diff options
Diffstat (limited to 'src/GPU.cpp')
-rw-r--r-- | src/GPU.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp index 2c140a8..c226ccb 100644 --- a/src/GPU.cpp +++ b/src/GPU.cpp @@ -67,7 +67,7 @@ GPU::GPU(melonDS::NDS& nds, std::unique_ptr<Renderer3D>&& renderer3d, std::uniqu NDS(nds), GPU2D_A(0, *this), GPU2D_B(1, *this), - GPU3D(nds, renderer3d ? std::move(renderer3d) : std::make_unique<SoftRenderer>(*this)), + GPU3D(nds, renderer3d ? std::move(renderer3d) : std::make_unique<SoftRenderer>()), GPU2D_Renderer(renderer2d ? std::move(renderer2d) : std::make_unique<GPU2D::SoftRenderer>(*this)) { NDS.RegisterEventFunc(Event_LCD, LCD_StartHBlank, MemberEventFunc(GPU, StartHBlank)); @@ -209,7 +209,7 @@ void GPU::Stop() noexcept memset(Framebuffer[1][0].get(), 0, fbsize*4); memset(Framebuffer[1][1].get(), 0, fbsize*4); - GPU3D.Stop(); + GPU3D.Stop(*this); } void GPU::DoSavestate(Savestate* file) noexcept @@ -294,7 +294,7 @@ void GPU::AssignFramebuffers() noexcept void GPU::SetRenderer3D(std::unique_ptr<Renderer3D>&& renderer) noexcept { if (renderer == nullptr) - GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this)); + GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>()); else GPU3D.SetCurrentRenderer(std::move(renderer)); @@ -899,7 +899,7 @@ void GPU::StartHBlank(u32 line) noexcept } else if (VCount == 215) { - GPU3D.VCount215(); + GPU3D.VCount215(*this); } else if (VCount == 262) { @@ -925,7 +925,7 @@ void GPU::FinishFrame(u32 lines) noexcept if (GPU3D.AbortFrame) { - GPU3D.RestartFrame(); + GPU3D.RestartFrame(*this); GPU3D.AbortFrame = false; } } @@ -1018,7 +1018,7 @@ void GPU::StartScanline(u32 line) noexcept // texture memory anyway and only update it before the start //of the next frame. // So we can give the rasteriser a bit more headroom - GPU3D.VCount144(); + GPU3D.VCount144(*this); // VBlank DispStat[0] |= (1<<0); @@ -1038,7 +1038,7 @@ void GPU::StartScanline(u32 line) noexcept // Need a better way to identify the openGL renderer in particular if (GPU3D.IsRendererAccelerated()) - GPU3D.Blit(); + GPU3D.Blit(*this); } } @@ -1068,7 +1068,7 @@ void GPU::SetVCount(u16 val) noexcept } template <u32 Size, u32 MappingGranularity> -NonStupidBitField<Size/VRAMDirtyGranularity> VRAMTrackingSet<Size, MappingGranularity>::DeriveState(u32* currentMappings, GPU& gpu) +NonStupidBitField<Size/VRAMDirtyGranularity> VRAMTrackingSet<Size, MappingGranularity>::DeriveState(const u32* currentMappings, GPU& gpu) { NonStupidBitField<Size/VRAMDirtyGranularity> result; u16 banksToBeZeroed = 0; @@ -1131,12 +1131,12 @@ NonStupidBitField<Size/VRAMDirtyGranularity> VRAMTrackingSet<Size, MappingGranul return result; } -template NonStupidBitField<32*1024/VRAMDirtyGranularity> VRAMTrackingSet<32*1024, 8*1024>::DeriveState(u32*, GPU& gpu); -template NonStupidBitField<8*1024/VRAMDirtyGranularity> VRAMTrackingSet<8*1024, 8*1024>::DeriveState(u32*, GPU& gpu); -template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 128*1024>::DeriveState(u32*, GPU& gpu); -template NonStupidBitField<128*1024/VRAMDirtyGranularity> VRAMTrackingSet<128*1024, 16*1024>::DeriveState(u32*, GPU& gpu); -template NonStupidBitField<256*1024/VRAMDirtyGranularity> VRAMTrackingSet<256*1024, 16*1024>::DeriveState(u32*, GPU& gpu); -template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 16*1024>::DeriveState(u32*, GPU& gpu); +template NonStupidBitField<32*1024/VRAMDirtyGranularity> VRAMTrackingSet<32*1024, 8*1024>::DeriveState(const u32*, GPU& gpu); +template NonStupidBitField<8*1024/VRAMDirtyGranularity> VRAMTrackingSet<8*1024, 8*1024>::DeriveState(const u32*, GPU& gpu); +template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 128*1024>::DeriveState(const u32*, GPU& gpu); +template NonStupidBitField<128*1024/VRAMDirtyGranularity> VRAMTrackingSet<128*1024, 16*1024>::DeriveState(const u32*, GPU& gpu); +template NonStupidBitField<256*1024/VRAMDirtyGranularity> VRAMTrackingSet<256*1024, 16*1024>::DeriveState(const u32*, GPU& gpu); +template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 16*1024>::DeriveState(const u32*, GPU& gpu); |