 262)
NDS::ScheduleEvent(NDS::Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), StartScanline, line+1);
+ else
+ NDS::ScheduleEvent(NDS::Event_LCD, true, (LINE_CYCLES - HBLANK_CYCLES), FinishFrame, line+1);
+}
+
+void FinishFrame(u32 lines)
+{
+ TotalScanlines = lines;
}
void StartScanline(u32 line)
{
- VCount = line;
+ if (line == 0)
+ VCount = 0;
+ else if (NextVCount != -1)
+ VCount = NextVCount;
+ else
+ VCount++;
+
+ NextVCount = -1;
DispStat[0] &= ~(1<<1);
DispStat[1] &= ~(1<<1);
- if (line == VMatch[0])
+ if (VCount == VMatch[0])
{
DispStat[0] |= (1<<2);
@@ -640,7 +656,7 @@ void StartScanline(u32 line)
else
DispStat[0] &= ~(1<<2);
- if (line == VMatch[1])
+ if (VCount == VMatch[1])
{
DispStat[1] |= (1<<2);
@@ -649,12 +665,12 @@ void StartScanline(u32 line)
else
DispStat[1] &= ~(1<<2);
- GPU2D_A->CheckWindows(line);
- GPU2D_B->CheckWindows(line);
+ GPU2D_A->CheckWindows(VCount);
+ GPU2D_B->CheckWindows(VCount);
- if (line >= 2 && line < 194)
+ if (VCount >= 2 && VCount < 194)
NDS::CheckDMAs(0, 0x03);
- else if (line == 194)
+ else if (VCount == 194)
NDS::StopDMAs(0, 0x03);
if (line < 192)
@@ -664,7 +680,8 @@ void StartScanline(u32 line)
// properly would be too much trouble given barely anything
// uses FIFO display
// (TODO, eventually: emulate it properly)
- NDS::CheckDMAs(0, 0x04);
+ if (VCount < 192)
+ NDS::CheckDMAs(0, 0x04);
if (line == 0)
{
@@ -676,7 +693,8 @@ void StartScanline(u32 line)
GPU2D_A->DrawScanline(line);
GPU2D_B->DrawScanline(line);
}
- else if (line == 262)
+
+ if (VCount == 262)
{
// frame end
@@ -685,7 +703,7 @@ void StartScanline(u32 line)
}
else
{
- if (line == 192)
+ if (VCount == 192)
{
// VBlank
DispStat[0] |= (1<<0);
@@ -703,7 +721,7 @@ void StartScanline(u32 line)
GPU2D_B->VBlank();
GPU3D::VBlank();
}
- else if (line == 215)
+ else if (VCount == 215)
{
GPU3D::VCount215();
}
@@ -722,4 +740,14 @@ void SetDispStat(u32 cpu, u16 val)
VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1);
}
+void SetVCount(u16 val)
+{
+ // VCount write is delayed until the next scanline
+
+ // TODO: how does the 3D engine react to VCount writes while it's rendering?
+ // TODO: also check the various DMA types that can be involved
+
+ NextVCount = val;
+}
+
}