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-rw-r--r--src/GPU.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp
index 2c140a8..c226ccb 100644
--- a/src/GPU.cpp
+++ b/src/GPU.cpp
@@ -67,7 +67,7 @@ GPU::GPU(melonDS::NDS& nds, std::unique_ptr<Renderer3D>&& renderer3d, std::uniqu
NDS(nds),
GPU2D_A(0, *this),
GPU2D_B(1, *this),
- GPU3D(nds, renderer3d ? std::move(renderer3d) : std::make_unique<SoftRenderer>(*this)),
+ GPU3D(nds, renderer3d ? std::move(renderer3d) : std::make_unique<SoftRenderer>()),
GPU2D_Renderer(renderer2d ? std::move(renderer2d) : std::make_unique<GPU2D::SoftRenderer>(*this))
{
NDS.RegisterEventFunc(Event_LCD, LCD_StartHBlank, MemberEventFunc(GPU, StartHBlank));
@@ -209,7 +209,7 @@ void GPU::Stop() noexcept
memset(Framebuffer[1][0].get(), 0, fbsize*4);
memset(Framebuffer[1][1].get(), 0, fbsize*4);
- GPU3D.Stop();
+ GPU3D.Stop(*this);
}
void GPU::DoSavestate(Savestate* file) noexcept
@@ -294,7 +294,7 @@ void GPU::AssignFramebuffers() noexcept
void GPU::SetRenderer3D(std::unique_ptr<Renderer3D>&& renderer) noexcept
{
if (renderer == nullptr)
- GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>(*this));
+ GPU3D.SetCurrentRenderer(std::make_unique<SoftRenderer>());
else
GPU3D.SetCurrentRenderer(std::move(renderer));
@@ -899,7 +899,7 @@ void GPU::StartHBlank(u32 line) noexcept
}
else if (VCount == 215)
{
- GPU3D.VCount215();
+ GPU3D.VCount215(*this);
}
else if (VCount == 262)
{
@@ -925,7 +925,7 @@ void GPU::FinishFrame(u32 lines) noexcept
if (GPU3D.AbortFrame)
{
- GPU3D.RestartFrame();
+ GPU3D.RestartFrame(*this);
GPU3D.AbortFrame = false;
}
}
@@ -1018,7 +1018,7 @@ void GPU::StartScanline(u32 line) noexcept
// texture memory anyway and only update it before the start
//of the next frame.
// So we can give the rasteriser a bit more headroom
- GPU3D.VCount144();
+ GPU3D.VCount144(*this);
// VBlank
DispStat[0] |= (1<<0);
@@ -1038,7 +1038,7 @@ void GPU::StartScanline(u32 line) noexcept
// Need a better way to identify the openGL renderer in particular
if (GPU3D.IsRendererAccelerated())
- GPU3D.Blit();
+ GPU3D.Blit(*this);
}
}
@@ -1068,7 +1068,7 @@ void GPU::SetVCount(u16 val) noexcept
}
template <u32 Size, u32 MappingGranularity>
-NonStupidBitField<Size/VRAMDirtyGranularity> VRAMTrackingSet<Size, MappingGranularity>::DeriveState(u32* currentMappings, GPU& gpu)
+NonStupidBitField<Size/VRAMDirtyGranularity> VRAMTrackingSet<Size, MappingGranularity>::DeriveState(const u32* currentMappings, GPU& gpu)
{
NonStupidBitField<Size/VRAMDirtyGranularity> result;
u16 banksToBeZeroed = 0;
@@ -1131,12 +1131,12 @@ NonStupidBitField<Size/VRAMDirtyGranularity> VRAMTrackingSet<Size, MappingGranul
return result;
}
-template NonStupidBitField<32*1024/VRAMDirtyGranularity> VRAMTrackingSet<32*1024, 8*1024>::DeriveState(u32*, GPU& gpu);
-template NonStupidBitField<8*1024/VRAMDirtyGranularity> VRAMTrackingSet<8*1024, 8*1024>::DeriveState(u32*, GPU& gpu);
-template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 128*1024>::DeriveState(u32*, GPU& gpu);
-template NonStupidBitField<128*1024/VRAMDirtyGranularity> VRAMTrackingSet<128*1024, 16*1024>::DeriveState(u32*, GPU& gpu);
-template NonStupidBitField<256*1024/VRAMDirtyGranularity> VRAMTrackingSet<256*1024, 16*1024>::DeriveState(u32*, GPU& gpu);
-template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 16*1024>::DeriveState(u32*, GPU& gpu);
+template NonStupidBitField<32*1024/VRAMDirtyGranularity> VRAMTrackingSet<32*1024, 8*1024>::DeriveState(const u32*, GPU& gpu);
+template NonStupidBitField<8*1024/VRAMDirtyGranularity> VRAMTrackingSet<8*1024, 8*1024>::DeriveState(const u32*, GPU& gpu);
+template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 128*1024>::DeriveState(const u32*, GPU& gpu);
+template NonStupidBitField<128*1024/VRAMDirtyGranularity> VRAMTrackingSet<128*1024, 16*1024>::DeriveState(const u32*, GPU& gpu);
+template NonStupidBitField<256*1024/VRAMDirtyGranularity> VRAMTrackingSet<256*1024, 16*1024>::DeriveState(const u32*, GPU& gpu);
+template NonStupidBitField<512*1024/VRAMDirtyGranularity> VRAMTrackingSet<512*1024, 16*1024>::DeriveState(const u32*, GPU& gpu);