diff options
-rw-r--r-- | src/GPU.cpp | 4 | ||||
-rw-r--r-- | src/GPU2D.h | 6 | ||||
-rw-r--r-- | src/GPU2D_Soft.cpp | 64 |
3 files changed, 37 insertions, 37 deletions
diff --git a/src/GPU.cpp b/src/GPU.cpp index 3ae1d4d..a3b7934 100644 --- a/src/GPU.cpp +++ b/src/GPU.cpp @@ -144,8 +144,8 @@ u8 VRAMFlat_TexPal[128*1024]; bool Init() { - GPU2D_A = new GPU2DSoft(0); - GPU2D_B = new GPU2DSoft(1); + GPU2D_A = new GPU2D_Soft(0); + GPU2D_B = new GPU2D_Soft(1); if (!GPU3D::Init()) return false; FrontBuffer = 0; diff --git a/src/GPU2D.h b/src/GPU2D.h index 04dcd10..132a1bc 100644 --- a/src/GPU2D.h +++ b/src/GPU2D.h @@ -123,11 +123,11 @@ protected: virtual void MosaicXSizeChanged() = 0; }; -class GPU2DSoft : public GPU2D +class GPU2D_Soft : public GPU2D { public: - GPU2DSoft(u32 num); - ~GPU2DSoft() override {} + GPU2D_Soft(u32 num); + ~GPU2D_Soft() override {} void SetRenderSettings(bool accel) override; diff --git a/src/GPU2D_Soft.cpp b/src/GPU2D_Soft.cpp index a7ad1d7..ecc5016 100644 --- a/src/GPU2D_Soft.cpp +++ b/src/GPU2D_Soft.cpp @@ -1,7 +1,7 @@ #include "GPU2D.h" #include "GPU.h" -GPU2DSoft::GPU2DSoft(u32 num) +GPU2D_Soft::GPU2D_Soft(u32 num) : GPU2D(num) { // initialize mosaic table @@ -15,12 +15,12 @@ GPU2DSoft::GPU2DSoft(u32 num) } } -void GPU2DSoft::SetRenderSettings(bool accel) +void GPU2D_Soft::SetRenderSettings(bool accel) { Accelerated = accel; } -u32 GPU2DSoft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb) +u32 GPU2D_Soft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb) { u32 r = (((val1 & 0x00003F) * eva) + ((val2 & 0x00003F) * evb)) >> 4; u32 g = ((((val1 & 0x003F00) * eva) + ((val2 & 0x003F00) * evb)) >> 4) & 0x007F00; @@ -33,7 +33,7 @@ u32 GPU2DSoft::ColorBlend4(u32 val1, u32 val2, u32 eva, u32 evb) return r | g | b | 0xFF000000; } -u32 GPU2DSoft::ColorBlend5(u32 val1, u32 val2) +u32 GPU2D_Soft::ColorBlend5(u32 val1, u32 val2) { u32 eva = ((val1 >> 24) & 0x1F) + 1; u32 evb = 32 - eva; @@ -58,7 +58,7 @@ u32 GPU2DSoft::ColorBlend5(u32 val1, u32 val2) return r | g | b | 0xFF000000; } -u32 GPU2DSoft::ColorBrightnessUp(u32 val, u32 factor) +u32 GPU2D_Soft::ColorBrightnessUp(u32 val, u32 factor) { u32 rb = val & 0x3F003F; u32 g = val & 0x003F00; @@ -69,7 +69,7 @@ u32 GPU2DSoft::ColorBrightnessUp(u32 val, u32 factor) return rb | g | 0xFF000000; } -u32 GPU2DSoft::ColorBrightnessDown(u32 val, u32 factor) +u32 GPU2D_Soft::ColorBrightnessDown(u32 val, u32 factor) { u32 rb = val & 0x3F003F; u32 g = val & 0x003F00; @@ -80,7 +80,7 @@ u32 GPU2DSoft::ColorBrightnessDown(u32 val, u32 factor) return rb | g | 0xFF000000; } -u32 GPU2DSoft::ColorComposite(int i, u32 val1, u32 val2) +u32 GPU2D_Soft::ColorComposite(int i, u32 val1, u32 val2) { u32 coloreffect = 0; u32 eva, evb; @@ -150,7 +150,7 @@ u32 GPU2DSoft::ColorComposite(int i, u32 val1, u32 val2) return val1; } -void GPU2DSoft::DrawScanline(u32 line) +void GPU2D_Soft::DrawScanline(u32 line) { int stride = Accelerated ? (256*3 + 1) : 256; u32* dst = &Framebuffer[stride * line]; @@ -342,7 +342,7 @@ void GPU2DSoft::DrawScanline(u32 line) } } -void GPU2DSoft::VBlankEnd() +void GPU2D_Soft::VBlankEnd() { GPU2D::VBlankEnd(); @@ -357,7 +357,7 @@ void GPU2DSoft::VBlankEnd() #endif } -void GPU2DSoft::DoCapture(u32 line, u32 width) +void GPU2D_Soft::DoCapture(u32 line, u32 width) { u32 dstvram = (CaptureCnt >> 16) & 0x3; @@ -612,7 +612,7 @@ void GPU2DSoft::DoCapture(u32 line, u32 width) if (Accelerated) InterleaveSprites<DrawPixel_Accel>(prio); else InterleaveSprites<DrawPixel_Normal>(prio); template<u32 bgmode> -void GPU2DSoft::DrawScanlineBGMode(u32 line) +void GPU2D_Soft::DrawScanlineBGMode(u32 line) { for (int i = 3; i >= 0; i--) { @@ -662,7 +662,7 @@ void GPU2DSoft::DrawScanlineBGMode(u32 line) } } -void GPU2DSoft::DrawScanlineBGMode6(u32 line) +void GPU2D_Soft::DrawScanlineBGMode6(u32 line) { for (int i = 3; i >= 0; i--) { @@ -686,7 +686,7 @@ void GPU2DSoft::DrawScanlineBGMode6(u32 line) } } -void GPU2DSoft::DrawScanlineBGMode7(u32 line) +void GPU2D_Soft::DrawScanlineBGMode7(u32 line) { // mode 7 only has text-mode BG0 and BG1 @@ -714,7 +714,7 @@ void GPU2DSoft::DrawScanlineBGMode7(u32 line) } } -void GPU2DSoft::DrawScanline_BGOBJ(u32 line) +void GPU2D_Soft::DrawScanline_BGOBJ(u32 line) { // forced blank disables BG/OBJ compositing if (DispCnt & (1<<7)) @@ -883,7 +883,7 @@ void GPU2DSoft::DrawScanline_BGOBJ(u32 line) } -void GPU2DSoft::DrawPixel_Normal(u32* dst, u16 color, u32 flag) +void GPU2D_Soft::DrawPixel_Normal(u32* dst, u16 color, u32 flag) { u8 r = (color & 0x001F) << 1; u8 g = (color & 0x03E0) >> 4; @@ -894,7 +894,7 @@ void GPU2DSoft::DrawPixel_Normal(u32* dst, u16 color, u32 flag) *dst = r | (g << 8) | (b << 16) | flag; } -void GPU2DSoft::DrawPixel_Accel(u32* dst, u16 color, u32 flag) +void GPU2D_Soft::DrawPixel_Accel(u32* dst, u16 color, u32 flag) { u8 r = (color & 0x001F) << 1; u8 g = (color & 0x03E0) >> 4; @@ -905,7 +905,7 @@ void GPU2DSoft::DrawPixel_Accel(u32* dst, u16 color, u32 flag) *dst = r | (g << 8) | (b << 16) | flag; } -void GPU2DSoft::DrawBG_3D() +void GPU2D_Soft::DrawBG_3D() { u16 xoff = BGXPos[0]; int i = 0; @@ -950,8 +950,8 @@ void GPU2DSoft::DrawBG_3D() } } -template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> -void GPU2DSoft::DrawBG_Text(u32 line, u32 bgnum) +template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel> +void GPU2D_Soft::DrawBG_Text(u32 line, u32 bgnum) { u16 bgcnt = BGCnt[bgnum]; @@ -1114,8 +1114,8 @@ void GPU2DSoft::DrawBG_Text(u32 line, u32 bgnum) } } -template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> -void GPU2DSoft::DrawBG_Affine(u32 line, u32 bgnum) +template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel> +void GPU2D_Soft::DrawBG_Affine(u32 line, u32 bgnum) { u16 bgcnt = BGCnt[bgnum]; @@ -1215,8 +1215,8 @@ void GPU2DSoft::DrawBG_Affine(u32 line, u32 bgnum) BGYRefInternal[bgnum-2] += rotD; } -template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> -void GPU2DSoft::DrawBG_Extended(u32 line, u32 bgnum) +template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel> +void GPU2D_Soft::DrawBG_Extended(u32 line, u32 bgnum) { u16 bgcnt = BGCnt[bgnum]; @@ -1436,8 +1436,8 @@ void GPU2DSoft::DrawBG_Extended(u32 line, u32 bgnum) BGYRefInternal[bgnum-2] += rotD; } -template<bool mosaic, GPU2DSoft::DrawPixel drawPixel> -void GPU2DSoft::DrawBG_Large(u32 line) // BG is always BG2 +template<bool mosaic, GPU2D_Soft::DrawPixel drawPixel> +void GPU2D_Soft::DrawBG_Large(u32 line) // BG is always BG2 { u16 bgcnt = BGCnt[2]; @@ -1538,7 +1538,7 @@ void GPU2DSoft::DrawBG_Large(u32 line) // BG is always BG2 // * bit19: X mosaic should be applied here // * bit24-31: compositor flags -void GPU2DSoft::ApplySpriteMosaicX() +void GPU2D_Soft::ApplySpriteMosaicX() { // apply X mosaic if needed // X mosaic for sprites is applied after all sprites are rendered @@ -1562,8 +1562,8 @@ void GPU2DSoft::ApplySpriteMosaicX() } } -template <GPU2DSoft::DrawPixel drawPixel> -void GPU2DSoft::InterleaveSprites(u32 prio) +template <GPU2D_Soft::DrawPixel drawPixel> +void GPU2D_Soft::InterleaveSprites(u32 prio) { u16* pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200]; @@ -1621,7 +1621,7 @@ void GPU2DSoft::InterleaveSprites(u32 prio) DrawSprite_##type<false>(__VA_ARGS__); \ } -void GPU2DSoft::DrawSprites(u32 line) +void GPU2D_Soft::DrawSprites(u32 line) { if (line == 0) { @@ -1746,7 +1746,7 @@ void GPU2DSoft::DrawSprites(u32 line) } template<bool window> -void GPU2DSoft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos) +void GPU2D_Soft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos) { u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; u16* attrib = &oam[num * 4]; @@ -1964,7 +1964,7 @@ void GPU2DSoft::DrawSprite_Rotscale(u32 num, u32 boundwidth, u32 boundheight, u3 } template<bool window> -void GPU2DSoft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos) +void GPU2D_Soft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 ypos) { u16* oam = (u16*)&GPU::OAM[Num ? 0x400 : 0]; u16* attrib = &oam[num * 4]; @@ -2220,7 +2220,7 @@ void GPU2DSoft::DrawSprite_Normal(u32 num, u32 width, u32 height, s32 xpos, s32 } } -void GPU2DSoft::MosaicXSizeChanged() +void GPU2D_Soft::MosaicXSizeChanged() { CurBGXMosaicTable = MosaicTable[BGMosaicSize[0]]; CurOBJXMosaicTable = MosaicTable[OBJMosaicSize[1]]; |