diff options
Diffstat (limited to 'GPU2D.cpp')
-rw-r--r-- | GPU2D.cpp | 726 |
1 files changed, 33 insertions, 693 deletions
@@ -17,742 +17,82 @@ */ #include <stdio.h> -#include <string.h> #include "NDS.h" +#include "GPU.h" #include "GPU2D.h" -namespace GPU2D +GPU2D::GPU2D(u32 num) { - -#define LINE_CYCLES (355*6 * 2) -#define FRAME_CYCLES (LINE_CYCLES * 263) - -u16 VCount; - -u16 DispStat[2], VMatch[2]; - -u8 Palette[2*1024]; -u8 OAM[2*1024]; - -u8 VRAM_A[128*1024]; -u8 VRAM_B[128*1024]; -u8 VRAM_C[128*1024]; -u8 VRAM_D[128*1024]; -u8 VRAM_E[ 64*1024]; -u8 VRAM_F[ 16*1024]; -u8 VRAM_G[ 16*1024]; -u8 VRAM_H[ 32*1024]; -u8 VRAM_I[ 16*1024]; -u8* VRAM[9] = {VRAM_A, VRAM_B, VRAM_C, VRAM_D, VRAM_E, VRAM_F, VRAM_G, VRAM_H, VRAM_I}; - -u8 VRAMCNT[9]; -u8 VRAMSTAT; - -u8* VRAM_ABG[128]; -u8* VRAM_AOBJ[128]; -u8* VRAM_BBG[128]; -u8* VRAM_BOBJ[128]; -u8* VRAM_LCD[128]; -u8* VRAM_ARM7[2]; - -u16 Framebuffer[256*192*2]; - - -void Reset() -{ - VCount = 0; - - DispStat[0] = 0; - DispStat[1] = 0; - VMatch[0] = 0; - VMatch[1] = 0; - - memset(Palette, 0, 2*1024); - memset(OAM, 0, 2*1024); - - memset(VRAM_A, 0, 128*1024); - memset(VRAM_B, 0, 128*1024); - memset(VRAM_C, 0, 128*1024); - memset(VRAM_D, 0, 128*1024); - memset(VRAM_E, 0, 64*1024); - memset(VRAM_F, 0, 16*1024); - memset(VRAM_G, 0, 16*1024); - memset(VRAM_H, 0, 32*1024); - memset(VRAM_I, 0, 16*1024); - - memset(VRAMCNT, 0, 9); - VRAMSTAT = 0; - - memset(VRAM_ABG, 0, sizeof(u8*)*128); - memset(VRAM_AOBJ, 0, sizeof(u8*)*128); - memset(VRAM_BBG, 0, sizeof(u8*)*128); - memset(VRAM_BOBJ, 0, sizeof(u8*)*128); - memset(VRAM_LCD, 0, sizeof(u8*)*128); - memset(VRAM_ARM7, 0, sizeof(u8*)*2); - - for (int i = 0; i < 256*192*2; i++) - { - Framebuffer[i] = (i>=256*192)?0x03E0:0x7C00; - } + Num = num; } - -// VRAM mapping shit. -// TODO eventually: work out priority orders in case of overlaps. there _are_ games that map overlapping banks. - -void MapVRAM_AB(u32 bank, u8 cnt) +GPU2D::~GPU2D() { - u8 oldcnt = VRAMCNT[bank]; - VRAMCNT[bank] = cnt; - - if (oldcnt == cnt) return; - - u8 oldofs = (oldcnt >> 3) & 0x3; - u8 ofs = (cnt >> 3) & 0x3; - - u8* vram = VRAM[bank]; - - if (oldcnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (oldcnt & 0x3) - { - case 0: - vrammap = &VRAM_LCD[bank<<3]; - break; - - case 1: - vrammap = &VRAM_ABG[oldofs<<3]; - break; - - case 2: - oldofs &= 0x1; - vrammap = &VRAM_AOBJ[oldofs<<3]; - break; - - case 3: - // not mapped to memory - break; - } - - if (vrammap) - { - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap = NULL; - } - } - - if (cnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (cnt & 0x3) - { - case 0: - vrammap = &VRAM_LCD[bank<<3]; - break; - - case 1: - vrammap = &VRAM_ABG[ofs<<3]; - break; - - case 2: - ofs &= 0x1; - vrammap = &VRAM_AOBJ[ofs<<3]; - break; - - case 3: - // not mapped to memory - break; - } - - if (vrammap) - { - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap = vram; - } - } } -void MapVRAM_CD(u32 bank, u8 cnt) +void GPU2D::Reset() { - u8 oldcnt = VRAMCNT[bank]; - VRAMCNT[bank] = cnt; - - VRAMSTAT &= ~(1 << (bank-2)); - - if (oldcnt == cnt) return; - - u8 oldofs = (oldcnt >> 3) & 0x7; - u8 ofs = (cnt >> 3) & 0x7; - - u8* vram = VRAM[bank]; - - if (oldcnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (oldcnt & 0x7) - { - case 0: - vrammap = &VRAM_LCD[bank<<3]; - break; - - case 1: - vrammap = &VRAM_ABG[oldofs<<3]; - break; - - case 2: - oldofs &= 0x1; - VRAM_ARM7[oldofs] = NULL; - break; - - case 3: - // not mapped to memory - break; - - case 4: - if (bank == 2) - vrammap = &VRAM_BBG[0]; - else - vrammap = &VRAM_BOBJ[0]; - break; - } - - if (vrammap) - { - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap = NULL; - } - } - - if (cnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (cnt & 0x7) - { - case 0: - vrammap = &VRAM_LCD[bank<<3]; - break; - - case 1: - vrammap = &VRAM_ABG[ofs<<3]; - break; - - case 2: - ofs &= 0x1; - VRAM_ARM7[ofs] = vram; - VRAMSTAT |= (1 << (bank-2)); - break; - - case 3: - // not mapped to memory - break; - - case 4: - if (bank == 2) - vrammap = &VRAM_BBG[0]; - else - vrammap = &VRAM_BOBJ[0]; - break; - } - - if (vrammap) - { - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap++ = vram; vram += 0x4000; - *vrammap = vram; - } - } + // } -void MapVRAM_E(u32 bank, u8 cnt) +void GPU2D::SetFramebuffer(u16* buf) { - u8 oldcnt = VRAMCNT[bank]; - VRAMCNT[bank] = cnt; - - if (oldcnt == cnt) return; - - u8 oldofs = (oldcnt >> 3) & 0x7; - u8 ofs = (cnt >> 3) & 0x7; - - u8* vram = VRAM[bank]; - - if (oldcnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (oldcnt & 0x7) - { - case 0: - VRAM_LCD[0x20] = NULL; - VRAM_LCD[0x21] = NULL; - VRAM_LCD[0x22] = NULL; - VRAM_LCD[0x23] = NULL; - break; - - case 1: - vrammap = &VRAM_ABG[0]; - break; - - case 2: - vrammap = &VRAM_AOBJ[0]; - break; - - case 3: - // not mapped to memory - break; - - case 4: - // BG EXTPAL -- TODO - break; - - case 5: - // OBJ EXTPAL -- TODO - break; - } - - if (vrammap) - { - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap = NULL; - } - } - - if (cnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (cnt & 0x7) - { - case 0: - VRAM_LCD[0x20] = &vram[0x0000]; - VRAM_LCD[0x21] = &vram[0x4000]; - VRAM_LCD[0x22] = &vram[0x8000]; - VRAM_LCD[0x23] = &vram[0xC000]; - break; - - case 1: - vrammap = &VRAM_ABG[0]; - break; - - case 2: - vrammap = &VRAM_AOBJ[0]; - break; - - case 3: - // not mapped to memory - break; - - case 4: - // BG EXTPAL -- TODO - break; + // framebuffer is 256x192 16bit. + // might eventually support other framebuffer types/sizes + Framebuffer = buf; +} - case 5: - // OBJ EXTPAL -- TODO - break; - } - if (vrammap) - { - *vrammap++ = &vram[0x0000]; - *vrammap++ = &vram[0x4000]; - *vrammap++ = &vram[0x8000]; - *vrammap++ = &vram[0xC000]; - *vrammap++ = &vram[0x0000]; - *vrammap++ = &vram[0x4000]; - *vrammap++ = &vram[0x8000]; - *vrammap = &vram[0xC000]; - } - } +u8 GPU2D::Read8(u32 addr) +{ + printf("!! GPU2D READ8 %08X\n", addr); } -void MapVRAM_FG(u32 bank, u8 cnt) +u16 GPU2D::Read16(u32 addr) { - u8 oldcnt = VRAMCNT[bank]; - VRAMCNT[bank] = cnt; - - if (oldcnt == cnt) return; - - u8 oldofs = (oldcnt >> 3) & 0x7; - u8 ofs = (cnt >> 3) & 0x7; - - u8* vram = VRAM[bank]; - bank -= 5; - - if (oldcnt & (1<<7)) + switch (addr & 0x00000FFF) { - u8** vrammap = NULL; - - switch (oldcnt & 0x7) - { - case 0: - VRAM_LCD[0x24 + bank] = NULL; - break; - - case 1: - vrammap = &VRAM_ABG[(oldofs & 0x1) | ((oldofs & 0x2) << 1)]; - break; - - case 2: - vrammap = &VRAM_AOBJ[(oldofs & 0x1) | ((oldofs & 0x2) << 1)]; - break; - - case 3: - // not mapped to memory - break; - - case 4: - // BG EXTPAL TODO - break; - - case 5: - // OBJ EXTPAL TODO - break; - } - - if (vrammap) - { - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap = NULL; - } - } - - if (cnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (cnt & 0x7) - { - case 0: - VRAM_LCD[0x24 + bank] = vram; - break; - - case 1: - vrammap = &VRAM_ABG[(ofs & 0x1) | ((ofs & 0x2) << 1)]; - break; - - case 2: - vrammap = &VRAM_AOBJ[(ofs & 0x1) | ((ofs & 0x2) << 1)]; - break; - - case 3: - // not mapped to memory - break; - - case 4: - // BG EXTPAL TODO - break; - - case 5: - // OBJ EXTPAL TODO - break; - } - - if (vrammap) - { - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap = vram; - } + // } } -void MapVRAM_H(u32 bank, u8 cnt) +u32 GPU2D::Read32(u32 addr) { - u8 oldcnt = VRAMCNT[bank]; - VRAMCNT[bank] = cnt; - - if (oldcnt == cnt) return; - - u8 oldofs = (oldcnt >> 3) & 0x7; - u8 ofs = (cnt >> 3) & 0x7; - - u8* vram = VRAM[bank]; - - if (oldcnt & (1<<7)) + switch (addr & 0x00000FFF) { - u8** vrammap = NULL; - - switch (oldcnt & 0x3) - { - case 0: - VRAM_LCD[0x26] = NULL; - VRAM_LCD[0x27] = NULL; - break; - - case 1: - vrammap = &VRAM_BBG[0x00]; - break; - - case 2: - // BG EXTPAL TODO - break; - } - - if (vrammap) - { - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap = NULL; - } + // } - if (cnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (cnt & 0x3) - { - case 0: - VRAM_LCD[0x26] = &vram[0x0000]; - VRAM_LCD[0x27] = &vram[0x4000]; - break; - - case 1: - vrammap = &VRAM_BBG[0x00]; - break; - - case 2: - // BG EXTPAL TODO - break; - } - - if (vrammap) - { - *vrammap++ = &vram[0x0000]; - *vrammap++ = &vram[0x4000]; - *vrammap++ = &vram[0x0000]; - *vrammap++ = &vram[0x4000]; - *vrammap++ = &vram[0x0000]; - *vrammap++ = &vram[0x4000]; - *vrammap++ = &vram[0x0000]; - *vrammap = &vram[0x4000]; - } - } + return Read16(addr) | (Read16(addr+2) << 16); } -void MapVRAM_I(u32 bank, u8 cnt) +void GPU2D::Write8(u32 addr, u8 val) { - u8 oldcnt = VRAMCNT[bank]; - VRAMCNT[bank] = cnt; - - if (oldcnt == cnt) return; - - u8 oldofs = (oldcnt >> 3) & 0x7; - u8 ofs = (cnt >> 3) & 0x7; - - u8* vram = VRAM[bank]; - bank -= 5; - - if (oldcnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (oldcnt & 0x3) - { - case 0: - VRAM_LCD[0x28] = NULL; - break; - - case 1: - vrammap = &VRAM_BBG[0x02]; - break; - - case 2: - vrammap = &VRAM_BOBJ[0x00]; - break; - - case 3: - // not mapped to memory - break; - } - - if (vrammap) - { - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap++ = NULL; - *vrammap = NULL; - } - } - - if (cnt & (1<<7)) - { - u8** vrammap = NULL; - - switch (cnt & 0x3) - { - case 0: - VRAM_LCD[0x28] = vram; - break; - - case 1: - vrammap = &VRAM_BBG[0x02]; - break; - - case 2: - vrammap = &VRAM_BOBJ[0x00]; - break; - - case 3: - // not mapped to memory - break; - } - - if (vrammap) - { - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap++ = vram; - *vrammap = vram; - } - } + printf("!! GPU2D WRITE8 %08X %02X\n", addr, val); } - -void DrawScanline(u32 screen, u32 line) +void GPU2D::Write16(u32 addr, u16 val) { - u16* dst = &Framebuffer[256 * ((192*screen) + line)]; - - if (screen==0) - { - u16* src = &((u16*)VRAM_A)[256*line]; - for (int i = 0; i < 256; i++) - dst[i] = src[i]; - } - else + switch (addr & 0x00000FFF) { - for (int i = 0; i < 256; i++) - dst[i] = 0x7FFF; + // } } - -void StartFrame() -{ - StartScanline(0); -} - -void StartScanline(u32 line) +void GPU2D::Write32(u32 addr, u32 val) { - VCount = line; - - if (line == VMatch[0]) - { - DispStat[0] |= (1<<2); - - if (DispStat[0] & (1<<5)) NDS::TriggerIRQ(0, NDS::IRQ_VCount); - } - else - DispStat[0] &= ~(1<<2); - - if (line == VMatch[1]) - { - DispStat[1] |= (1<<2); - - if (DispStat[1] & (1<<5)) NDS::TriggerIRQ(1, NDS::IRQ_VCount); - } - else - DispStat[1] &= ~(1<<2); - - if (line < 192) - { - // draw - DrawScanline(0, line); - DrawScanline(1, line); - - NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1); - } - else if (line == 262) + switch (addr & 0x00000FFF) { - // frame end - - DispStat[0] &= ~(1<<0); - DispStat[1] &= ~(1<<0); + // } - else - { - if (line == 192) - { - // VBlank - DispStat[0] |= (1<<0); - DispStat[1] |= (1<<0); - - if (DispStat[0] & (1<<3)) NDS::TriggerIRQ(0, NDS::IRQ_VBlank); - if (DispStat[1] & (1<<3)) NDS::TriggerIRQ(1, NDS::IRQ_VBlank); - } - NDS::ScheduleEvent(LINE_CYCLES, StartScanline, line+1); - } + Write16(addr, val&0xFFFF); + Write16(addr+2, val>>16); } -void SetDispStat(u32 cpu, u16 val) +void GPU2D::DrawScanline(u32 line) { - val &= 0xFFB8; - DispStat[cpu] &= 0x0047; - DispStat[cpu] |= val; - - VMatch[cpu] = (val >> 8) | ((val & 0x80) << 1); - - if (val & 0x10) printf("!! HBLANK ENABLED\n"); -} - + // } |